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Everything posted by Etherimp
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
You're assuming an entire squad dies before a heli can pick someone up from the coast and bring them back.. not always the case. I can't tell you how many times it's come down to "Hey watch so and so's body, I'm flying down to pick him up." -
Experimental Branch saw many changes in 0.44
Etherimp replied to SmashT's topic in News & Announcements
I don't quite understand why you're being a snarky smartass. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Northern wars will continue when vehicles are in the game, high end military loot is more exclusive to the NWAF, and when spawns are spread out along the coast rather than just in Berezino/NE area.. You don't need Heli's for Northern wars.. In fact, Heli's ruin squad vs squad combat in the North because they turn it into a contest of who can run back to their body the fastest, and whoever has the helicopter wins, hands down, every time. edit: Some of the highest tension in the game is when you're on foot and you're attempting to loot NWAF and you (or a squad of you and your friends) runs up against other squads/players, because the stakes are the highest in that setting, where nobody can run back to their body and you lose all the loot that you earned on your way all the way across the map.. or you have a vehicle you brought to NWAF, in which case, you probably lose that and you're back on foot on the coast again. With helicopters, that's no longer an issue and it's no longer an even playing field.. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Maybe you don't get it... I'm already used to the idea of helicopters. If they get introduced into the game I will use them. The argument for me is whether they SHOULD be in the game. In the end, my opinion and your opinion don't matter.. It's Rockets opinion which matters. There are obviously going to be people who want helicopters in the game, and there are those who do not. I am (and have been) outlining the reasons why I believe Helicopters ARE NOT GOOD FOR GAME-PLAY. For me it's not a personal issue. I'll survive/thrive with or without helicopters.. If anything, it'll make it easy to adapt back into my Mod play-style, which included hoarding vehicles and stomping camps out. I just don't personally believe this is the best thing in the BIG PICTURE for game-play and overall success/longevity of the game. Whether Rocket puts them in the game or not is of no consequence to me personally. I'm a competitive guy and I have a competitive group of friends who all coordinate and communicate well together, so helicopters are good for groups like mine. But they won't necessarily be good for everyone, and that's the side of the argument I have been vocal for. See that? Yeah.. I am advocating against something that would benefit me, because I try to look beyond my own personal desires and consider things from a larger perspective, because I realize this game is more important than what's FUN FOR ME PERSONALLY. You should try it sometime. -
Experimental Branch saw many changes in 0.44
Etherimp replied to SmashT's topic in News & Announcements
No. Not a biologist. Just well read. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
So in other words, compromise gameplay and realism ...? -
Experimental Branch saw many changes in 0.44
Etherimp replied to SmashT's topic in News & Announcements
Common misconception. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
While I would have absolutely no problem with DayZ becoming 1st person only, I think removing 3rd person from vehicles would be a huge mistake unless they completely reworked the way FOV works inside of vehicles. Several problems 1. Your "Real life" FOV is about 100-110, when considering peripheral vision. Your eyes can swivel inside of your eye sockets, and your eyes can focus in and out, allowing you high visual fidelity at varying ranges and degrees of your head being turned. This simply cannot be/isn't accurately simulated in FPS games. 2. When adjusting your FOV in game, you lose image quality.. Everything on your screen becomes stretched out, that's because your screen/resolution only has so many pixels, and the game is forced to fit more "area" into the same amount of pixels, so compromises in quality must be made. This simply isn't the case IRL. 3. Driving a vehicle requires 3 mirrors, and a LOT of use of peripheral vision, and a constant changing of focus.. To do this in game you would effectively have to dynamically adjust your FOV dozens of times a minute, as well as free-look around the vehicle constantly while still attempting to drive safely. Due to these factors (and more), limiting driving to first person only would basically ruin the experience and make driving "unplayable". It's not just a problem with DayZ, it's a problem with all driving games in general. There's a reason why driving simulators, racing games, and huge AAA games like Grand Theft Auto prefer 3rd person mode for vehicles. It's just better. And even if it wasn't, you still haven't solved the inherent reality of having helicopters in a game where the map is only 225²km. Primarily - They offer unparalleled speed, mobility, access, and visibility. Helicopters come with those features no matter how you implement them. Read this and understand it: DESIGN DECISIONS SHOULD NOT BE MADE TO CATER TO MAKING HELICOPTERS POSSIBLE WHERE THOSE DESIGN DECISIONS WOULD OTHERWISE BE UNNECESSARY OR UNWANTED. In short: Don't design the game around adding helicopters. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
I'm not muddling anything... you're splitting hairs. Flying across the map in 5 minutes or less and getting a birds eye view of the entire map are not "minor issues" that "don't effect things on the ground"... It affects everything.. the entire game.. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Please tell me how you could execute helicopters that would not allow people to fly across the entire map in less than 5 minutes, see *MOST* camps/vehicles on the way, and that WOULDN'T ruin gameplay/make them a waste of time. No matter how difficult you make them to fly, or repair, or maintain, or how rare you make them, they will ALWAYS offer incredible speed/visibility. That's the nature of helicopters. There's a reason IRL helicopters are used to search for fleeing suspects, or to heli-lift people out of dangerous situations... Because THAT'S WHAT THEY DO. They are fast. They can hover. They have vertical take off and landing. They provide visibility from a birds eye view. End of story. That's why they're "OP". Edit: Not to mention, in a game focused around "survival", they really have no place. This game is supposed to invoke feelings of being a lone (or small group) of vulnerable survivors in a massive expanse of wilderness and danger... ...Not of being an elite military unit seeking and destroying. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
There are a few good places to hide tents, and a lot of good places to hide stashes.. hiding vehicles however is another story. ATV's, bikes, and motorbikes may survive, and there's a good strategy for hiding the V3S to the untrained eye, but most of the better vehicles are pretty easy to spot no matter where you hide them. I agree though, and I'm aware of spots that sound similar to yours. There are a couple places on the map (I can think of 3-4 off the top of my head) where almost nobody goes, ever.. 1. Too many zeds 2. No payoff.. very few loot spawns 3. No buildings you can enter to avoid zeds 4. Either unmarked on the map, or out of the way of the normal loot routes, so no reason for anyone to pass through. These are great spots for tents/stashes, and the occasional low value vehicle (like an ATV, for example.) -
The challenge and saga of Zombie Pathfinding
Etherimp replied to SmashT's topic in News & Announcements
I'm 34, and you don't see me complaining about spending 30 bucks on a game and not having it "live up to expectations".. Probably because back a little before I turned 32, (like, around 15), I learned that expectations are for people who like being disappointed. Reality is, I've spent over 470 hours playing DayZ Standalone, and I spent 30 bucks on it.. I spent less than 2 hours of my time working, in exchange for 470+ hours of entertainment. "hard earned money".. Pffft.- 101 replies
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Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Server starts -> 3 Crash sites spawn Every hour after restart, 1 more spawns at a random location. So, after every restart you loot 3 crash sites, log them, and loot others that are not in your log as you fly around. We're not saying they're overpowered at killing people.. we're saying they're overpowered at map control. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
A couple of counter-points 1: "Everyone you played against was noobs, and that's why they didn't find your camp." Wrong. We didn't hide our camp in debug, and we didn't hide it on the border of the map, and we didn't hide it in "obvious" spots. I can't give away exact locations, but suffice it to say that there were only 3 ways our camp would be found; -Hackers (most common) -Lucky noobs who get lost and stumble upon it (never happened..) -Someone who owned another helicopter (which we removed the possibility of) Our hiding spots were not spots you would go looking for a heli... Nor were they on top of buildings. Furthermore, there are different spots which are good for different heli's. The Littlebirds we would hide separately from the Huey and the Mi17 because the Littlebirds could be hidden inside of actual forest, which made them that much more difficult to find. If our huey/mi17 got stolen, we would just get the BLB and hunt it back down, if it wasn't destroyed. 2. Most people suck at flying heli's and often crash them or get shot down.. If this happens, we would simply be ready with a new set of parts, and wait for them to respawn. If you know the restart cycle of the server, it's easy to predict when the heli will respawn. 3. Re: "Most camps are empty." That's why you always destroy tents/stashes when you find them.. So that you know any tents/stashes you find on your regular server are new, and thus usually contain loot, or are so new that they contain nothing.. in which case you leave them for 1-2 days, then return, rob them, and smash them. 4. Re: "It's fair play.." Yeah, it's fair play in the mod, but that doesn't make it fun. Part of what makes DayZ fun and exciting as a new player is building yourself up from nothing, to having a camp. People only have so much patience.. It's not that they will quit immediately upon losing 1 vehicle/camp.. But if they spent 8 hours hunting down supplies to get a vehicle, then finally get one, hide it, and then come back the next day and it's gone.. they may do this 2-3 more times before finally giving up and not quitting the game, just quitting the server. I don't blame them. I would too. 5. Re: "Heli's/vehicles only last 1-2 play sessions anyway, otherwise they're stolen/destroyed." Only if a. You are bad at hiding them b. You do not already control all 4 helicopters c. Someone else on the server owns a helicopter d. The server is EXTREMELY populated (60 players regularily, like US3480). 6."It's dickish to destroy tents/vehicles, but if that's how you wanna play, go for it." Yeah, it's dickish.. But if you don't do it, someone else will.. This is exactly why heli's are bad. Normally, if I am running around on foot (or in a car/truck), and I find a tent, it's a special treat and/or the person sucked at hiding it and it deserves to get smashed. However, if I am in a helicopter, there is literally no way you're hiding your camp from me. 7. "I don't believe that you had all the heli's on the map for that long, unless everyone you played against sucked." Nope.. We did.. And the server was populated, and there were plenty of good groups of players on our server. We went to battle with them many times.. I have about a dozen people that can attest to the fact that we did, indeed, control the map for that long. 8. The hiding spots on the map are only going to become fewer and fewer.. With all of the additions of new buildings/cities, it's going to be very difficult for people to hide tents/vehicles for very long, because more of the map is going to be active, especially when 100+ player servers are a reality... This actually favors people who have heli's even more. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
Read the post above yours. Obviously, we knew/know how to play the game. Us killing other players was not a problem. We only used the Mi-17/Huey to kill maybe a handful of players. Most of our time spent in helicopters was spent picking people up, dropping people off, searching for heli crashes, and searching for other peoples camps. If you didn't stop for other peoples vehicles/tents, then you are ignorant of how over-powered a helicopter is when it comes to doing that. DayZ is supposed to be a "survival horror" game.. With an emphasis on "survival".. Survival involves starting out with nothing, testing yourself against the zombies, other players, and the elements/dangers of the world.. Once you become better at surviving, the next step is setting up a camp and settling in on a server.. Then finding vehicles and using vehicles to travel faster and get more things done. If every time you attempt to set up a camp or get a vehicle some asshole (me) who has possession of all the helicopters on the map flies over your camp and destroys/steals all of your shit, you will quickly get tired of starting from scratch and you will find another server to play on. Hence: Helicopters are bad for DayZ. -
Why Were Helicopters "Overpowered" In The Vanilla Mod?
Etherimp replied to Katana67's topic in General Discussion
*sigh*.. This issue again? Katana, let me explain this to you from the perspective of someone who played the Vanilla mod for over a year, and had control of several heli's over that time. -The problem is NOT parachuting. -The problem is NOT helicopters being used as agents of destruction. Gunner seats were very difficult to use effectively if the helicopter was moving at all. It requires a good pilot and good communication between the pilot and the gunners to even secure a kill. -Helicopters in and of themselves are not "overpowered" in the traditional sense of the word. -The problem was NOT availability of fuel.. Best way to fuel a heli was to get 2-3 players carrying 4 jerry cans each. If you do not have at least 1 person on overwatch, you leave yourself extremely vulnerable to sniper fire, which could result in someone jacking your heli. (It's happened.. a lot) -Heli's and cars are VERY difficult to use in 1st person perspective, due to the horrible FOV in 1st person. It's very difficult to navigate a vehicle in purely 1st person perspective, unless you like running into things and popping your tires.. Or, with Heli's, how do you expect to land? From 1st person perspective it CAN be challenging to know whether you're landing on a flat area or not, and if you're not it could send the heli sliding. Here's the problem.. In the "Vanilla" mod, there were 4 helicopters available. 1. Huey on Skalisky Island 2. Mi-17 at Devils Castle 3. Black Littlebird at Black Mountain 4. Silver Littlebird at NEAF To repair a heli from "completely broken" to "completely fixed", you needed 1 Main Rotor (Hangers, Crash sites) 1 Engine (higher value industrial) 4 Scrap Metal (Low -> High value industrial) 8 Windscreen glass. (Low -> High value industrial) To repair all 4 heli's you needed 4 Main Rotor, 4 Engine, 16 Scrap, 32 Windscreen glass. You can also assume that you would need at least 4 Jerry Cans per heli, preferably 8.. But Jerry Cans could be moved from one vehicle to the other, as long as you had enough on the vehicle you were using to refuel quickly when the need arose. Besides, Jerry Cans were relatively easy to find.. (They spawned in Farm and Industrial loot spawns.) All of this could be farmed over the course of a week, if necessary.. When you have a clan of several friends, if 1-2 of the players dedicate themselves to farming heli parts during the slow periods of server population, you could pretty easily procure all the parts required. So, the clan in question gathers all these parts and stores them in some form of persistent storage (A tent, another vehicle, whatever), and the group scouts out which heli's are at their spawn point... After obtaining all of the parts, they group up, and quickly repair the available helicopter, refuel it in about 10 minutes, and begin searching. First, scout all of the other heli spawns.. If a heli is in its spawn location, repair it, refuel it, and hide it.. Then, fly around the border of the map.. then fly around to all of the common hiding spots (there are only a few dozen).. Then fly over all of the forest on the borders of the map.. Then fly over some of the lesser used hiding spots more inland.. By this point, usually you've found all 4 of the heli's on the map, and it usually only takes a few hours. IF you haven't, someone on the server is very good at hiding a heli, at which point you take a more systematic approach and search every quadrant of the map thoroughly, which may take a few more hours. All of this can be done in one night. Once you have all 4 helicopters in your possession, you can hide all 4 heli's in remote locations and it severely limits the possibility of others finding your camp, because they have no access to heli's themselves. The next biggest threat is offroad vehicles. UAZ, Humvee, 2 White Offroads, Military Offroad, several ATV's. ATV's are the most difficult to control, seeing as they are the most abundant, and are often in other players possession. The Offroad vehicles can either be repeatedly destroyed upon every server restart, or they could simply be gathered up and moved to a hidden location.. you could even hide them with your helis. Hiding your base/vehicles increases in difficulty the more populated the server is on a regular basis, but more experienced players know a few key tricks to hiding vehicles even on populated servers. Once you have control of all the heli's, it becomes a trivial matter to fly around every night and smash camps. And smashing camps ruins server populations and is anti-fun for everyone involved. At one point, I ran with a group of about 5 guys on a populated US Vanilla server, and we maintained control over all of the helicopters and offroad vehicles for a span of 4 months. The only time our camp was found was by hackers. What eventually ended our reign of terror was that one of our trusted friends betrayed us and satchel charged our camp, and used inside knowledge to prevent us from maintaining future camps. Over the span of this 4 months, the average population of the server we played on took a huge crash, and it actually became extremely boring, and ruined the game for us. As long as there are dedicated groups of competitive players, there will be someone who exploits the very fundamental realities of helicopters existing in a game with a map that's the size Chernarus is, and which has other players attempting to keep vehicles/camps. -
The challenge and saga of Zombie Pathfinding
Etherimp replied to SmashT's topic in News & Announcements
Looks more like an Elk to me... -
NEAF Bandit hunting, White Offroad, 6 kills and 2 scumbag combat loggers.
Etherimp posted a topic in DayZ Mod Gallery
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Experimental Branch saw many changes in 0.44
Etherimp replied to SmashT's topic in News & Announcements
It's explained earlier in this thread... -
NEAF Bandit hunting, White Offroad, 6 kills and 2 scumbag combat loggers.
Etherimp replied to Etherimp's topic in DayZ Mod Gallery
Kossuth and I have both been heroes in the mod for most of the time playing it. Koss recently lost his hero status and dropped into bandit level after some encounters with not-so-friendly survivors. Overall, I prioritize my friends over hero/survivor/bandits. If someone kills a friend or attempts to steal his gear, I will kill them. As far as the guy coming up behind me, I thought for sure he was looking for me to kill me, so I assumed the worst and shot him. I use windows movie maker, but I'm considering going back to adobe premiere. Thanks for the feedback and thanks for watching. :) -
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An EX is a has been, and a SPERT is a drip under pressure..
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Experimental Branch saw many changes in 0.44
Etherimp replied to SmashT's topic in News & Announcements
Yeah, 'cause that's what happened to the mod, right? It became good once it started getting modded? WRONG... -
Yesterday I played the Mod after 200 hours of Standalone.
Etherimp replied to Bambi Population Control's topic in DayZ Mod General Discussion
You realize they're completely reworking the engine right now, and that the Mod is over 2 years old, right? Vehicles and persistent storage are coming. It won't happen overnight. http://www.dayztv.com/news/2014/05/dayz-development-state-answers/ -
Yesterday I played the Mod after 200 hours of Standalone.
Etherimp replied to Bambi Population Control's topic in DayZ Mod General Discussion
I've been playing the mod a lot lately as well, and even released some videos from my game-play.. Yes, some things are better/more entertaining, but there's also A LOT of fucking hackers, dupers, combat loggers, ESPers, Teleporters, etc, etc, etc. Take this for example: Ohh yeah, real polished. I'd rather play Standalone, except for the current state of zombies/melee weapons. Once they release the AKM and hunting, etc, I'll be back for the forseeable future.