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Your DayZ Team
SFRGaming
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Everything posted by SFRGaming
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It's about time there Homie-G! #itbe6bong
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Just to clarify, I believe Call of Duty did not have PIP. They just simply blurred the outside area. it was still a full FoV change. PIP was something I asked the devs about a few months ago, yet the comment on it's possibility in DayZ was very vague. Personally, I can see this being one of the big reasons snipers will want to stay far away from CQC contact as possible, as trying to maneuver in close-quarters with a PIP scope is very tasking. HOWEVER, PIP takes a LOT of resources to run effectively. The only reason these source games have it is because the engine supports Multi-threaded CPU's (in which DayZ doesn't YET) and the engine itself is based off of the Quake engine, which had substantial rendering power. This is nowhere near possible right now, But, with the new engine being implemented, it might come up for debate. On a side note: The devs are told constantly by players the in-game scopes have the wrong magnification, in which they would be right. The problem with getting the right magnification is your scope would be massive as the magnification is just sliding the FoV bar to the left. PIP could solve this as the game wouldn't need to do ANY FoV changes. This would also prevent people from using FoV to see farther when aiming down sight.
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I know what it does. I'm telling you there's no way it can affect the gun unless it's a separate part, in which it is not.
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It just does not make sense that you shot worse under calm conditions
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According to the devs, it's 30 km/h (the same speed as a cyclist in Tour de France)
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I never implied adrenaline made your gun sway more. I implied that this guy's test was slightly invalid since the test didn't introduce true adrenaline.
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I have a huge disliking for ZaP
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Just because I make a logical claim that has been proven by people with experience and ultimately science doesn't mean I have to experience it myself. The closest I have been is an attempt at a home invasion by some punk looking for quick money. And I can tell you, my heart was racing like a car at daytona. So to answer your question, no I haven't. But, you don't need to be to understand a test in a controlled environment will not mimic a real live situation. In the controlled test, you know you're safe. When you're in live combat and people are shooting back, you don't if you'll live to see the sun rise or if you'll get your head shot clean through.
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Yes. We don't need an assortment of weapons from WW1-WW2 in DayZ. Maybe a few that would have, logically, been saved after the war by survivors / gun collectors and museums. But majority of weapons from that time were not shipped around world-wide and big organizations such as the Warsaw, UN, and NATO didn't exist. Majority of the weapons that were made during / after these organizations were established should be logical to find in-game.
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Ahh, with your re-wording, I can say you hit the gopher in the nuts with this. With the controlled loot economy being introduced soon, I'd like to see some proficient battle rifles and DMR's being introduced. *Lore Time* With the Marines being involved in Chernarus prior to the Zed Occupation (reason for the M4A1's being in the country), I'd like to see a DMR like the M21 come into the game. As far as I know, that rifle was used among certain squads for special reason. (Note this isn't me trying to be a DMR Fanboy from the Mod *which I am not*, it just makes sense.)
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What are good game mechanics/ features from other games that work in dayz ?
SFRGaming replied to gibonez's topic in General Discussion
I'd rather see it like this: I don't know about you, but "seeing" the square hit-box in free-aim kills the immersion for me. -
I know, hence why I asked you for what reason do you think the muzzle brake on the AKM should be functional if it's not a separate part.
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A PM would have served better for this
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No, firing in a calm environment does not introduce epinephrine like a combat situation would.
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Rigor, I know you're better than this. I have seen this on a few different threads and the devs (Dean Hall specifically) stated this would eventually be implemented.
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That's basically saying "The AKM would be nice if we completely changed the weapons purpose and gave it stupid stats so it can take over a roll (sniping) that other weapons were made for."
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Not really a controlled tests with epinephrine flowing through the body during the second test.
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The "Muzzle Brake" you are referencing is a part of the AK's 3D model. How could it affect your shot if its not a separate piece?
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I'd like to see majority of people forced to use pistols and sub-machine guns.
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Now that it is decently rare (as it should be), I want to see it buffed tremendously in terms of dispersion.
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#1: Well, that's kind of the reason optics were made. For increased zoom (only magnified optics), and increased visibility. #2: It really depends on the style of the irons. Some weapons have really thick irons that wouldn't be effective as, say a M4A1, for long range.
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Think of the AKM as a SKS with tons of attachments and full-auto capability.
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My only problem with this is how zoomed in those last 2 shots are. Our eyes don't act as a variable zoom scope when we focus on something.
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Specs
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Are you trying to say you can't play with your native screen resolution?