Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Everything posted by guidez
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RhinoCrunch - Jan 2013 - Interview with Matt Lightfoot
guidez replied to SmashT's topic in Mod Announcements & Info
Let's make it an early birthday present: http://guidez.chipin.com/matts-new-microphone If you have any questions to my integrity, feel free to head over to http://theguidez.com/forums and ask the community about me. -
Devblog update: Where is the Standalone?
guidez replied to rocket's topic in Mod Announcements & Info
Well, rocket DID say 500-1000 testers, so I doubt they've pinged everyone so far, unless they've been pinging them for a while. Don't bash my dreams bro. /CROSSES DEM FINGAH'S -
Devblog update: Where is the Standalone?
guidez replied to rocket's topic in Mod Announcements & Info
So what you are saying is, we must join the borg and be assimilated. Yes. YES. I see the truth now!!! -
A not-announcement announcement for the forums!
guidez replied to rocket's topic in Mod Announcements & Info
Ok, I think I did this right. If you calculate the numbers for "2012", "2013", "Earth", and "December", making sure to include chaos theory and what not, we can tell by rocket's post that the release will be on 01/17 on Origin. -
Dangit, where is the next community build discussion topic? Community Change log: Client: * [Prerequisites] * [NEW] Weapon - Sa58P_EP1. (Military) * [NEW] Weapon - Sa58V_EP1. (Military) * [NEW] Weapon - Sa58V_RCO_EP1. (MilitaryS) * [NEW] Weapon - Sa58V_CCO_EP1. (MilitaryS) * [NEW] Weapon - G36C. (HeliCrash) * [NEW] Weapon - G36C_camo. (HeliCrash) * [NEW] Weapon - G36A_camo. (HeliCrash) * [NEW] Weapon - G36K_camo. (HeliCrash) * [NEW] Weapon - M40A3 (MilitaryS) * [NEW] - Ability to flip ATV's. * [NEW] - Zeds spawn while in vehicles. * [NEW] - Zeds mow have the ability to damage vehicles. This is limited to glass only once glass is destoryed players within will be damage. * [NEW] - Zeds now have the ability to pull you from open vehicles. * [NEW] - In combat bot added if your in combat and logoff your player will be replaced with a bot that can still be looted and killed. * [NEW] - New Load screens added to show timeleft for combat logging. * [NEW] - Revamped Blood/Food/Water/Temp gui icons. * [uPDATED] - BAF_L85A2_RIS_CWS replaced with BAF_L85A2_RIS_Holo. (HeliCrash) * [uPDATED] - Added a much faster login process. * [uPDATED] - Limted amount of ammo found with weapons. * [uPDATED] - Gender selection images updated thanks Des. * [uPDATED] - Updated infection chance during zed attacks from 1/1000 to 1/50. * [uPDATED] - Changed Loot tables to increase the supply of Antibiotic drops. * [uPDATED] - Combat Mode is now effected by everything you do and everything done to you (example any kind of damage). * [uPDATED] - Bots will lie down on player dissconnect. * [uPDATED] - While bots are active all gear is synced in real time as if the bot was a normal player removes dupping issues. * [uPDATED] - Max local zeds updated based on the area your in (example CityCapitals - 100, City's - 80, Village's - 60 (Old Local Zed count was 40 at any location that has buildings)). * [Fixed] - Zeds hearing should now be fixed. * [Fixed] - Temperature icon color now ranges from iceblue (cold) to red (hot) * [Fixed] - German Tranlations updated. * [Fixed] - mi17 gunner seat is now fixed (you no longer stand outside) * [REMOVED] - BAF_L85A2_RIS_CWS (Based on poll) * [REMOVED] - Banned m136 as it never really worked and served no real purpose. Hive: * [Prerequisites] beta-patch 98866. * [Prerequisites] Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328) * [NEW] - Added new constraint to block non Dayz items from being wrote to the db * [uPDATED] - Publish Object will now only publish items allowed. (tents, other deployables) * [Fixed] - Crash issue on stale child calls.
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DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
guidez replied to domistyle's topic in Mod Servers & Private Hives
You should be able to point BEC to a remote server. -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
guidez replied to domistyle's topic in Mod Servers & Private Hives
Use BEC. http://ibattle.org/ -
What I worry about is the constraint though, unless the means it's blocking in-game players from writing their own stuff somehow to the DB... That must be it, like an additional createVehicles block. And yes, the HUD is amazing. But even more amazing: Zombies spawning around vehicles, hitting vehicles, and pulling survivors out. That is cool.
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I need more info on this, any other private hive person agree? What does this MEAN for Private Hives? Can we no longer correct things with our MySQL powers?!?
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Gonna keep it short and sweet, like the guides. I've never been a fan of automatic skin changes. Viewed from the perspective of real life, if you saved someone from a burning building would your shirt turn checkered blue/white? Aside from my opinion, there is nothing to stop bandits from simply hitting each-other and blood transfusion-ing until the skin is attained. Discuss. Not flame. Discussions are good. :D
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DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
guidez replied to domistyle's topic in Mod Servers & Private Hives
Will do. -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
guidez replied to domistyle's topic in Mod Servers & Private Hives
Note how some of them are within SECONDS of eachother. Does DaRT impose it's own auto-kick on PING limit? -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
guidez replied to domistyle's topic in Mod Servers & Private Hives
Definitely is a result of DaRT, as the kicks ONLY happen when DaRT is running. I'll try with v0.7 to see if it goes away. DaRT is my main menas of communictions with users when not in game! -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
guidez replied to domistyle's topic in Mod Servers & Private Hives
I have an issue where all/most users start getting kicked whenever I use DaRT, version 0.6. Does this still happen? -
Why is this locked down again? What is the purpose? You make us have to crack the code in order to do cinematics which are NOT possible in the alternative editor, as you cannot turn off the cinematic's camera crosshair in the alternative editor. If you want to lock something down in SP, then lock down everything BUT the editor.
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Maybe people are just excited and all-out buying ARMA 2 XD
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Pending Update: Build 1.7.3 (community edition)
guidez replied to rocket's topic in Mod Announcements & Info
Can this be released to private hive developers ahead of time so that we poor private hives don't have to wait longer then public hives? :D -
http://www.dayzwiki.com/wiki/Humanity
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The rest has to do with mixing some of the settings (in the youtube vid there are other tips in the comments area), and also the server you play on. Find a well run server with regular restarts and you can see a jump in FPS. Otherwise, your best bet is to wait for Standalone. ARMA 2 was never meant to do what DayZ makes it do, and the standalone will have a ton of optimizations.
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Standalone
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Yes, either the Admin was watching you, a hacker was watching you, or one of your friends was placing marks on the map. It could be any of those things really.
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Bug: This sounds like the Loading bug issue. Sometimes your characters data gets abit screwed up on the waiting for char to create part when loading into a server. It used to be that you would just spawn in the debug plains / forest and be kinda stuck there. But code was put inplace so that if anyone was going to be spawned in the debug areas then they would automatically get reset to the beach instead. Sometimes you spawn at the beach with all your gear , and sometimes you spawn with nothing on you at all. ( bug ) The times that you spawn with nothing on you at all a duplicate body will be standing where you last logged off officially and it will have all your gear on that duplicate body. You can loot it and get it all back aslong as no one else finds your dupe body before you do.
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Pulled this from another topic: This sounds like the Loading bug issue. Sometimes your characters data gets abit screwed up on the waiting for char to create part when loading into a server. It used to be that you would just spawn in the debug plains / forest and be kinda stuck there. But code was put inplace so that if anyone was going to be spawned in the debug areas then they would automatically get reset to the beach instead. Sometimes you spawn at the beach with all your gear , and sometimes you spawn with nothing on you at all. ( bug ) The times that you spawn with nothing on you at all a duplicate body will be standing where you last logged off officially and it will have all your gear on that duplicate body. You can loot it and get it all back aslong as no one else finds your dupe body before you do.
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This is a global issue. Speculations on the private hive support teams have ranged from characters in your user name to what state you live in to your last location on the map. It's only happened to me once before.