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dayzintel

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About dayzintel

  • Rank
    Helicopter Hunter

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    http://www.dayzintel.com

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  • Gender
    Male
  • Location
    Chernarus
  1. dayzintel

    DayZ Vehicles (first implementation)

    Thank you to all the team!
  2. dayzintel

    LongHorn pistol

    Damage is based on the ammunition I believe, so expect the same damage output as the Mosin and the B95 :) You can view all the weapon stats here if you're interested! http://dayzintel.com/dayz-stats/weapon-stats
  3. dayzintel

    how has the dry wells affected your gameplay

    I wonder if the developers done this on purpose, to see how well the community managed without them? I have been enjoying fulling up my water bottle every time it rains :)
  4. dayzintel

    Slingshot (hand catapult)

    potentially, this is a very good idea. Stones are widely available already, and they could add a 'break stone' option to split a large stone into many smaller ones - ammunition would be mroe plentiful than improvised arrows that's for sure.
  5. dayzintel

    What should I keep and what should I drop/trade?

    Hey, spreadsheets we have too - here's the weapons one. They are up-to-date with .49 stable. http://dayzintel.com/dayz-stats/weapon-stats Values in the game files are not out of 10, no. I run them through a number cruncher which spits out a /10 value :) Hope that's of some use to you.
  6. dayzintel

    What should I keep and what should I drop/trade?

    It's pretty quiet, I've extracted all the weapon stats and keep them up-to-date here if you're interested: http://dayzintel.com/dayz-cheat-sheet Technically speaking, persistence is supposed to be working on .49 but it's very touch-and-go. On experimental .50, persistence is working very well so expect that to carry over in the next stable patch (possibly tomorrow.)
  7. dayzintel

    So, are vehicles coming in 0.50 or not?

    There is no way that the V3S will make it into 0.50. It most likely won't be 0.51 either. My best guess is 0.52 around Christmas time, possibly January.
  8. dayzintel

    What should I keep and what should I drop/trade?

    If it were me - I'd keep the SKS, btoh clips and the ammo. Keep the 1911 for quiter, zombie killing when in need. Also keep the flashbang for a giggle. Hide the rest in a forest if persistence is enabled!
  9. dayzintel

    "Fishing Hook" alternatives

    I would love to see an improvised fishing hook, you're right they are pretty rare. I think an improvised hook with a wooden stick should have high chance of breaking. An improvised hook with bone should be more durable.
  10. dayzintel

    Stable - 0.49 Discussion

    Balota Barracks have been removed.. :(
  11. dayzintel

    New patch is out.

    So the Balota Baracks have been removed, what a shame! https://i.imgur.com/gtw8jYK.jpg
  12. dayzintel

    New patch is out.

    Changelog is tiny, some welcome fixes but I'd like to know what the map additions are. Brian mentioned something about Balota nerfs last week. http://forums.dayzgame.com/index.php?/topic/211680-hotfix-stable-049124972/
  13. dayzintel

    Playstyle Poll

    The problem we have at the moment is that this game is often 'kill, or be killed'. I personally like to kill, but I will often hide from other players and try and communicate first before shooting. If i'm taken off guard and suddenly come into a dangerous situation, it's shoot to kill.
  14. dayzintel

    Playable Guitars

    I love the piano in Gary's Mod, and the instrument styles in Starbound are another option. I would personally love to see instruments for those camp-fire situations.
  15. dayzintel

    How often does the Epi-Pen work?

    I believe they've already changed the epi-pen so it works on every situation now apart from a heart attack, but the chances of the patient waking up permanently have been reduced, most likely thy will fall back unconscious soon after delivery.
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