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Timberwolf (DayZ)

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About Timberwolf (DayZ)

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  1. The fact that hackers kill you is not a gameplay feature so using alt+f4 to escape them also isn't. It's not the fault of the patch that it happens.
  2. Timberwolf (DayZ)

    Killing innocent people in Namalsk..

    Dude, you write like a kid.
  3. Timberwolf (DayZ)

    Christmas patch?

    No. The only thing that could even be bearable to fit DayZ would be the snow and looting Christmas lights to use on your camp or something. DayZ is not a fantasy MMO with special fucking events with funny loot and presents.
  4. It only works for a few seconds. It's not going to be an issue.
  5. Timberwolf (DayZ)

    Devblog details on engine architecture for DayZ

    Uh that's gotta hurt, I bet he's crying in a corner right now.
  6. Timberwolf (DayZ)

    Devblog details on engine architecture for DayZ

    Hey in this post you didn't say you weren't a Nazi! Oh my god u must be nazi u racis and hate jewz! All he said is that servers will make most of the processing of what happens in the game. I really do not understand where you got your ideas from.
  7. Timberwolf (DayZ)

    Devblog details on engine architecture for DayZ

    it looks like some people can't read properly.
  8. Timberwolf (DayZ)

    Devblog details on engine architecture for DayZ

    In a military server yes :P It would be a bit crowded however ahah
  9. Timberwolf (DayZ)

    Devblog details on engine architecture for DayZ

    I don't think that everyone is grasping how amazing this is. If it gets implemented optimally we will see hacking end almost completely, huge performance improvements and no more desync!
  10. Standalone should not have private hives. Ever.
  11. I agree with this but I think it's actually impossible for them to get and manage all the servers needed for that just by themselves. It would however be much better since there would be the clusterfuck of different server configurations and types that there are now.
  12. While I understand what you say, all the effort you made creating your threads can't go to "waste". They need to see them sooner or later since this is not just random ideas, it's a well organized conglomeration of details that could make a huge difference in the feeling of the game. The type of stuff that most people don't think about right away, all in one place.
  13. No problem. I love seeing amazing threads like this one. It's just glad to see such an extensive post with so many great ideas. I have to ask, did rocket or any other person working on the game seen and commented any of your previous threads? You made some very good ones in the past and the team really needs to be more present on the forums for threads like this one.
  14. An excellent post that covers a big amount of topics that are very interesting regarding the dynamic realism the game could have. That being said there would have to be a tremendous amount of brainstorming and discussion between the dev team to scrutinize all those ideas to see what would be feasible technically and even more time to implement and balance it. As such what you have here are extremely good ideas that MUST be seen by rocket and the rest of the developers and as the game evolves should be discussed and if possible added one by one as the game matures. Keep up with your amazing threads.
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