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Your DayZ Team
dayzintel
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39 GoodAbout dayzintel
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Helicopter Hunter
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http://www.dayzintel.com
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Male
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Chernarus
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DayZ Vehicles (first implementation)
dayzintel replied to eugenharton's topic in News & Announcements
Thank you to all the team! -
Damage is based on the ammunition I believe, so expect the same damage output as the Mosin and the B95 :) You can view all the weapon stats here if you're interested! http://dayzintel.com/dayz-stats/weapon-stats
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how has the dry wells affected your gameplay
dayzintel replied to kermo50's topic in General Discussion
I wonder if the developers done this on purpose, to see how well the community managed without them? I have been enjoying fulling up my water bottle every time it rains :) -
potentially, this is a very good idea. Stones are widely available already, and they could add a 'break stone' option to split a large stone into many smaller ones - ammunition would be mroe plentiful than improvised arrows that's for sure.
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What should I keep and what should I drop/trade?
dayzintel replied to LucidHills's topic in General Discussion
Hey, spreadsheets we have too - here's the weapons one. They are up-to-date with .49 stable. http://dayzintel.com/dayz-stats/weapon-stats Values in the game files are not out of 10, no. I run them through a number cruncher which spits out a /10 value :) Hope that's of some use to you. -
What should I keep and what should I drop/trade?
dayzintel replied to LucidHills's topic in General Discussion
It's pretty quiet, I've extracted all the weapon stats and keep them up-to-date here if you're interested: http://dayzintel.com/dayz-cheat-sheet Technically speaking, persistence is supposed to be working on .49 but it's very touch-and-go. On experimental .50, persistence is working very well so expect that to carry over in the next stable patch (possibly tomorrow.) -
There is no way that the V3S will make it into 0.50. It most likely won't be 0.51 either. My best guess is 0.52 around Christmas time, possibly January.
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What should I keep and what should I drop/trade?
dayzintel replied to LucidHills's topic in General Discussion
If it were me - I'd keep the SKS, btoh clips and the ammo. Keep the 1911 for quiter, zombie killing when in need. Also keep the flashbang for a giggle. Hide the rest in a forest if persistence is enabled! -
I would love to see an improvised fishing hook, you're right they are pretty rare. I think an improvised hook with a wooden stick should have high chance of breaking. An improvised hook with bone should be more durable.
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So the Balota Baracks have been removed, what a shame! https://i.imgur.com/gtw8jYK.jpg
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Changelog is tiny, some welcome fixes but I'd like to know what the map additions are. Brian mentioned something about Balota nerfs last week. http://forums.dayzgame.com/index.php?/topic/211680-hotfix-stable-049124972/
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The problem we have at the moment is that this game is often 'kill, or be killed'. I personally like to kill, but I will often hide from other players and try and communicate first before shooting. If i'm taken off guard and suddenly come into a dangerous situation, it's shoot to kill.
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I love the piano in Gary's Mod, and the instrument styles in Starbound are another option. I would personally love to see instruments for those camp-fire situations.
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I believe they've already changed the epi-pen so it works on every situation now apart from a heart attack, but the chances of the patient waking up permanently have been reduced, most likely thy will fall back unconscious soon after delivery.
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Hey guys, myself and my good friend DrumSetJunky, a veteran DayZ Streamer have started a new live-streamed podcast 'DayZ Dead Air'. We now have a pilot and official episode 1 which was show last night. They're available to view on YouTube, listen to via our web player, or subscribe to the RSS feed on your phone and have a notification each time a new episode airs :) Feedback welcomed, don;t be too harsh ;) Link below for episodes and info. http://deadair.dayzintel.com/