-
Content Count
193 -
Joined
-
Last visited
Community Reputation
118 ExcellentAbout Timberwolf (DayZ)
-
Rank
Survivor
Profile Information
-
Gender
Male
-
1.7.3 Sucks! only weapon vs hackers gone, they did nothing to prevent hacking.
Timberwolf (DayZ) replied to Serious Stan's topic in New Player Discussion
The fact that hackers kill you is not a gameplay feature so using alt+f4 to escape them also isn't. It's not the fault of the patch that it happens. -
Killing innocent people in Namalsk..
Timberwolf (DayZ) replied to Unsung's topic in DayZ Mod General Discussion
Dude, you write like a kid. -
No. The only thing that could even be bearable to fit DayZ would be the snow and looting Christmas lights to use on your camp or something. DayZ is not a fantasy MMO with special fucking events with funny loot and presents.
-
Crash course on the 1.7.3 Combat System (by the person who wrote it)
Timberwolf (DayZ) replied to venthos's topic in DayZ Mod General Discussion
It only works for a few seconds. It's not going to be an issue. -
DayZ standalone suggestion: Seasonal loot balancing. "Hunger" season, "Cease fire" season, "Zombie infestation" season etc.
Timberwolf (DayZ) replied to DZR_Mikhail's topic in Suggestions
Dude, why are you not on the dev team already? -
Devblog details on engine architecture for DayZ
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
Uh that's gotta hurt, I bet he's crying in a corner right now. -
Devblog details on engine architecture for DayZ
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
Hey in this post you didn't say you weren't a Nazi! Oh my god u must be nazi u racis and hate jewz! All he said is that servers will make most of the processing of what happens in the game. I really do not understand where you got your ideas from. -
Devblog details on engine architecture for DayZ
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
it looks like some people can't read properly. -
Devblog details on engine architecture for DayZ
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
In a military server yes :P It would be a bit crowded however ahah -
Devblog details on engine architecture for DayZ
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
I don't think that everyone is grasping how amazing this is. If it gets implemented optimally we will see hacking end almost completely, huge performance improvements and no more desync! -
Dayz Standalone should go exclusively Private Hive with name plates.
Timberwolf (DayZ) replied to scaramoosh's topic in Mod Servers & Private Hives
Standalone should not have private hives. Ever. -
How important is NAT Negotiation to server hosters?
Timberwolf (DayZ) replied to rocket's topic in Mod Announcements & Info
I agree with this but I think it's actually impossible for them to get and manage all the servers needed for that just by themselves. It would however be much better since there would be the clusterfuck of different server configurations and types that there are now. -
Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
Timberwolf (DayZ) replied to DZR_Mikhail's topic in DayZ Mod Suggestions
While I understand what you say, all the effort you made creating your threads can't go to "waste". They need to see them sooner or later since this is not just random ideas, it's a well organized conglomeration of details that could make a huge difference in the feeling of the game. The type of stuff that most people don't think about right away, all in one place. -
Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
Timberwolf (DayZ) replied to DZR_Mikhail's topic in DayZ Mod Suggestions
No problem. I love seeing amazing threads like this one. It's just glad to see such an extensive post with so many great ideas. I have to ask, did rocket or any other person working on the game seen and commented any of your previous threads? You made some very good ones in the past and the team really needs to be more present on the forums for threads like this one. -
Huge concept with different side features: Every action leaves a trail. Players heavy influence on the world and the consequences
Timberwolf (DayZ) replied to DZR_Mikhail's topic in DayZ Mod Suggestions
An excellent post that covers a big amount of topics that are very interesting regarding the dynamic realism the game could have. That being said there would have to be a tremendous amount of brainstorming and discussion between the dev team to scrutinize all those ideas to see what would be feasible technically and even more time to implement and balance it. As such what you have here are extremely good ideas that MUST be seen by rocket and the rest of the developers and as the game evolves should be discussed and if possible added one by one as the game matures. Keep up with your amazing threads.