I agree that disconnecting to avoid being killed must be prevented. However, what people are failing to recognize are the situations where you are, say, running away from a zombie (luring it away from others, so you can kill it without aggroing them) and get booted because the server considered your ping too high. Or, when you are prone in a zombie infested area and the admin kicks you because he needs space for his friends. Or, when you are in Cherno looting some house and the game and you need to bio (don't say I'm the only one playing and avoiding nature's call for way too long for it to be healthy :P). etc. These are the situations that worry me, because I often find myself in them, especially the ping boot (American servers tend, for some reason, to suck in the early hours (at least for me). Five seconds with a zombie clawing at you, especially since Rocket has said he will make them hit harder, is enough to ruin days of gaming... And, as it has been said before, it won't prevent people from ducking for cover and disconnecting. Anyways, that's my take on it and if those concerns are addressed, I'll be all for this measure. Cheers, Fluca