elektrobanks (DayZ)
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14 NeutralAbout elektrobanks (DayZ)
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On the Coast
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Male
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USA
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Day Z Interface
elektrobanks (DayZ) replied to elektrobanks (DayZ)'s topic in DayZ Mod General Discussion
Like finding a google glass on the floor! -
Day Z Interface
elektrobanks (DayZ) replied to elektrobanks (DayZ)'s topic in DayZ Mod General Discussion
I think on veteran servers the whole thing would disappear. If you want that hardcore of an experience you'd want no indication of your visibility/noise. -
Day Z Interface
elektrobanks (DayZ) replied to elektrobanks (DayZ)'s topic in DayZ Mod General Discussion
Do you mean more like it is currently - a symbol with a 'wifi' style indicator next to it? I wonder if there is to do something like on thief or oblivion. Would it be better if the noise/visibility indicators only appear when you're crouched/prone. I guess when you're sprinting you don't care how visible or noisy you're being! -
I like it! Food has never been an issue for me when playing. I think there should be more animals to hunt though if food is going to be scarce. It would be crazy if food had an expiry date too, maybe some cans of food would be so old that you could risk eating it with more chance of getting ill.
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Day Z Interface
elektrobanks (DayZ) replied to elektrobanks (DayZ)'s topic in DayZ Mod General Discussion
Thanks for the great feedback. Please feel free to make suggestions, I'm sure most of you play a lot more than me so I want to make sure that my UI works for new players as well as pros. The idea is that each element of the tab would appear as you find the items in the game. If you're on a veteran server, this tab might not appear at all. What I want to do is focus on the function of the UI, then start to make it more stylized to suit DayZ. I'm working on the loot screen at the moment and I want it to be very intuitive. I think the noise/visibility meter is something that would only be used by new players. I'm working on a short video at the moment, using Daizy to film it. At the moment I'm having issues hiding the door open/close and loot icons appearing though – do you have any experience hiding them? Thanks again everyone! -
Hey all, I've been a huge fan of DayZ, I've been playing it for months now. I've been working on a new Crosshair and HUD for the game for my own fun, and I thought I'd put it on here to get some opinions from people who play the game. The idea is the two 'brackets' in the crosshair show the players visibility (left) and noise (right) levels. The crosshair its-self will adapt depending on what gun you're holding (eg. it will change to a dot if you have a red dot scope) and will change shape to show actions like opening/closing doors etc. To try and keep the screen as free as possible, I've got a tabbed panel in the bottom right that will change depending on what they're doing. I'll be putting more screenshots up in the next few days, and I'm working on the loot system. Let me know what you think!
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