Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Content Count
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Last visited
Everything posted by Timberwolf (DayZ)
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DayZ player survey | Final results!|868 participants!
Timberwolf (DayZ) replied to eel's topic in DayZ Mod General Discussion
Done. -
HOTFIX 1.5.8.3 Rolling Update
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
So that's where the lag came from eh? Thanks rocket! -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
Timberwolf (DayZ) replied to ECH0's topic in DayZ Mod General Discussion
Good work, I liked it. -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
Timberwolf (DayZ) replied to ECH0's topic in DayZ Mod General Discussion
"Picked up a girl been tryin to f**k since the twelve grade and my dick runs deep so deep so deep put her ass to sleep" 20 seconds later Frank Sinatra. Talking about "diversity". -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
Timberwolf (DayZ) replied to ECH0's topic in DayZ Mod General Discussion
I believe that is not the point of it anyway. If you want "mood" you make yourself a playlist while you play. Since in the server where I am it's raining as hell I'm listening to it while I'm waiting for it to pass or at least go down a little. -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
Timberwolf (DayZ) replied to ECH0's topic in DayZ Mod General Discussion
99 problems but a bandit ain't one -
DayZRadio.com - Your best chance of survival. ( 5PM GMT / 10AM LA / 1PM NY )
Timberwolf (DayZ) replied to ECH0's topic in DayZ Mod General Discussion
Great idea mate! Already tuned in. -
Wilford Brimley
Timberwolf (DayZ) replied to Slippery Pete (DayZ)'s topic in DayZ Mod General Discussion
diabeetus -
Tragical and true Stories. Tell yours.
Timberwolf (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Read everything. The end is something out of a movie. -
Will the zombie spawn rate be fixed? Rocket mentioned it on Friday it was getting fixed by this patch but the change is not in the notes he just posted.
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Will next patch fix zeds attacking through walls?
Timberwolf (DayZ) replied to guitarxe's topic in DayZ Mod General Discussion
Yeah...no. -
Not released yet unfortunately...
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Implying he doesn't do/have all those things. Most players here are on their late 20's you know?
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Is the Rare loot at crashed chopper going to be fixed with 1.5.8?
Timberwolf (DayZ) replied to SDE Bellisarius's topic in DayZ Mod General Discussion
^ DAMN -
Player numbers not gonna go down, why not drop the patch?
Timberwolf (DayZ) replied to wasrad's topic in DayZ Mod General Discussion
If the patch is complete (according to rocket's post mentioned here it is) I say it's a good time to release it. -
A question about infected speeds
Timberwolf (DayZ) replied to rocket's topic in DayZ Mod General Discussion
Basically people want this: - Fast zombies as they are now but without the ridiculous zigzagging and impossible turning speeds. OR - Slower zombies but with the problems mentioned above. If zombies become slower the zigzagging and stupid turns won't be as noticeable. So please, if one of them cannot be implemented the other has to. -
Let's drink to him once more, he was a good STALKER...
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Elite Skins (Survivors and Bandits)
Timberwolf (DayZ) replied to drewmaw's topic in DayZ Mod Suggestions
I approve of this if it doesn't become a major hindrance to implement. -
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Well I don't agree with you. Zombies should not respawn for a long time and when players take control of a town/city they should only spawn in the outskirts. The way it is now is ridiculous with almost instant respawn disregarding player location.
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I believe everyone will agree with your post and actually some people would want more zombies. What players are complaining about is the spawn rate which makes zombies even in small towns practically unlimited which is ridiculous.
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
I also agree with the opinion that higher zombie numbers is great but the spawn rate is REALLY stupid/annoying to the point of clearing a small village inland and when I'm done I look back down the road there are zombies already there. -
This season on LOST...
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The Importance of CHKilroy
Timberwolf (DayZ) replied to HoboWithAGlock's topic in DayZ Mod General Discussion
Some people got in contact with DayZ thanks to him, others through SideStrafe, others from some message boards, word of mouth, websites, etc. Saying that CHKilroy is the reason of DayZ popularity is an overwhelming exaggeration in my opinion. Actually, I believe it's the other way around since just a week ago or so that video had like 1/4 of the views it has now. -
Can this be the start of an almost hacker free game? God I hope so. Keep up with the good work.