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Etherimp

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Everything posted by Etherimp

  1. Etherimp

    The opposite view of FrankieonPC's newest video

    Point is, he's benefiting from being dishonest. You can mitigate the ramifications of that however you desire, but what I am saying is not "slander". 1. It's not oral, it's textual. 2. It's not false. You may not have a problem with him using cheats he purchased from hack sites which costs video game developers millions of dollars to counter-act which in turn those costs get passed on to the consumer, and they ruin the gaming experience of millions of gamers a year, but personally I find that pretty fucking disgusting and refuse to support it.
  2. Etherimp

    The opposite view of FrankieonPC's newest video

    All youtubers produce entertainment, and only the ones with a lot of viewers get paid good money for it.. Frankie gets paid (last I heard) 5k pounds a month from his youtube videos.. and that was a while ago so the number is probably substantially higher by now. My point is that there are a lot of youtubers out there who create GOOD, WELL EDITED, QUALITY, ENTERTAINING CONTENT, but their content is overly scrutinized by the majority of the DayZ community because they AREN'T Frankie, and meanwhile Frankies fanbois will defend his actions regardless of how vile; including using hacks. So you're saying, it's okay that he lies and cheats and makes money doing it, as long as it's entertaining?
  3. Etherimp

    The opposite view of FrankieonPC's newest video

    The Jersey Shore was entertaining.. Doesn't mean it was worth watching. I refuse to subscribe to Frankie for the simple fact that I feel he is dishonest to his audience and he gains views/subscribers by being a liar. I don't approve of his lack of integrity, so I boycott his videos out of principle. That said, I understand they are entertaining, and Lexta's video may not be as entertaining.. I certainly wouldn't/couldn't watch the entire 2 hours. But at least respect that he posted it here for people to see the entire encounter from another perspective.
  4. Etherimp

    The opposite view of FrankieonPC's newest video

    ^-- He has a point there. Frankie is beyond reproach in this community. He can KOS, lie, cheat, steal, and manipulate his footage to his hearts content, and his fanbois come swooping to his defense anytime someone asks questions or criticizes him, and he gets a million plus views on most of his videos.. Meanwhile, the average DayZ youtuber takes loads of scrutiny and criticism for non-sense. Sheeple. I think a lot of how Lexta is coming across is due to a language barrier. You guys should give him the benefit of the doubt.
  5. Etherimp

    The opposite view of FrankieonPC's newest video

    It could be that his voice in his video was altered by the voice modulating program, and just came out the other end modulated, but the same words were spoken..
  6. After last episode, I travel to NWAF lonewolf style, and have one of the best days sniping I've had in Standalone! As always, comment, likes, and subs are appreciated! Constructive criticism and feedback is welcome. I hope you enjoy watching these as much as I enjoy making them. :)
  7. Etherimp

    5 single shot headshots in a single play session!

    Probably the last Mod video for a while.. Going to be doing a series of tutorials as well as some skin videos, and more SA stuff coming soon.. Took a break from SA during the last patch for obvious reasons. :)
  8. Etherimp

    The opposite view of FrankieonPC's newest video

    Seriously? For some reason it sounded like it was coming from your end... but I find that amusing nonetheless.
  9. Etherimp

    The opposite view of FrankieonPC's newest video

    1. The video was unwatchable due to excessive breathing into the mic from you or one of your friends. 2. Frankie is a tool.
  10. Etherimp

    after death run back to storage ?

    WE NEED TO PUT AN END TO META-GAMING.. DEAN NEEDS TO FIND A WAY TO FORCE PLAYERS TO DIE IRL UPON DEATH IN GAME.. THIS WAY THEY NEVER KNOW ANYTHING ABOUT THEIR PREVIOUS LIFE WHEN THEY SPAWN. BEING ABLE TO LIVE OVER AND OVER AGAIN IS UNREALISTIC. END META-GAMING FOREVERS.
  11. Etherimp

    Experimental Branch: 0.45 Discussion

    Can anyone confirm the existence of random heli-crash sites, or are the 2 posts in this thread a troll? They look slightly photoshopped. Nvm.. confirmed via Reddit.
  12. Dude I hate the banks and monetary system as much as the next guy, but if you're that tight on cash maybe you should spend less time gaming and more time busting your ass and supporting your family. Trust me, I've made a lot of sacrifices to be able to sustain myself and my lifestyle.. It's not BI's fault you're having money problems.
  13. Etherimp

    SKS Underpowered

    That's funny.. I've gone on killing rampages with the SKS before and found it kills people in 1-2 shots.. Maybe you just suck at the game and should get on my level?
  14. FYI - I just checked in a server not too long ago.. Was using an M4 with a RDS, and aiming at the door of the police station from about 10-15 meters away.. In first person only using the crosshair/dot, I aimed directly at the doorknob, and then aimed down sights with my RDS, and found that the crosshair was off to the left, and down from the doorknob. Thus - The 1st person dot and the "down sights" crosshair are off significantly.
  15. You're saying all of those things like they're equal.. Speed > Balanced by complete loss of stealth? Who needs stealth when you can travel 15k in 5 minutes? You don't need to be stealthy.. If you're flying high and fast it's not like anyone is shooting you down. So.. why would you need stealth? The fact that you're capable of traveling 15k in 5 minutes is part of the problem, and you can't solve it by making helicopters loud. Make helicopters audible from across the entire map.. If you take off at Balota, someone will hear the helicopter at NEAF.. Now, make the Helicopter travel Mach 3. Balanced, right?! Wrong. That analogy illustrates how silly your argument is. For balance, you need two equal parts, one which balances/counters the other. Stealth is not countered by speed and speed is not countered by stealth. They aren't equal. The only time you need to be stealthy is if you're afraid of being shot.. When it comes to infantry, Stealth vs Speed is balanced.. but helicopters have more advantages than just speed, which you completely fail to address. Speed. (We already have things which are loud and fast.. They're called trucks/cars.) Mobility (they can strafe, rotate, reverse, and hover, all things which planes and other flying vehicles cannot do). Access (They provide access to areas which other vehicles/players cannot get... See: The tops of high buildings, castles, etc) Visibility (They provide a birds eye view of everything around them) People have suggested the following solutions to the visibility advantages -Fog... DayZ Mod and Standalone both already have fog. Makes no difference. If it's too foggy, the people scouting camps just land or find something else to do (like refuel) until the fog passes. -Better rendering... The games graphics settings are PARTIALLY client side, and I do not see that changing. It would be VERY difficult to dictate to the client with any degree of fairness what graphic settings they HAVE to use. The only solution would be to set the in-game settings at a "lowest common denominator".. for example: Bad PC's can only reliably view objects at 500 meters.. good PC's up to 1500... So, let's just set the view distance to 500! .. So, now you're overtly limiting someones PC capabilities to balance the game around low-end PC's.. You want the game to look like shit? I don't.. You want your good PC to be wasted? I don't. -Lock first person mode... While I would have no problem with this for infantry situations, I've already outlined why this is a bad idea for vehicles. -Make tents/stashes more difficult to see from the air ... Sure this is a good solution. I would, too, like to see better camo'd tents and more difficult to see stashes.. but then we're not even taking into consideration the fact that Standalone intends to implement player-built bases, which we could assume would also be visible from the air. Rather defeats the purpose of player-built bases if they can just be robbed/destroyed every day by whoever possesses a heli. And so far, I have seen no counters/balance to the fact that helicopters offer unlimited access and superior mobility.. They are inherent to the nature of helicopters.
  16. You're attempting to make design decisions around helicopters AND helicopters will NEVER be NOT broken in this game.. They still provide ALL of the advantages I have continually gone back to over and over again in this thread. Zombies are integral to the game and can be fixed/balanced.. Not so, with helis.
  17. Once again, you're asking for the game to be designed AROUND helicopters.. This is a CLEAR indication that helicopters are bad for gameplay.
  18. Serious question... did you even play the mod before SA was released? Better question, have you even read the thread? All of the points you're bringing up have already been covered and countered. LOD, trees and bushes, blah blah blah.. You're talking about a complete redesign of the rendering engine for...helicopters? Good call.
  19. Well, it can happen for sure.. If you're crouching/prone or just standing still and paying attention to where the center-dot is between the 2 rails, and you aim ahead accordingly and compensate for bullet drop, I don't think that's too unrealistic.. I'd say you just made a really good shot, which is understandable considering your experience with the mod.
  20. Depends on the situation... Center dot in 3rd person mode SUCKS, but that's due to third person perspective. In 1st person mode it's fairly accurate in close -> medium range, but anything beyond 100m or so is going to start getting sketchy. Likewise, aiming down sites is very clunky (as you said) in close range fire fights, as it doesn't turn fast enough and narrows your perspective, but it's better for long range engagements. Personally, I like the way Vanilla Mod's crosshair works.
  21. There's only one way to mitigate those factors: Make a helicopter not a helicopter. Fact: Helicopters fly. Fact: Helicopters are fast. Fact: Helicopters hover. Fact: Helicopters turn/rotate. How are you going to mitigate that exactly? Make them slow, and not fly? DayZ already has something that does that! Walking! Or.. in the future.. Driving! And how is making a helicopter more rare/difficult to maintain going to stop people from using it?... And if your goal is to stop/limit its use, why add it in the game at all? And if Helicopters weren't "overpowered", why would you have to make design decisions with the expressed purpose of "nerfing" helicopters? You say that the "power" of helicopters is acceptable, but you yourself are talking about ways to mitigate their advantages... Sounds like you've painted yourself into a corner on this one. This argument could be resolved if you just said what you really mean: "I LIKE HELIS AND I WANT THEM IN THE GAME I DON'T CARE HOW OP THEY ARE." There, it's out of the closet. Now we can all move along.
  22. Furthermore, most people don't actually know what they want. If you ask the average person what kind of coffee they like they respond with something like "Dark and rich", while in reality most people like something creamy and sweet. DayZ players will not realize what a huge mistake adding helicopters to Standalone is until they actually see it happen... and even then they may not realize it's helicopters ruining their experience; they'll just get tired of the same grind and quit the game or resort to trolling.
  23. I'm not making an attempt to be insulting. You're insulting every reader of this thread by repeating the same invalid argument over and over no matter how many times it's already been countered. You've yet to adequately counter a single point. Here: http://en.wikipedia.org/wiki/Argument Here's my premise: Helicopters offer unparalleled mobility, access, speed, and visibility. Reasoning: Explained in depth in my first post in this thread. In essense; they give a relatively small group of players a lot of control over a comparatively large number of players and allow them to negatively impact others game experience. Conclusion: Helicopters are bad for game-play. Listing off alternative methods of implementing helicopters will not change their inherent nature, without fundamentally changing their nature and making them NOT HELICOPTERS; which is my premise: They offer mobility, access, speed, and visibility.
  24. I'm not sure if you're intentionally being dense or if you're actually convinced of what you're saying... Just in case, I'll try this one more time before I give up: Helicopters will give the same advantages no matter how difficult they are to use, maintain, locate, etc, etc, etc, etc. Having a gun disassembled and spread across your house still results in a dead body if you assemble it and fire it at someone. Your argument doesn't become valid just because you keep repeating it over and over.
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