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LouisK

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Everything posted by LouisK

  1. LouisK

    Massive exploit/hack

    Yep, as a matter of fact goku payed us a visit to a friend and myself the other day at pik kozlovka. We decided to play a british server (We're both from the americas) for the first time since it was the best choice of a full server. We spawned in our strategic spots at pik kozlovka (we're practicing sniping, we suck), we waited ten minutes and for some reason I decided to turn around and check my surroundings out of nowhere. Guess who was there, I couldn't believe I had just turned around in time before he shot us, and infact, if he would had been a normal player we would have had a time margin to react, move or shoot him. I tried to stand up and turn around but when I did that the guy dissapeared (he was at the top, he was above me by 15 meters, and the inclination was almost 90º, it was impossible for the guy to have dropped from where he was to my position without dieing in the time he did). About five seconds later he appears behind me, shoots me and somehow misses, teleports three meters infront of me, then again on the back and I'm dead. My friend was another 15 meters down closer to the road but still had a few meters from the ground, goku teleported infront of him and killed him. There was no way that guy was just passing by, we were camouflaged by bushes, had not fired a shot and had not made any sound whatsoever. He just knew where to look, not to mention he had a M4, which is completely useless for sniping, and the position we were at was well, for sniping. Has yet to happen on an american server.
  2. LouisK

    anyone else stuck on wait for host?

    Got it along with my friend
  3. LouisK

    Changelog: Stable Branch: 0.34.115106

    I've had the mentioned FPS problems both when raining and not raining, so the rain is defenitely not causing it, unless there's sort of a dynamic rain system and it doesn't rain in all parts of the map at once. The FPS issues seem to happen only to certain servers, most likely during lag times and don't seem to affect all players (I had 8 FPS on a high-medium PC while my friend had 20 stable FPSs on a pretty old CPU)
  4. LouisK

    Changelog: Stable Branch: 0.34.115106

    Huge FPS drop from stable 40 FPS everywhere to 10 on a field. I was fully geared running on the coast to meet a friend when a bambi got to knock me down and there was nothing I could do. The game is completely unplayable with under 10 FPS. Nvidia GTX 560ti @ 1980x1080 resolution and medium graphic settings. i5 3570k @ 3.4-3.6 ghz 8 GB RAM. So don't tell me it's my PC. Respawned in another server and it worked flawlessy. EDIT: It only happens in certain times so I can see where the confusion from the devs come from. It's pretty weird though. On a side note I LOVE the cowboy hats and the double barrel rifle. It was hell awesome. In one server I had found all the three: Mosin, SKS and Double barrel. I kept finally the mosin. By the way, is it normal that you can use 7.61 ammo on the Double barrel shotgun? Infact when I unboxed the 7.61x51 (I think) it gave me 7.61 alone
  5. This will solve all the binding and remembering keys problem.
  6. LouisK

    Those Damn Pesky Elusive Bunnies..

    I already proposed that in the future the zombie bunnies remain as an easter egg with an incredible rare chance to spawn!
  7. LouisK

    Sick after antibiotics - help

    Think a moment, why would you take antibiotics (which are things that destroy bacterias) to clean your wounds? Would you take antibiotics IRL if you had a nail thru your flesh? Think how many times you've took antibiotics and what did you use them for. With that being said, no, antibiotics just made you sick since you did not have any bacterial infection for them to care of. Antibiotics (Anti - Life (biotic)) destroy your immunological system if the dosis is high, rendering you even more immune to more diseases if you don't have any. You should only take antibiotics in case of disease (sickness status appears) and more notably for infected wounds (once again, sickness status). The cleaning wounds / antibiotics are used when your wounds get infected (You'll get some messages such as "My wounds feel itchy" and etcetera), being the first solution to the first stage of infection and the second in case you never cleaned your wounds.
  8. LouisK

    My Theory on Character Loss

    It is caused by the server you've joined not being white listed to the main hive thus not having access to your character data. At least that's what happened a few patches ago and there was no mention of fix.
  9. Everyone who said that it wont be optimized has proven an incredible invalid argument to prove that dayz will not be optimized comparing it to A2 and A3. Dayz hasn't got either's engine, it has an hybrid. And optimization will be tried and done in a later stage where no more things need to be added, as optimizing it now then adding things that might break what has been done is too much of a risk right now on the Alpha. Said by Mr. R in one of the streams or a thread I remember. The fact that the optimization will be tried doesn't mean it will be successfull or it will fail. But there are things that can be optimized since the FPS drop (in comparision to A3) is caused by the DayZ mechanics itself. They've got the guy who created the engine helping them with it too, so maybe an increased optimization will be seen. I wont expect too much difference from A3, as successfully optimizing an engine for every single PC out there requieres a shitload of work and a great amount of competent engineers, but I expect an incredible performance increasement after it's done, with stable FPSs all over the map on the table. Also, that video is previous to the alpha release. Optimization for the same reason I stated before hasn't been worked on I believe so, no, it's still a pending task and hasn't been worked on, since no mention of it has been done in the patches. I believe that was one of the last streams from Mr. R and he was locking the build for release on those versions.
  10. LouisK

    Is it safe to max drink from ponds?

    Wells are completely safe. Ponds aren't unless changed in the previous patches. Didn't test actual lakes.
  11. LouisK

    New spawn points. good or bad thing?

    The west is the new north. I don't really like such changes, they should spread military bases all over the map and make random spawns inland too. That would be awesome. But again, it's alpha and anything is subject to numerous changes, good or bad.
  12. This is already how it works. If you ment about repairing your weapon parts, then sure, why not? Hell, I even believe they will add it at some point later in development, as it sounds pretty logical; however one should not be able to repair completely to a stock pristine state the weapon attachments, since that would be incredibly hard even in real life, but maybe some duct tape there and in other parts would fix some things. Also they should consider adding different kind of damage states, for example, the bipod could get it's screws removed due to damage, and it would take a screwdriver and some screws to make it work again, however, it could also completely have a leg removen and it would be impossible to repair it unless you have much duct tape and even then you wouldn't achieve the same effect as a stock pristine one.
  13. LouisK

    Healthy status

    Contrary to popular belief you don't have to drink/eat until you're full and you start receiving such messages. You have to drink and eat enough to reach certain levels of hydratation and food to trigger the blood regeneration. Those levels are shown already in the previous replies. I normally eat (from fresh spawn) about ten cans of food and drink a lot from wells. I achieved healthy status numerous times, even after gun fights. You also seem to lose some of the food/water when you're shot, as I went from completely healthy/healing to nothing after one shot hit me from a M4, but then I ate a few cans and drank a cantimplore and got it again.
  14. LouisK

    Mod vs SA?

    No problem and for the record, the "melee" achieved in the mod is just a weapon with extremly low range and custom animation. Just give a pistol a hatchet model and modify it's values to fit a melee weapon. (Dispersion, range, etc.); Which by the way is a great improvement and a great example of what engine modification can achieve.
  15. They don't want to optimize the game this early because any change they make in the future (a lot) will break the already optimization made beforehand. Mr. R. said it.
  16. LouisK

    Mod vs SA?

    You seem to fail to understand the concept behind a game engine. The fact that the engine is used in other things (which isn't, since modifying anything in an already existing engine already makes it a new engine) doesn't mean it doesn't have it's own engine. Every single game has an engine of it's own. The mod doesn't, because it's not a game and is running in different algorithims, languages and methods to function. Furthermore, engine implementation of the mod features makes it already incomparable, because neither you or me can understand or know what it takes to modify such engines as the source code is not open. That, sumed with the fact that direct engine != script makes both things incomparable (when it comes to which one has done it better). SA Is already on a better state since engine modification is in no way comparable to scripts injections used in the mod, being the first WAY better and flexible from the software point of view. Having access to the engine itself makes anything possible, literally. Scripts however, are limited to what the engine can currently do.
  17. LouisK

    Tired of this

    Implying you can really tell what is a bug and what isn't. As I said in another post, deal with what you're given or leave and return at beta or release. The dev team does what they think it's best for the proyect and they have an own roadmap to follow where the top priority is server structure. Gameplay is secondary, since this is an alpha supposedely for testing and not for playing.
  18. LouisK

    Mod vs SA?

    Neither can be compared to each other. One is a mod, the other is a complete game (with it's own engine), which is on alpha and everything is either broken, not working as intended or incomplete. Deal with that or leave and return at a later stage of development. And even if we did compare, no, the mod isn't even comparable to the SA even at this stage. Many people bought the SA and expected it to be the mod but 1000% better. No. Not even close. The SA is pretty much the mod but with better, more complex features. Or at least it will be.
  19. LouisK

    Tired of this

    That's the point of an alpha, everything is probably broken and/or not working <as intended>. Yet you seem to fail the concept behind it. Found a bug? Report it and hope for the best. That's not a hard task.
  20. Meanwhile try not playing with him? :P
  21. LouisK

    Battleye is now on experimental servers.

    They'll eventually get banned again and continue to donate their 30$ to Mr. R.
  22. LouisK

    Two hands

    I believe you missunderstood the concept. Those persons don't have anything on their second hand and are not using it. He meant that accuraccy should reduce when having any kind of item in the second hand, which actually makes sense. I would love to see two hands mechanics. Flashlight + Pistol would be topkop feeling; food and water for faster eating/drinking; crafting and cooking; etc, etc, etc... And I do agree that doors mechanics should be different. Most doors do make a sound when they are being open and this should be added, there is no way a door makes no sound at the speed the doors are opened right now on the game.
  23. LouisK

    Item condition - Worst idea ever

    I normally wear all my ammunition in my higher part of the body, If I get killed (most of the times body shots) the ammo wont work... muahahahahaha. I agree it needs a bit of nerfing since one shoot ruins it all but the concept is perfect and should be worked further. Plus the item condition barely works, only the ruined scopes, clips, weapons and defensive clothes seem to actually not work when ruined, so, apart from having your shirt a bit dusty it shouldn't affect too much your current gamplay. Which is ironic, you're playing while you're supposed to be testing. To every other rant/cry/mad: ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER ALPHER (x99999)
  24. LouisK

    Suggestion: Identification

    White rags + Spray cans could work incredibly well to this. Spray cans seem to be on the game files and planned for future use. I even suggested them so you should be able to paint your gear with it in order to achieve camo effects, such painting your firefighter axe to green and etc. You paint the rag to any color you want, then you paint an overlay over the band with a symbol (out of a great variety that should be given to us) then tie it up to any body part or item. Would work incredibly well, would look badass for groups and is completely immersion breaking free. Spray cans shouldn't be too uncommon to find and they could have several uses before running out.
  25. No way anyone should be punished for playing any kind of style they want. There should be consequences for anything you do, however. Third option is the best and if done correctly it WILL affect the way PVP and player interaction is given. If there are 50 zombies (that also respawn) concentrated in an area you will stop seeing people sprinting across that road or field anymore, because it's simple common sense, one would not risk to get 25 zombies after himself by moving a bit in a town. The same idea can be applied to shooting. I wouldn't shoot somebody if I knew that my gun shot would attract a shitload of zeds that can certainely kill me in a few minutes. Hell, I would even try to avoid players as much as possible. The zeds mechanics should be seriously given a LOT of work and should be the main focus of the alpha. Great, optimized, intelligent and numerous zeds is what should be given to us before the beta, after all, this is a zombie apocalypse survival enviroment and I expect zombies to be on the same place as humans. I don't want overly powerful superman zeds neither, I just want them to be smooth and great to see and play with, as 'realistic' is not a valid word for them since they are not real anyways. If we're given numerous, optimized and intelligent zeds many will turn to another way of playing the game and will think better the consequences of their actions. I agree that different kind of zombies should be added. As an example we could have hordes. These should not be fast or very intelligent, yet would make the looting of an area impossible, since if you get near the horde that would mean having 30 zombies jogging onto you and destroying the building you are in if applies. On the performance hand the horde could share one main AI and even be a LOD of the actual single zombies. On the other hand we could have single zeds not attached to hordes, these would be more fast and intelligent and should "alert" zombies that they come across while chasing you. These could join the hordes or dynamically create new hordes as they walk around an area. Having zombies spawn per building in random offsets (mod) is something I never liked as it doesn't feel very very smooth, I would rather have them spawn per area in perimeters and not per buildings, so they would be scattered around all the area. And how would this affect PVP you say? Let's say there are two roaming hordes in cherno and 20 single zombies in an small area. You met a player and shoot on sight. Both of the hordes should now start moving towards the shot area. Zombies near the area of shooting should roam towards there and form a sort of perimeter in that area. Zombies in the area of shooting should instantly go and investigate the noise. If the shooter suddenly gets all the single fast zombies in an area heading towards him and then two hordes and a shitload of zombies heading towards his area then he would become essentially trapped. If you also add the lack of ammunition to this fact then the shooter will risk too much by shooting someone when they could have talked it out peacefully. This would of course work if zombies respawned unless completely wiped out (area wiping) and would even make people think before going into big cities. Same concept for military bases. There should be defenitely wild zeds and wild hordes that could spawn after a gun shot (for higher performance) or permanent spawned hordes and zeds (lower performance). Awesome zeds combined with a more harder way of obtaining military stuff and fixes for exploits and mechanics of the game (such as combat logging and such) will be the great objective for avoiding indiscriminated KoS and PVP, and don't get me wrong, I am all up for PVP, infact so far I've been shooting anyone with a gun that I've come across, and this is because two main reasons: 1) I don't know if the player will try to combat log or ghost me as soon as I engage him and; 2) I've got a shitload of ammo and I wont have consequences after shooting my really loud gun other than other players hearing it, and since there's nothing obstructing my way I can easily rapidily leave the area.
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