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Etherimp

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Everything posted by Etherimp

  1. Etherimp

    There are no good Dayz SA youtubers?

    I'd rather watch a retarded RhinoCrunch than a cheating FrankieonPC any day of the week. At least Rhino is legit.
  2. Etherimp

    Item degradation and hit detection

    If you shot someone in the side of their head, the only thing that would be damaged is things on the side of their head... IE - Hat, Glasses, Gasmask, etc.. The reason their entire chest area was destroyed is because that is where you shot them. I have head-shot people before and had ONLY their head damaged, so I know this is true.. Can't speak to the "hit detection" argument, but I haven't had a problem with it. I kind of like the fact that items get destroyed if you kill someone. It forces you to try to interact with the player and rob them like a true bandit, rather than running around playing Call of Duty on a modified ARMA III Engine with a few zombies. If Loot is your goal, try player-interaction. If killing people is your goal, no loot for you.
  3. Etherimp

    Proving my innocence

    deleted
  4. Etherimp

    Should they bring back General chat?

    My immitation of every SideChat ever. ANY1 IN CHERNO? lol dum kid u suk suk a dik fgt no u cum at me bro u mad? fkn bandits killed me agin hey gius were do i get lewt? ANY1 IN CHERNO? hey who is at nwaf? hey who is at nwaf? ANY1 IN CHERNO? i need blud lolfag killed u at nwaf
  5. Etherimp

    Proving my innocence

    SubSt8, were you in Don't Blink ,the Counter-Strike 1.6 clan?
  6. Etherimp

    Best Character Contest.

    Black Tactical The hero
  7. Etherimp

    The Hero

    Yeah, I like it too.. unfortunately not many "night time" servers, so it's almost useless in terms of "camo".. If anyone is wondering: -Black or Blue Radar Cap -Black Leather Gloves -Rocket Avaiators -Black Tactical Shirt -Black UK Assault Vest -Black Cargo Pants -Blue Mountain Backpack -Combat boots (Or Wellies.. both work, Wellies are shinier black. Combat boots are the darkest of the military boots).
  8. Etherimp

    How many hours have you played DayZ SA so far?

    149. Mostly just play after work and on the weekends.
  9. Etherimp

    The starting "kit" bothers me.

    Current starting inventory = A flashlight, pristine clothing, and lots of stupidity.
  10. Etherimp

    The Hero

    http://cloud-4.steampowered.com/ugc/687095438575757602/97BA602DCB0C95E7B98AB203ADD0A68F79D79525/ Here's my take on the Black Tactical Gear.
  11. Etherimp

    An easy fix to prevent server hopping

    Basically this.. As soon as Zombies/Loot respawns, server hopping will drop off.. It may not be completely "stopped", but server hopping isn't nearly as big of an issue as combat logging or ghosting.
  12. Etherimp

    Inventry Check.

    Shouldn't Alt+Tab out of the game while standing in an active area.. :p
  13. Etherimp

    An easy fix to prevent server hopping

    Okay.. So I am playing on a server, and the server goes down.. I try to log into another server in the same place I logged out, and suddenly I'm dead because someone shot me and I had no choice in the matter, except to miraculously remember which of 30 "US West" servers I joined? Again. No. There are better solutions to server hopping issues.
  14. Etherimp

    Inventry Check.

    Yes. No shotguns in the game yet. Pointless to carry the ammo.
  15. You sure post on the forums a lot for someone bored with DayZ.
  16. Etherimp

    An easy fix to prevent server hopping

    No. Just because you're logging in, doesn't mean you were server hopping.. And while you're logging in you're already vulnerable for a good 60 seconds due to load time, and then the following lag/desync time before you can actually pull a weapon out and use it..
  17. Etherimp

    The Hero

    I tend to find a lot of hats in the "machine shops".. To understand the type of building I am talking about: There is one in Cherno, I believe, near the Fire Station. It's a tan and green trimmed long building, with machines on the inside, and a staircase in the back that leads to a room with 6 unenterable doors.. there are also a couple of offices downstairs. Otherwise, just stick to high value residential spawns.. (Any building with double doors).. Also, the "restaurant" type buildings tend to spawn higher level loot.
  18. Etherimp

    The KOS conundrum, problem/solution.

    It doesn't.. That's one of the many problems with the humanity system. I had 11000 humanity in the mod, and that's mostly because I avoided the shit out of people.
  19. Etherimp

    The KOS conundrum, problem/solution.

    I'm perfectly fine with people killing one another in game.. I rather enjoy a good gunfight myself, as it gets the blood pumping. In fact, I really don't have a problem with KOS.. I'm not debating that the game should have less of it. I believe if people want LESS KOS, then they should lead by example by encouraging and inspiring others around them through kind deeds.. helping out noobs, etc.. The only problem I DO have with KOS is when you get fully geared military guys shooting fresh spawns... not so much in the mod, as I feel fresh spawns should know to get off the coast ASAP.. But this is an early stage for DayZ SA and there are a lot of fresh spawns who are also extremely new to the game, and while it's true that in DayZ, only the strong survive.. it can be discouraging for new players to immediately get killed by a fully military geared player for no apparent reason. I DO understand the reality of KOS, however, being that I am a more experienced player I have pretty much come to expect it every where I go, and I certainly do not play that way myself, but I have been guilty of killing an unarmed player or two.. I think anyone who plays this game long enough has at some point or another.
  20. Etherimp

    Bored? Try this new play style.

    I've made it my mission to have a completely pristine set of "Hero" gear http://cloud-4.steampowered.com/ugc/486686882244737490/55A3014C543707DA40F652EF70A82087B2BDFCEE/ I also carry a Pristine New Testament, and a copy of "The Art of War". I am currently carrying 3 blood bags full of O- blood, taken from a friend.. This weekend, my objectives will be: 1. Go to the coast and help some noobs by giving away a pistol or two, bags of rice, and water bottles. 2. Use all 3 Bloodbags on survivors in need. 3. Leave a copy of The New Testement on the body of a dead bandit we slay. 4. Give the Art of War to a bambi. 5. Travel back up North, and camp the NWAF Tent City killing server hoppers.
  21. Etherimp

    The Hero

    I actually did for a while tonight, but I ended up putting it back on cuz I was running out of inventory space and didn't want to drop it completely, since it's Pristine. I probably will eventually though. Well, 2 days ago I was checking out NWAF with 2 "hero" friends from the Mod.. We've been running together for a while. We were making our way up to the Tents to camp and wait for server hoppers so we could exterminate them like the vermin they are, when I ran across the Prison just north of the firestation, and caught a military geared guy with an axe and Payday mask running out of the building.. he called "friendly", (because he saw I had a gun and he was unarmed, obviously), so I told him I was friendly too.. Told him, "Look dude.. look what I am wearing.. I'm not going to shoot you.".. Clearly he had never played the mod before, because he didn't recognize the cloths.. either that, or he never saw a hero in the mod. So, I started a conversation with him and asked him if he needed anything.. taught him how to test his own blood. He had A+, which isn't great for donating, so didn't bother taking any off of him. Instead, gave him a saline bag and sent him on his way.. ..In retrospect, I probably should have popped him for wearing the payday mask, but figure this good experience may encourage him to think twice in the future before KOSing people.
  22. Etherimp

    The KOS conundrum, problem/solution.

    Armies, Intelligence Agencies, and Governments are not "Murderers", in the personal sense of the word. Are they responsible for death? Yes. But they deal death (except in the case of the individual/agent), from a distance. There is no personal contact and no personal relationship with the victim(s). I think if you get any experienced military veteran to weigh in on this issue they would testify that there is a considerable difference between dropping a mortar on someone from a distance, and driving a bayonet through someones heart and watching the life leave their body... There's also a large difference between that, and killing someone you know on a personal level. In the case of DayZ "KOS", there's also a difference between being ordered to kill people as a "duty" to your country, and killing someone because you simply have no empathy, compassion, or respect for human life. There's a lot of power in patriotism/nationalism and the indoctrination you are exposed to throughout your life as a citizen. A soldier feels justified in killing someone in war because it is their duty and they are serving their country, and even THAT has psychological/emotional costs and soldiers pay the price for it. The only time killing someone in the post apocalypse would be necessary is either for survival or self-defense. Killing someone for a can of beans is going to raise that emotional price, when you know you did it out of a selfish desire...even if doing so was necessary for survival. The only time these things are NOT true is when you're talking about psychopaths and sociopaths.. And of course, those types of people are naturally attracted to being hired killers. Of course, I am not suggesting the devs of DayZ SA introduce an "insanity" or "remorse" mechanic.. I am only refuting the notion that human beings are naturally violent creatures without compassion and that we are, at our core, extremely selfish and self serving. Much of the violence currently on display in our culture is related TO OUR CULTURE. Our culture is incredibly neurotic and is driven by greed and competition. Not to mention psychotropic medications being doled out at astronomical rates. Ultimately, I'm arguing that we are conditioned by our environment to display these characteristics (of violence, greed, etc), and that they are not all together "natural", for human beings. If you look at small tribes of people, they live in relative harmony with extremely low instances of crime, poverty, murder, etc. I believe if you wish to understand how things would be in a post-apocalyptic hellscape where people are fighting for their survival on a daily basis I think you should look to how small tribes operate and survive before you look at the characteristics of a large conglomeration of metropolises and their suburban and rural counterparts. There's a vast difference between a "community" and a "society".. America is a "society", where as a small tribe of indigenous people are a "community".
  23. Etherimp

    The Hero

    It varies.. You can start out with Blue Jeans. Black Gloves are easy to find in any industrial area.. The Tactical Vest is pretty common in ATC's and Barracks.. The White Check Shirt, Jogging Shoes, and Beige BaseballCap take the longest, and it's totally random.. Since my buddy and I only pick up "Pristine" stuff, we come across destroyed/damaged versions of those items all the time, but getting a pristine one can take a while.. High Value Residentials is what we stick to. I'd say a few hours, max.
  24. Etherimp

    Accuracy comparison: DayZ vs ARMA 2

    There's a really easy way to prove which argument here is valid and which is absolute horse poo. Take both arguments to their most extreme ... Let's start with the argument that guns should function realistically.. That is, we input actual numbers from real models. Things like Muzzle Velocity, Point Blank Range, Bullet Drop, Recoil, etc. Then, you leave those numbers at what they are, and do not add any compensation for your character being a civilian. What happens in this case? Guns respond in a predictable manner. Players learn how each gun reacts and they compensate accordingly. They learn, for example, that the AK-47 kicks like a bull, so they learn to pull down on the crosshair when firing. They learn that the Silenced M4 does less damage, has a slower round, and drops earlier.. So they aim higher and they lead their target more and they tend to fire more rounds than they would with a regular M4. In this scenerio, the PLAYER (not the character), is learning how to use each weapon in the game. A skilled player will have advantages over an unskilled player, as he will know at which range it is best to engage, how much to lead the target, and how high/low to aim in order to increase the probability of a headshot. Even if you make every gun dead accurate with absolutely no recoil, no bullet drop, no travel time, and no dispersion, you are still relying upon the skill of the player to line up the crosshair on someones head, and whoever gets better at shooting heads the fastest is the better player. What's wrong with this? In my opinion, nothing.. Seems logical. Now let's look at the potential for the other side of the argument.. Guns should have built in dispersion because the game assumes that the civilian is untrained and unable to properly fire a gun. So what happens? Guns act unpredictably, and both the skilled and unskilled PLAYER cannot reliably hit a target because no matter how much time they have spent playing the game the guns are equally as unreliable. The more dispersion a weapon has the worse everyone gets at the game. If you add 1000000 dispersion, your bullets just randomly fire all over the place, and every gun fight turns into holding down the fire button until someone is dead. How is this fun, or rewarding? There's no possible way to accurately predict how individuals in a realistic situation are going to handle guns. The reality is, (as this forum demonstrates), some people have never fired a gun in their life and some people have fired occasionally, while others are extremely proficient with certain fire arms. Some people are naturally gifted with good eye sight and fast reflexes while others are naturally uncoordinated. Some kids grew up being taught how to shoot guns from a very young age while others are scared to death of guns and don't want anything to do with them. These factors already come through from the player, and do not need to be imposed upon the character. The determining factor of who wins a gun fight should be the skill of the PLAYER not the LUCK OF THE CHARACTER. End of rant. Carry on with your non-sense bullshit arguments about "civilians can't hit the broad side of a barn".. If you're so convinced of that logic, then how about you stand 200 meters from a 5 year old with an AK-47 and bet your life on how many shots he has to fire before he puts a bullet in your chest or head.
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