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HorseMAn1993

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About HorseMAn1993

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    On the Coast
  1. I feel a skill tree and skill points would go against what dayz is about, what about something like this: -The more hours you play and the more time you spend running the better your speed and endurance becomes, so you can run faster and for longer (small increases in percentage proportional to play time and capped at say for example 10-20%) -Skill with weapons; the more you use a certain weapon the better you are able to handle it e.g. The more you fire your glock 17 the better you become at handling the recoil (small percentage reductions over time until it is capped at say -30%) e.g. The more you fire your weapon the more steady your aim becomes, so less sight sway over time (small percentage reductions until it is capped/diminishing returns) e.g. As one uses their baseball bat / Machete the proficient they become, so over time maybe the amount of force they swing with (amount of damage per hit) and speed increases slightly over time e.g. being able to hold your breath for longer to steady sight picture after continuous use e.g. BOWS (YES IT WOULD BE AWESOME IF BOWS A IMPLEMENTED), being able to hold back the the string for longer over time / less sway /steadier aim -Development of resistance to the environment e.g. over time you become less vulnerable to the cold so as you play for longer the amount time required for you to swim/spend in other cold places before you start shivering is slightly increased e.g. increased resistance to disease, less probability of catching diseases/becoming ill over time e.g. immunity to certain diseases after it is has run its course (you've had chicken pox once you unlikely to get it again; yeah that kind of thing, wouldn't work with the flu / anything that viral strains which mutate fast) -Increased strength as one's character carries more weight for longer duration, increased strength allowing the character to carry more gear without tiring etc. These subtle mechanics will make players more attached to their character and will provide further motivation to survive longer while without being excessively overpowered.
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