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hefeweizen

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Everything posted by hefeweizen

  1. Crop dusting planes, sea planes, maybe like one news chopper. Thats about it.
  2. hefeweizen

    Less Loot on low pop servers?

    Right. So why have any rules at all then?
  3. Dude, you're just picking a fight for picking a fights sake. Settle the hell down, people can have differing ideas about the development of a video game than you do without you getting all pissy and taking it personally. Here, I tell you what, I'm just going to stop replying to you and you can have the last word if that'll make you feel better and get you to stop aggro chest beating and thread derailing. Its how I deal with my nephew when he gets all cranky and throws a tantrum, too.
  4. hefeweizen

    What sorcery is this?

    In the mod, NWAF was the only place to find barracks. That is why it was such a hotzone. However in the current build of the Standalone, the loot you find at the NWAF is the same as the loot you find in Balota, is the same as the loot you find in Zelen, is the same as the loot you find at the NEAF, etc. etc. etc. I hope some day the DayZ team as unique loot back to the NWAF in order to give people a reason to return to it. How bound satchel charges and RPGs that only spawn in one building at the NWAF and nowhere else on the map. Could be a little too awesome, if you ask me.
  5. You're one in million then pal, gratz. For the rest of the DayZ population though, there needs to be a mechanic to stop looting up on empty servers because otherwise public hive isn't gonna be a thing anyway and you'll be stuck on private servers either way. Just like what happened with the mod. Also, cut it out with the "imperious diktat" nonsense. I ain't Obama, and you're likely not Rush Limbaugh, so just knock off the puffed up ape hooting. Thanks.
  6. Screw that Mike Tyson/Chuck Norris zombie nonsense. Zed should be weak, but their numbers should be overwhelming. That also seems to be the direction the devs want to go, and the instant respawn mechanic is a rather slapdash quick an dirty alpha attempt to artificially cull their numbers.
  7. Zombies won't spawn in town, they'll spawn out in the forests (after checking that no players are in range) and then shamble towards towns. Towns will be clear-able, but you'll need to defend your newly acquired Woodbury from zombies attracted toward your town by the sweet smell of beans.
  8. hefeweizen

    Causes the for existence of KOS.......poll

    People are assholes, duh.
  9. I agree that there should be a respawn timer on the zed, but I am glad they've changed the way you play. Zeds should always be a dangerous, otherwise this isn't really a zombie apocalypse, its more like the ending to Shaun of the Dead.
  10. Because people would quickly tire of joining server after to server with nary a zombie in sight. People like having zombies around in DayZ, otherwise they'd probably still be playing wasteland.
  11. The road to hell is paved with fully mod-able private servers, or so says DayZ mod. Private hive doesn't necessarily mean "1000+ vehicle, spawn with DMR, Deathmatch fest 2012." That all depends on how much admins are allowed to change on private hives. If servers operating within the system yielded little loot, but said loot still included a likely possibility of rifles (like even one rifle in all of elektro), then that is still how the majority players would be likely to gear up and the system wouldn't fix anything. If rifles were so rare on low pop servers as to make the system a success, then you'd still be excluding PvE'ers and lone wolves from one of the major draws of the game; which of course is firearms. So if the solution to this problem is just never giving PvE'ers rifles, then I suppose I could get on board. But I don't think they would be all to receptive to the idea. They want their guns, and most likely they want them in a reasonable amount of time. They just don't want to deal with the possibility of player interaction in order to get them. Which, as I said before should never be possible within the public hive, otherwise it'll fail just like the mod.
  12. Like I said earlier, server restarts are going to much farther apart in the future. To get more specific; they likely won't restart at all aside from maintenance and patches when we get closer to beta. So, even if you spawned in a "Dawn of the Dead" level of zombie infestation at server startup, eventually you'd have a cleared server and things would look a lot like the alpha on release, zombie wise. There will need to be a mechanic for replenishing the zed supply, otherwise you'd have Day after Day after Day with no Z. ....see what I did there?
  13. I care because a logical viewpoint is important when having a discussion, your logic is lacking. and please, don't try to pigeonhole my play style. I mostly lone wolf as my friends don't seem to have the stomach for Alpha that I do, and I avoid more often then I confront. I'm not trying to cram players who don't want to play with others into full servers, but if you want to play on the public hive then you should have to compete with the public for gear, not just hop over to a full server after you have a full kit and start spraying people with your M4. Wanna play by yourself? Totally fine, then there really isn't any NEED for you to be playing on the public hive, is there? The game play would be exactly the same on a private server, except you wouldn't have the option of jumping to a full server with your full kit after easily acquiring said gear by dodging AI zombies. If you want to use your gear to kill other players, then you should have to brave the dangers posed by other players in order to get said gear. How can you possibly disagree with that statement?
  14. hefeweizen

    Less Loot on low pop servers?

    Because the whole "Gear up on a empty server, hop to a full server for DM" metagame most players have adopted is pretty stupid. As long as players have the option to gear up on low pop servers, they will. The DayZ playerbase will use any advantage possible to win, so sometimes you need to take a few of them away.
  15. Negative, the system they are aiming for would have the zombies respawn outside of cities and shamble toward former population centers. That way you'd be able to clear out towns, and not have zombies spawn in your clear city but you'd still have to patrol the perimeter to maintain your zombie free city. Zombies spawning only on restart won't be possible as in the future server restarts will be on a much less regular basis.
  16. hefeweizen

    So..... What the what?

    This is a more rational, reasoned version of my personal feelings. Bravo sir. Beans for you.
  17. Disagree. The quickly respawning zombies seem like an makeshift way to simulate the constant stream of zombies you'll hopefully be facing if you fire when the proper amount of zombies are finally implemented. Also, the Elektro pvp blood bath slaughter fest that existed before the zombie patch was pretty dumb, anything the devs could do to disrupt that nonsense is a positive.
  18. hefeweizen

    Ghillie suit, rangefinder ?

    Couldn't be the subject matter and serialized storylines that are such a damn breath of fresh air compared to standard episodic television. The millions and millions who watch it must all live in trailers.... *over the top eyeroll*
  19. hefeweizen

    So..... What the what?

    So... Call of Duty? Sniping is the parking enforcement of play styles. You're not contributing anything to the society ( or in this case, game play) at all aside from annoying the shit out of people. It should be harder, if only to encourage actual gun fights. I don't know anyone who minds dying from a hail of bullets from enemies they can actually see.
  20. hefeweizen

    Less Loot on low pop servers?

    I really wish devs would control the amount of public servers so there weren't 1000 public hive servers with 2 people on them. Why not just add new servers as the old ones fill up? That seems so much more well thought out...
  21. 1. So if you don't want to play with anyone else, then why do you care if you play on the public hive or not? Let solo players have their own personal private servers that don't allow them to jump over to a full server and use their easily acquired loot on the rest of us when they feel like being "social". 2. I'm talking about finding a way to make the game more fair for everyone. Currently the public hive system is garbage, it was always garbage on the mod and people are chomping at the bit for private servers because of it. There is no reason to get all snotty with me. 3. So what? i don't like snipers either, but there wouldn't be as many snipers if they actually had to compete with other people for the mil gear needed to snipe people, instead of just jumping on a empty server, looting whatever they need and hopping back. My idea would lead to less snipers and reduced abundance of military geared players overall. Right now it seems like everyone and their mom has military gear because they do, they all got it from one of the hundreds of empty public hive servers, if said empty servers didn't exist then that gear wouldn't exist in the first place. Your reasons aren't sound, and don't seem well thought out. I invite you to try again.
  22. 1. It matters if those other players can gear up in 10 minutes on an empty server and then hop over to the full server I am on and spray me with an M4 while I'm scrounging around for a crowbar and some beans. They're effecting my game play and I don't want to play their meta-game in order to maintain a level playing field. 2. No, the match making system would only be needed in order to stop gearing on empty servers within the public hive. If it wouldn't be implemented across the board then it wouldn't be a solution to the problem at hand and therefore wouldn't serve a purpose. 3. Stable populations are important to ensure a level playing field for all players. Gearing on an empty server affords you a great advantage over people who gear up on servers that have other people playing on them. it will continue to be that way even after a loot respawn system is in place as the people who are playing on empty servers face none of the danger of potentially facing off against a human enemy. 4. I don't know where you were going with that, but uh thanks I guess.
  23. To be fair. I'm a DayZ fan boy, too. I think this game is the tits, I have 160 hours in the Alpha alone and around 400 hours in the mod. I think Dead Hall is an awesome and I very much enjoy his dev blogs and communication style. Suffice it to say, I have an irrational love for this game and I have been known to defend it to the point of shouting matches with close friends. However, you would have blind not to see the complete failure that is the public hive. It really is absolutely terrible in its current state in the stand alone, and was never anything other than horrible in the mod. If the devs want it to be part of the game after release, and not just the prelude to private hive servers then they'll have to make drastic changes. If these changes don't include a system that completely rids the possibility of gearing on an empty server from the game, then they'll fail. If you can gear on empty servers, the game will mostly be played on private servers. If you can't, then public servers stand a chance of actually remaining important in DayZ. It really is that simple.
  24. Yet another problem that would be solved by adding servers only as needed. In the mod people normally kept their stockpiles on empty servers so they could hop over and gear up whenever they died. If there were no consistently empty servers available then it wouldn't matter that persistent object existed, people would find them with ease just like they always did on the mod when they were on full servers. P.S. Your last little part is just silly nonsense. Grow up, good ideas come from all over the gaming spectrum. The sooner you learn this, the sooner you can stop making the rest of PC gamer's look like pain in the ass hipsters. Thanks.
  25. Thats fine, but why do these things need to be done on the public hive? Private servers will be more than capable of handling all your solo lone wolf, gun testing, zombie killing needs. But I still haven't had explained to me why people need to be able to find weapons on empty servers, and then take them to full servers at their leisure.
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