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Your DayZ Team
Lord Snapcase
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Everything posted by Lord Snapcase
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
right click on the vid, go into settings and turn off hardware acceleration, worked for me, also give it some time, seems to take a while before buffering smooths out. I had problems for 1st ten mins but ok after that. You can also right click and alter quality to low, but that didn't seem to do anything for me. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
http://www.twitch.tv/rocket2guns/b/487181967 -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
AAWWW :( I just got a tempogram from a cousin who lives in the future, turns out that on April 1st 2014 Rocket announces that the whole Dayz development was the greatest April fools joke ever conceived. Sponsored by the developers of Kerbal Space Program, Payday2 and Space station 13, it was created as a viral marketing aid for the soon to be announced male Hygiene product 'Peenywipes™' "Don't drip when you can dab". "We may have underestimated how invested some people became in the idea" said Dean 'Rocket' Hall after several attempts were made on his life, " But hey, people should look on the bright side, 'Peenywipes™' can also be used to dab those tears." -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
Yep STANDALONE IS COMING! or is it? It might be.... or it might not... surely it is? but then again... -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
Personally I think it's close, but If I was in his shoes I wouldn't want to say that publicly. Anything could go wrong right up to the moment he presses the big red button so he could be accused of misleading people, whereas If he says nothing and just presses go when it's ready we all get a great holiday surprise and it's win win all round. -
December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
When he mentioned talking to the designers about working hours he said something like "we want to lock....(the build?) but then stopped himself, there was some words said off mic' and he went straight into a giggle fit. I'd want to watch a recorded version of the stream to be sure, but I certainly had the impression that he'd nearly let something slip just by his own reaction and that of the people around him (quickly changing the subject). Of course, even if Rocket himself thinks that they are close, we know that any programming change could bring in a new bug that breaks the build and creates more delay. -
Thanks, reading this while drinking coffee = very annoyed cat :)
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December Round-up: ༼ つ ◕_◕ ༽つ GIVE SA
Lord Snapcase replied to SmashT's topic in Mod Announcements & Info
Actually, use the word boundary rather than wall and it opens a few natural options such as a canyon with a destroyed bridge or a cliff face with destroyed tunnel. Really though you guys have already mentioned the most useful boundary, the sea. You can't hide loot there, it's very realistic in that it is just a boring expanse just like in the real world, oh and it uses a minimum of resources to render. -
First vs Third Person Discussion (Dslyecxi video)
Lord Snapcase replied to DemonGroover's topic in DayZ Mod General Discussion
@Chabowski, Yep you're right of course, and of all the options I personally most prefer 'choose on creation' AND seperate hives. As I am a new person here, my beans are fresh, and you Sir shall have them. -
First vs Third Person Discussion (Dslyecxi video)
Lord Snapcase replied to DemonGroover's topic in DayZ Mod General Discussion
I don't think the first one is impossible, at the moment the TPV camera swivels around using the characters head as a fulcrum, all I'm suggesting is that in front of the head on the same axis you put a black frame open to the limits of the FPV FOV which is only visible to the player and has no collision detection, nor am i suggesting that it would be an 'actual' object, this is just my way of explaining it, in fact it would just be a 'programming mask' on the field of view restricting it to what the FPViewer would see. I've already discounted this option myself for the reasons given, so I'm not really arguing for it just stating my belief that it 'could' be done. My second suggestion was a little tongue in cheek, I was really making two points... 1) Isn't it a bit 'supernatural' to be able to see from outside 'your' body? 2) If you can see me using your TPV shouldn't I be able to see you while you are using it? (quick thought, lotsa videos about drones on the net, some only a few inches in size, could this be a pick-up item that gives TPV but could be shot and uses batteries?) The only suggestions I've heard so far are either: Nerf TPV (TPViewers vehemently dislike) Remove TPV (as above) Split the playerbase in two. (never good for community or game) Keep the exploits. (FPViewers vehemently dislike) Equalize the advantage (orbs, eyes, aura) (everybody vehemently dislikes) So Rocket watcha gonna do? *bounces up and down expectantly* -
First vs Third Person Discussion (Dslyecxi video)
Lord Snapcase replied to DemonGroover's topic in DayZ Mod General Discussion
Hi all, 1st post on the forum, yay :) been lurking since about a week after dayz mod was first released and have found this to be a most entertaining forum. This is such a devisive topic, and it's a shame 'cause we all have so very much in common, we like snacks, computers, sex, breathing, video games and THIS video game. I've personally played OFP since the demo version (played it for a week, groundbreaking stuff), Arma1 (not as bad as some may say, I liked it a lot, and Arma2 regularly for about 6 years ( 3-4 days a week, most weekends, amounting to hundreds if not thousands of hours, I know 'get a life' :) Dayz though is something different, I also love survival horror games and so when Dayz came out I was in hog heaven. Intro over, here's where I stand on the issue: I don't care If someone elses experience of the game is more or less 'immersive than' mine, and could not prove that case even if I tried. Even though I will always play in FPV if I get the option I recognize that not everybody is the same and that some people prefer TPV. They should not have to justify their preference and nor should I. I feel though that the following has to be said, some are implying that TPV was 'designed' to give more 'situational awareness' to compensate for our other senses, I'm not sure this is true. From Operation Flashpoint and onwards through the Arma games the player has had the ability to command squads, not only could he go into TPV to do this but also had the option of a 'command' view. ( an extremely high camera like a top down view). This I believe was the reason for the TPV and as such is redundant in Dayz (no squad to command). Since watching the OP video, I've been thinking a lot about a possible solution that we could all live with. At first I thought I'd found a simple solution: Make a black frame around the limit of what the eyes of the character could see. In TPV as the camera receeds back, the frame becomes visible on the edges of the monitor. If they look left in TPV the frame encroaches on the right hand side of the monitor blocking out any exploititive view, look down and the frame drops down from the top of the monitor, the TPViewer can only ever see what is in sight of the FPV. I thought this could work, especially if there was a bit of a 'snap' to hold the camera in a position where the frame was centered ( to avoid the TPViewr constantly having to keep the camera centered to avoid unintended 'letterboxing'). Unfortunately there're bad points to this idea, one is that the TPViewer may not like losing screen size by looking about in TPV, the other is that it does not solve his magic ability to see behind him. Another option may be to leave the TPV as it is, but we still have to address the advantage this offers. So if we assume that in the Dayz world it is possible for people to have the supernatural ability of an 'out of body' experience, then maybe in expending the effort to do so their 'aura' should intensify, maybe glowing brightly, and visible through walls or floors? This way they could continue to use TPV but if used in combat it would offset the advange gained by their astral adventuring. The problem I have with this idea is having to accept the nonsensical 'mumbo jumbo', but If we did go this route, we could drop the infection stuff and have the 'zombies' be possesed by demons and the churches in Chenaurus would finally have a purpose as places we could all huddle together in the dark whilst waiting for the arrival of the four horsemen. TLDR, Hi I'm new, preferFPV, sad for TPV but it needs fixing.