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Your DayZ Team

Timberwolf (DayZ)

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Everything posted by Timberwolf (DayZ)

  1. Timberwolf (DayZ)

    US9 locked for personal farming and PvE

    Yeah, you are not biased at all. They offered their server to rocket so they could support DayZ. They don't have the right to improve their chances in the game by using their "powers". I'm not saying this happened in this case or any other but I am totally against your "the server is ours we do what we want" point of view.
  2. Timberwolf (DayZ)

    [Legion] Kicking for killing

    I never played on their server so I can't speak from experience but from what I've seen in the forums [Legion] is the only group I see to be causing trouble one way or another. The fact that some of their members are disrespectful and act immature when answering threads like this only makes things worse. I say: Get your shit together or give your "efforts" to another game. DayZ does not needs drama like this.
  3. Timberwolf (DayZ)

    Outstanding timing

    Just a couple of minutes ago on the Chicago1 server. Lurking in da woodz. See a player named "Kyle" with Bandit skin. Watch him prone as he moves crouching. Ask if he is friendly. No response. Crouch behind him preparing to take a shot but not before asking again if he is friendly. As I asked the second time he turns around and looks directly at me. Both pointing at each other. Nothing happens. Seconds pass...and then: I need a new router. I have no idea if he was friendly or not.
  4. Timberwolf (DayZ)

    any update with direct comm

  5. This is my first post in the forum and as such I shall congratulate rocket for the creation of this outstanding mod and for all the staff working with him right now. The reason I decided to create this thread is simply because I am honestly scared. Why you ask? You see, when things get to a certain point it is much easier to make them worse than to improve them and just like most of you I don't want to see that happen and I am genuinely scared that may happen with DayZ at some point. The mod popularity is growing at a very fast rate and that can be overwhelming for those involved in the mod and we have already seen threads of rocket himself asking the community about medium/long term plans for the mod and the last thing I want to see is the attentions shifting from the mod itself into a distant and unpredictable future installment. Because of this I would like to say some words for the DayZ development team and specially to rocket himself. All that I will say is based on my personal experience of managing a few projects (not gaming related). - Do not overthink about the future. Large amounts of people have just bought the game just to play the mod (which is just in Alpha) and as such thinking of a standalone DayZ game (that most likely would be more than a year distant) is not viable when the original project itself is not completed. Make DayZ what you want it to be with the ARMA II platform and only then think of improving it. - Think in a short term basis and focus your efforts on what the player base most important needs are at the moment. Off course that there are a lot of features that would be nice to add but right now there are various core problems. So go for the approach "quality over quantity". Make the mod foundations as strong as possible by improving everything to the best of your ability (Improving netcode and sync, fixing bugs, improving zombie behavior, etc) and make this your highest priority. - Do not change the concept, it is the reason this mod is such a success. As such do not make it "easy" or "noob friendly". We don't want children spamming the game or the forum with whining. There are already games created for that age span and most DayZ players want something more adult and mature. - Do not bloat the mod with features. If it gets to a point where there is not much left to do just improve what already exists or move to bigger things and leave what's good still good. - Keep this your mod and do not sell the concept or the DayZ rights to a "Hollywood Studio". We need faces to lead this project, not capitalist brands. - Don't take the power away from the player! This mod is just a canvas and we are the artists. We don't want child coloring books with the lines already drawn, we want to paint the full picture. - Ask for help! Tons of people will openly help you without second intentions if you ask for it. This is very common on the PC gaming modding community, just open some positions and see the candidates pop up! This way you can focus on what you do best. - And finally, don't give up! As long as what you do is in tune with the community is looking for you will only harvest good things. People will give back the double you give to them! Sorry if some of this can seem a bit basic but as much as I like this mod I had to speak my mind out on what I believe to be the best course of action for the development team to take. And keep in mind that this was written without much knowledge of who rocket is as a person or what his plans are for DayZ and as such are not intended to offend him or anyone else. Regards, Timberwolf
  6. Timberwolf (DayZ)

    My personal thoughts and a message to rocket

    Thank you very much. People want to contribute to the mod with their ideas and opinions and that is perfectly fine as long as it doesn't change the core concept. We want a realistic, intense and hardcore apocalyptic survival experience. Everything else is just extras.
  7. Timberwolf (DayZ)

    IF you're a bandit READ

    IF you're a bandit hunter READ Go to the woods between Chernogosk and elektrozavosk, all the bandits are camping there with loot stolen from players that were on the beach/road, you got a good aim you could do serious amount of kill/loot. Once you hit them once, they start bleeding and they will need bandages. Once they are crouched bandaging themself, open fire. enjoy!! :D
  8. Timberwolf (DayZ)

    My personal thoughts and a message to rocket

    Thanks for sparing some of your precious time to answer my thread rocket, I appreciate it! I'm glad most of the community and yourself agree with my words. Once again, if it get's too stressful and hard for you there are always people to help you since the ARMA II mod community is big and there are some very talented people in various areas that will be able to help you if you ask. Try to make a list of what type of help you would need and in what areas. Just make sure you maintain the control on the mod since you seem very reasonable and your ideas go along with what the player base wants. People like you mate :) Keep up the good work! Regards, Timberwolf
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