tkpfin
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Consolidated Weapons/Equipment suggestions
tkpfin replied to rocket's topic in Mod Announcements & Info
Heres my suggestions: - Mortars, you could find one from a military base or make one yourself. It would have high explosive shells (extremely rare) and smoke shells. Smoke shells could be used to attract/distract zombies. - Home-made rockets. Rocket fuel could be produced with sugar and fertilizer and the warhead could be filled with TNT or some other explosive. - Self made thermite. - Home-made explosives/bombs, like fertilizer bombs for example. - IEDs. - Heavy machine guns suchs as DShK which you could disassemble and move around. - RPG-7 (extremely rare). -
And the sender of the BattleEye message was Phoenix-RU i think.
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20 words or less: Spawning without a weapon
tkpfin replied to rocket's topic in DayZ Mod General Discussion
Yes Once spawned in ocean when turned into bandit, was fun to sneak around kamenka to get new gear. -
Am i the only person not able to kill things because of constant lag?
tkpfin replied to Kailla's topic in Mod Servers & Private Hives
Constant lag is making killing pain in the ass for me too, shot some guy with my M16A2 13 times to chest from point blank range and he didn't die until he shot me twice with Makarov and killed me. After that he just hovered around for few seconds and died and when i died it said that i had 9000 blood. Grouping with friends is pain in the ass too, this happens like every 20 seconds: http://cloud.steampowered.com/ugc/560944004549706997/29649ABF50F02197E93EFDDBBDFCFB1CCC143149/ We tried 4 different servers and all lagged like hell, looting had like 1 minute delay. -
The One, The Only: I HATE TEMP THREAD
tkpfin replied to rocket's topic in DayZ Mod General Discussion
I think that the current implementation of temperature system is horrible, lost about 13 TempVal in 15 minutes while i was roaming Chernarus (sprinting, jogging and crouch walking). IMO it would be better if TempVal wouldn't drop when the weather is clear and if TempVal would dropt it would drop much lower than now. Perhaps it would be best if temperature system would be scrapped until the hatchet is in game. -
Draw distance only 500m after 1.5.3?
tkpfin replied to tkpfin's topic in DayZ Mod General Discussion
Well i have like 500m view distance on all the servers, so do the servers share the same weather? Edit: Since 1.5.2012 i have had foggy weather on all the servers which i have visited. -
After installing code patch 1.5.3 i noticed that all the servers have only measly draw distance of 500m, is this intentional? The low draw distance is making navigation hell for me because you really can't see a jackshit (like spotting castles from 3km away, or seeing other players flares 1km away at nights).