Jump to content

peter.jerz@gmx.net

Members
  • Content Count

    9
  • Joined

  • Last visited

Posts posted by peter.jerz@gmx.net


  1. Please don't let that stop you :D

    http://forums.bistudio.com/showthread.php?94280-R3F-Artillery-and-Logistic-Manual-artillery-and-advanced-logistic-(mission-script)

     

    I'm not sure how up to date that thread is but it should get you started. There's probably people on the BIS forums that actually know how it works, I'm just good at finding stuff.

    Thanks, that's truly quite helpful!

     

    I'm just good at finding stuff.

    I have to agree! :D

    • Like 1

  2. I don't know this engine, but I know how software works (Being a programmer is my job). I do not think that it would be a problem:

    - putting bike into trunk removes bike object from world and creates bike item (entry, icon, whatever) inside trunk (car inventory)

    - removing bike from car inventory would do it the other way round: Remove Bike item from inventory and create bike object in world near the car or inside player's inventory. Keeping the repair stats should be possible, since keeping individual stats is also possible for mags, so the potential is there.

     

    The only problem I see is selecting the correct bike (imagine several bikes standing around a car) when putting it into the trunk, because you don't have it inside you inventory. Better solution would be to allow to pick up a bike when facing it (via wheel menu), and placing it inside the players inventory (6 or 8 slots, remove from world, place item into gear, see above). With this feature putting a bike into a car when opening the car's gear menu should be quite easy to implement.

     

    I wish I would know DayZ modding good enough -- I would implement it personally, maybe as a little addon you could put into any other mod. That would be sweet... :)

     

    Shall I put this into the suggestions forum? Because, originally it is not my idea.

    • Like 2
×