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Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
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Stay safe out there,
Your DayZ Team
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Content Count
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Everything posted by Timberwolf (DayZ)
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DayZ Showdown Tournament
Timberwolf (DayZ) replied to avalontreman's topic in DayZ Mod General Discussion
I don't like this idea at all, it doesn't fit DayZ in my opinion. -
I'm.. I'm.. I'm a horrible person!!! *sobs*
Timberwolf (DayZ) replied to Biggylepew's topic in DayZ Mod General Discussion
The funny thing here is that OP is probably the type of person that does this kind of stuff to others but would start crying in real life and smash his keyboard if the same happened to him. -
A present for the DayZ team from the Trusted Medics of the Wasteland.
Timberwolf (DayZ) replied to mattlightfoot's topic in DayZ Mod Gallery
Dean seems stoned as phuck lmao -
It's not that bandits deserve to be punished, it's just that survivors don't have any practical benefits from being good guys, taking risks meeting people, not shooting immediately when they see someone, etc. Just stop complaining about a scarf, your life is much easier as a bandit. If you don't like it play as a survivor instead.
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Major improvement.
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People say the game should be 60€ so that hackers are less likely to buy it. Well how about we make it...100€!! Oh my god I'm so smart! This way it's expensive for hackers!! No no no, even better, we make it 100€ on Alpha, 150€ on Beta and 200€ on full release! My god, I'm a genius. No more hackers!
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Will we see graphical improvements with the standalone? If he's using a combination of both engines I hope that the standalone takes advantage of some of the graphical improvements of ARMA 3.
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Reddit Rescue Force Machinima, We can be Heroes.
Timberwolf (DayZ) replied to kleutscher's topic in DayZ Mod Gallery
Nice video mate. -
Congratulations, you guys are part of the problem.
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Just found an incredible amount of loot
Timberwolf (DayZ) replied to Owain1122's topic in DayZ Mod General Discussion
I think he means he is going to kill bandits, not survivors. -
Average life time increases
Timberwolf (DayZ) replied to sostronk's topic in DayZ Mod General Discussion
Humanity maybe? -
Rocket, don't charge money for the maps please
Timberwolf (DayZ) replied to DieBrotmafia's topic in DayZ Mod General Discussion
Console ports, paid maps... What the hell is in your mind rocket? You weren't like this in the beginning. -
Need Medical Assistance? We can help.
Timberwolf (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Hey guys, this is Horus speaking. Just asking if someone (TMW or a trusted medic) that played with me this last couple of days to mention here how such of a good guy I am while also making a note regarding my cool accent (according to some, I personally disagree) so that I can start the process of becoming a white listed medic. I'm off for today, going to the cinema watch The Expendables 2. FUARK TESTOSTERONE!!!1!! -
Rocket, Please don't. (Dayz on Console).
Timberwolf (DayZ) replied to alcatraz968's topic in DayZ Mod General Discussion
Fact: There is NOT one fucking single PC game that was improved from being developed to console. Not one. -
Ok, here it goes: Dear rocket and the dev team/BIS, if you really want more moneh that much why not work in a Linux version? I never understand why most companies don't do it. Native Linux DayZ = dozens or even hundreds of thousands sales. At least Valve seems to have realized that. Not that I don't trust rocket but a game like DayZ doesn't seem to fit consoles, it will have to be "dumbed down" almost for sure and will lose it's essence in my opinion.
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I will have to say "I'm sorry" since I was making some speculations in my mind and I wasn't able to express it to you. I'll explain. Most of what I was saying was with the intention of explaining that such improvements will benefit DayZ if they were correctly implemented with the standalone because with the entities and objects interacting and recognizing with each other (such as hitting and having their actions limited by them) we would see less warping, weird collision detection, etc, basically making the game smoother and way less clunky. But if it was implemented in the current mod with the Arma 2 engine there will be less noticeable improvements and I agree with you in that point. I hope you understand what I'm saying here.
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Problems regarding the lack ragdoll/physics - Feedback from your actions - Enemy movement - Collision detection - No entity or object interaction
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What? You do realize that the lack of ragdoll is one of the major causes of weird problems with the game right now right?
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DayZ is not PvP. DayZ has PvP. DayZ is much more than PvP.
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This is why DayZ is NOT failing.
Timberwolf (DayZ) replied to EyeoftheYeti's topic in DayZ Mod General Discussion
If you did kill him, shame on you. -
Need Medical Assistance? We can help.
Timberwolf (DayZ) replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
To any willing medic close to the NW Airfield: I'm located at the SW barracks and in need of medical assistance. I have broken bones and no morphine and as such you will have to bring some with you. Also, my blood level is only at 1000 but I do possess a blood bag and as such you are only needed to do the transfusion. If you are willing to help tell me how to get in contact with you either by posting here or by PM. Thank you. -
My friend turned into a zombie...
Timberwolf (DayZ) replied to Pickbo's topic in DayZ Mod General Discussion
WE ARE ALL CARRIERS -
Humanity does NOT reset when you die. You keep it even after death.
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Hmmm bandits for lunch...
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Ammo Not Refilling On Re-Log After 1.7.2.5
Timberwolf (DayZ) replied to Nick8478's topic in DayZ Mod General Discussion
GUYS, YO GUYS, GGUUUYYYZZZZ?! the op is intended to be humorous for fucks sake