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I am glad you responded to what I said. Because I am in the same boat as you. You put it perfectly, how I would like the game to be. Especially what you said about the weapons. I said what I said because in general, if you mention any kind of leveling the idea gets shot down before it has taken off. I would not want leveling like in the usual RPG (Str, Int..). What I see is, there are a certain things everyone is capable of doing without training (gather berries and water for example), and other things which some might know how to do but others no (like repair a car). So how does one learn? Practice. So anyways, I gtg.. We just have to wait and see, at least for DayZ SA. Maybe DayZ 2 will be different. We shall see..
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In a game such as this, there is no reason to make men and women different. The only way this would work is if character creation was very detailed and there was a skill system which you level up. Men and women naturally, through their own choices, decide what they are good at. Some girls might choose to be better at cooking, or repairing cars etc... Men might choose to fix clothing... But this kind of system is not for DayZ it seems. So, men and women should just be the same, other then looks of course (I do not mean men should be huge beasts and women with huge boobs etc..).
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Hellz no.
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Now that would be cool! :P
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I personally only want guns like pistols which police and military officers would use (I know they would be different models..), hunting rifles, police shotguns and some weapons like bows etc.. which people would learn how to make for hunting game. That is it.. I want to see more player battles with a knife against a hammer etc.. my 2 cents on this
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Long term standalone discussion; globalization, logistics, economy, and more.
Cormyr replied to SalamanderAnder (DayZ)'s topic in DayZ Mod Suggestions
At the moment.. all I have time for is.. hellz yeah! -
What about mining helmets? Would be nice.
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Would be great to deal with wounds this way. Break a leg, splint it until it is healed (the amount of time to heal would have to be unrealistic, like 2 game days or something to heal a broken leg maybe..).. until then you walk / run with a limp. Break an arm, again ya splint it until healed.. meanwhile you cannot hold a weapon the same (more difficult to aim guns, swinging an axe is less accurate etc..). And getting shot should have something also.. no immediate fix via bandage. About the killing yourself and respawning.. that should be dealt with so it is not an option. Edit: Again, underground stuffs.. and I for one would be totally happy with that being instanced (but not just for that player.. whoever goes into an instance, should see anyone else who is currently in that instance)
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Would be interesting to have lightning which can actually strike players, very very small chance of course... unless you are standing on top of a hill holding a metal rod above your head. What I want most, is 4 seasons... but I doubt that will be done. Too much to make it snow in winter and actually cover the ground etc.. sigh..
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Reward for staying alive for a long time (instinct)
Cormyr replied to IrishHugo's topic in DayZ Mod Suggestions
This should occur in your own mind, not as a game mechanic. Tis better that way no? -
Cormyr started following King of kong
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An editor would be much appreciated. Would be nice to at least, host a game and if ya choose, put a password up and be the only one on the server, or allow a couple friends to join ya.
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Somewhat off topic, I really hope the underground instances thing is done. It will open up so many options for the devs, not just player bases. Yes it would be better if they did not have to be instances... but I would prefer instances then no underground stuffs at all... (sewers, big culverts, different types of tunnels, caves etc..) So yeah, if building bases on the map is too much of a problem for performance.. instance bases also!!
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Have a look at how foundations are dealt with in Rust. Just auto-fills wherever there would be a gap underneath.
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King of kong started following Cormyr
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Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
Cormyr replied to DZR_Mikhail's topic in DayZ Mod Suggestions
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zombies using smell to help them hunt makes zombies more dangerous. if ya stick with zombies just being infected humans and they are limited to that, the game will be boring and there will be little point in having zombies. so some compromise must be made. some unrealistic stuffs added. this is one of those and i would like to see it added.