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JPalmer
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Everything posted by JPalmer
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2 wrongs never make a right. Bandit numbers keeping going down and average life keeps going up. Random shooting is down. Being in a big group prompts players to shoot on sight. Especially if they themselves are in their own group.
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This is still fought about here? It is simple. People kill others because currently there is nothing else to do. Even then not many do it as the percent of bandits has been lower than what it was a month or so ago. The average life is rising. In real life I can get a job or watch a movie when I am bored and have nothing to do. In DayZ when you get the best gear and a vehicle and some tents with your buddies. Well...there ain't jack shit to do and groups go around killing people because it is a videogame and videogames have limits.
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The average is based on how long you survive in game first off. 20 minutes in game and 20 minutes not playing would be a 20minute character. You have to be alive for a certain amount of time for your life to count towards the average. I have no clue what it is, but my guess is 5 minutes.
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Average Life Span Increased to 45 Minutes!
JPalmer replied to Caviano's topic in DayZ Mod General Discussion
Respawning for a badspawn does not count towards the average. There is a certain time you need to be alive to be counted towards the average. Stop denying the truth. People are getting better and mainstream Youtube star's fanbases aren't ruining the game. -
And you aren't adding to it by complaining about the arguers. This update has done nothing to regress the mod. The zombies are easy as hell to get by if you have a pinch of patience and gunshots barely call out zombies as badly as before. The game runs smoother and melee is working better. Plus it is a rolling update. Anything wrong particularly with this update will be fixed or tweaked soon. Hence rolling update.
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Why were the yogscast allowed to do this?
JPalmer replied to [email protected]'s topic in DayZ Mod General Discussion
Have you actually watched the videos? They are very judgmental of the mod while they approached the mod from a way that really doesn't give them the experience to judge it. They stated in part 1 they barely did research. They are calling it boring and buggy. They don't know what to do and are judging for reasons that no one should be right now. I am fine with them playing it, with starting gear and such, but the videos should be funny. Not them judging it in the wrong way the entire fucking series. It isn't fair to rocket and others behind the mod, they are brainwashing their loyal subs in the wrong way and in turn are pretty much saying DayZ is bad. Look at the comments. You already have people who never played calling it bad because the Yogscast said it was. It's stupid. -
Why were the yogscast allowed to do this?
JPalmer replied to [email protected]'s topic in DayZ Mod General Discussion
I was all fine with these videos too. Private server? Makes sense. Starting gear. I understand millions of people watching can't spend 20 mins getting stuff. Running around like idiots? Okay that's how they play games it is pretty funny. Then what do they do? They start fucking judging the game/mod badly. Even after they stated they didn't do any research on it. Like how does approaching games like they do give them a right to judge it? I really want to smack both of them right in the fucking face. -
The title was sarcasm, life expectancy has gone up by 7 minutes since that video was released. It is now a whole ten minutes higher when bandit skins were a feature. With hundreds of thousands playing 7 minutes is a incredible increase. Just look at the new Average Life Expectancy... http://dayzmod.com/ Those Minecraft skills must transfer over pretty easily.
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SO much easier than the last infected. Sure they can see you from father away, but their bodies have to be in your direction. And they can not hear as well. Throwing a can away from your target makes getting around super easy. Also prone is back to making you invisible except if you are on pavement. If on pavement you have 1 bar for each which is not that bad.
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How will people lose zombies when they become fast indoors?
JPalmer replied to amudkipz's topic in DayZ Mod General Discussion
Lose line of sight. Do not run when one sees you. Crouch run. Go around some builds and go prone. Infected in the new update now see better, but hear less. Losing sight of them is the best and really only option. Running into a building makes you quieter so that helps. -
Having to eat every hour....eh..what?.
JPalmer replied to Slyguy65's topic in DayZ Mod General Discussion
It creates another roadblock. You have to either hunt or risk going into town eery now and then to hunt. If it was like real life I could kill one cow and live for 8 in game days before I have to risk my character again. The short time period of needing food allows people who can only play maybe a half hour a day to be affected by it. Also the average life is 38 mins. If you had to eat food once every 6 hours the average player would never have to. Finally it's a game/mod. You can only also make a argument for why we don't piss, shit, sleep, wash, shave, etc, etc, etc. -
DayZ Creator Ponders a Free-to-Play Standalone Version
JPalmer replied to pr0cess's topic in DayZ Mod General Discussion
Worried because the free to play format gives you the game for free. And yes you can play it for free. But you want an alice pack £2' date=' want a silenced rifle £8 want some morphine x10 for £3. See why I am worried by the phrase "free to play" ? [/quote'] Because every free-to-play model out there is like that(sarcasm). Day Z would not be a game that sells power. It would ruin everything about it. -
The Yogcast video sure did ruin the community
JPalmer replied to JPalmer's topic in DayZ Mod General Discussion
Ya my bad. -
WTF is happening to the server community.
JPalmer replied to Koot (DayZ)'s topic in DayZ Mod General Discussion
Life expectancy is up to 38. It was 28 when bandit skins were removed. 31 before 1.7.1.5. What Death Match we talking about? -
The Yogcast video sure did ruin the community
JPalmer replied to JPalmer's topic in DayZ Mod General Discussion
I should have included in the OP that the average life has went up 7 minutes since that video was released. I hope most of you understand that the title was sarcasm. -
The Yogcast video sure did ruin the community
JPalmer replied to JPalmer's topic in DayZ Mod General Discussion
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The reason why it's "shoot on sight"
JPalmer replied to SillySil's topic in DayZ Mod General Discussion
Average Life Expectancy is now 38 minutes. It was 31ish around when the HIVE got DDOS'd. It's going up. -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
JPalmer replied to Max Planck's topic in Mod Announcements & Info
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Unless they stole the camo from Solid Snake himself the people who disconnect right in front of me are not sneaky. They are pussies. When your body stays behind for a minute or two in the future all these pussies aren't even going to get in firefights.
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Why this mod is the best thing to happen to PC gaming
JPalmer replied to [email protected]'s topic in DayZ Mod General Discussion
If you been gaming for a long time most series yes are not going to spark anything because you seen that, done that. There are many games out there that come out every year that try something new or just somehow has that spark. You just got to look.Day Z isn't the first original game since Doom. CoD and FPS games give that magic for some people. They enjoy it with friends and are willing to show that by how much money they put towards it every year. Eventually they will to move on to other genres. I grew up playing in the RTS age. Where every damn new game was a RTS. I got sick of them, but now people look back those games as masterpieces. I would say most of them were. Just a obligatory CoD and FPS games aren't ruining anything about videogames. -
I'm a hipster, and I couldn't be more happy of the way I am.
JPalmer replied to richard_b's topic in DayZ Mod General Discussion
Aww OP did my response to your locked thread yesterday make you butthurt? More butthurt than when you lose your gear to a 'casual'? -
New Fix added to 1.7.2! * Regenerating Health* Thoughts?
JPalmer posted a topic in DayZ Mod General Discussion
:D Just trying to give the "hardcore" a hard on. I'm here all day. -
Brace yourselves, Yogcast made an LP of Day-Z
JPalmer replied to richard_b's topic in DayZ Mod General Discussion
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New Fix added to 1.7.2! * Regenerating Health* Thoughts?
JPalmer replied to JPalmer's topic in DayZ Mod General Discussion
Don't if you guys should turn on the sarcasm detector or should I. Lol. -
Both of these groups are non-existent. Every time a franchise changes somehow it was the invisible wave of carebears that came through and were the cause. It wasn't the fact the project lead wanted to take it in a new direction or that they wanted to try something new. No. It was the carebears.