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Everything posted by Etherimp
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Early in it seemed like there was a patch every week, maybe two.. More recently it's been a "big" patch every month or so, with sometimes smaller patches (or hotfixes) inbetween. I've been playing since release and it seems like the patches are getting better and better as they're starting to address some of the major issues and add in more content. There's been only 1 patch that I thought was "horrible" and I didn't play it very much. The rest have all had their issues but not bothered me so much as that one in particular, and I think much of the community felt the same way. That's since been resolved and looking forward should be a lot more good content in the near future.
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Because I know where they were firing from (The airfield, either the ATC or the western jail), and I know where I was (Olsha hill in the small industrial building.)
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What server were you on? I ran into hackers at NEAF yesterday also. I was shot over 800meters away through a wall, instakilled.. and my friend standing next to me was as well.. we were both inside of a building.
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I never played a Steam game before this one
Etherimp replied to ruullor's topic in General Discussion
True.. but then there were respawns too. :) I'm just saying, GPS could be difficult I agree, but it wasn't as difficult as NVG's or Rangefinders. :) -
What's the current hacking status like in DayZ:SA?
Etherimp replied to RadikulRAM's topic in General Discussion
Is Wednesdays patch going to address people firing ~1000 meters with infinite ammo through walls with no recoil? I've witnessed this 2 different times at NEAF on the same server in 1 day. -
I never played a Steam game before this one
Etherimp replied to ruullor's topic in General Discussion
.1% PER spawn.. so if there were like 20 spawns at Stary Sobor (As an example) it was more like 2% chance of finding one any given time you went there. -
I never played a Steam game before this one
Etherimp replied to ruullor's topic in General Discussion
GPS could be found at places like Green Mountain and other medium value military spawns. Heli crashes were easy if you had a vehicle/heli, not so easy if you didn't.. camo/ghillies were pretty common at heli crashes. NVG's and Rangefingers were the 2 hardest "tools" to find. Satchel charges and NVG's probably the rarest things in the game, except NVG's you could find inside of the black-littlebird that spawned at black mountain. So technically Range Finders were the rarest outside of satchels... but they weren't nearly as necessary as NVG's. I played on high pop US vanilla servers. -
I never played a Steam game before this one
Etherimp replied to ruullor's topic in General Discussion
Tbh, the only gear that took more than a day to find in the mod was Night Vision, Range Finders, and Satchel Charges.. Tents and some high end weapons could be a challenge if you didn't have access to a vehicle of some kind or if you were unlucky or simply didn't know where any heli crashes were. -
Great Imgur overview of the upcoming weapon CZ 527
Etherimp replied to gibonez's topic in General Discussion
Who should I be talking to? It was a joke man. -
Great Imgur overview of the upcoming weapon CZ 527
Etherimp replied to gibonez's topic in General Discussion
I think you need a girlfriend. You like guns a little too much. -
Check this out.. When I hear the "Ugghg!" in the first few seconds of the video, my heart stopped.. Also, take note that I don't assume the guy was alone, and I check the player list often.
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To people who think kiling bambis is wrong check this out
Etherimp replied to Slyguy65's topic in General Discussion
Because all people are the same, amirite? I mean... You know, every fresh spawn is an opportunistic twerp, and every geared player is a noble hero and/or badass ninja bandit. The moral of your story is not "ALL FRESHSPAWNS SHOULD BE SHOT", it's "Some people are opportunistic and you should watch your buddies body better." -
To people who think kiling bambis is wrong check this out
Etherimp replied to Slyguy65's topic in General Discussion
This. If you want to hone your PvP skills do it against someone who can and will shoot back. Not against an unarmed player. You want some target practice add me on steam. See if you can spot and kill me before your screen goes black. If you do, you get my gear. If you don't, you need to keep practicing. -
On a more personal note - I played competitive CS in leagues and at LAN tournaments for 7 years. Nothing in DayZ can shake my resolve or focus very much. I will get excited and my heart rate may escalate briefly, even had butterflies or sweaty palms in intense situations ... But it passes quickly as I've learned to redirect those feelings into intense mental focus thanks to experience under pressure. Do not panic. Do not freeze up. Remind yourself where you are and engage your mind. Calculate your level of aggression. Consider consequences of actions not consequences of failure. Failure is not an option. To not act is the only failure. Center yourself and channel your anxiety. Trust your instincts and do not hesitate to act.
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Fear is the mind killer. Fear is the little death that brings total obliteration. I will face my fear. When it approaches I will allow it to pass over and through me, and when it is gone, only I will remain.
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Wasn't a hacker. Why would hackers go to airfeilds and shoot you with an SKS when they could run around berezino with an M4 that has infinite ammo?
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Experienced Mod and SA player with over 500 hours... imo.. 1. Trust is earned, not given. (If players are trust-worthy, they will show trust and their words and actions will be in agreement.) 2. There are no "owners" in DayZ, only "users". (You do not own what you have, you're just using it until the next guy has it.) 3. Trust your instincts. (If it looks too good to be true, it probably is.. if Elektro sounds too quiet, it is.. If that fresh spawn seems to be too friendly, he is.) 4. Walk softly and carry a big stick. (Be a ghost until souls need to be reaped) 5. Haste can be folly, but I've never seen delay that was wise. (Move with a purpose, and measure your aggression.. Too aggressive is clumsy, too passive weakens your position.)
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In-depth guide for GFX Settings, FOV, Mouse Sensitivity, and Controls.
Etherimp replied to Etherimp's topic in New Player Discussion
Update: I now have 4 hours of footage recorded for Chapter 2, which I need to edit down. Pro's - I actually got into a firefight near the end with 2 players at NWAF! So I will include that in the video as a part of surviving as a lonewolf. Con's - I was unable to find a Fishing hook or a compass, which is something I'd like to go over. -
I disagree because it's not the sound engine and while I don't think it should be the #1 priority, I do think it should have been done by now. The Alpha has been out for over 6 months (almost 7) and it's been an issue since release day. Since it hasn't been fixed by now, I can only assume one of two things: 1. They don't know how to fix it. 2. They haven't looked into fixing it. In either case, there's something wrong with that. I'm hoping that they ARE looking into fixing it and it's one of their next priorities along with the new engine they're working on. Just because the community is being vocal about a well known problem does not mean we're being unreasonable. I'd say after 6 months of a bug existing we have a right to start asking "Hey, when is this going to be addressed?" If it was a "sound engine" problem it would exist in ARMA3, Arma2, DayZ mod, and other Arma mods. It doesn't. It only exist in Standalone. So it doesn't matter if they say they're rewriting the sound engine as that may or may not have anything to do with the non-local sound bug.
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No. I understand his reasoning, I just don't agree. It's netcode related because it only happens when other players are online and doing those "activities" which are causing the sounds.. opening a soda for example is announced to everyone in your network bubble rather than only those near-by. The problem will have to be fixed eventually. I never said it should be the #1 priority, but I sense a lot of downplaying from some of the people in this thread as to the severity of the issue. It is VERY annoying, VERY immersion breaking, and it IS game-breaking when you consider that part of the game is being aware of your surroundings. In a game based on zombies you should never "tune out" the sound of zombies, nor should you "tune out" the sound of ammo splitting when you may be killed at any second by someone who just split ammo to put it into a magazine. It's a big problem. Stop downplaying it.
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I'm pretty sure the non-local sound issue is a network/netcode problem, and thus is nothing like "scoring" a film..
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The age old "Alpha" argument. Sorry, but this thread is not about an issue like "OMG THE GAME IS BUGGY FKU NOT WORTH THE MONEY." This thread is saying, "Hey, this issue has been here since Day 1 and it really should be addressed." Stop with the "alpha" argument. We all know it's alpha and as I said in my post, I think as much priority should be put on correcting audio bugs as visual bugs.. That's not to say that I expect it to be fixed yesterday, only that I think it should be a priority and I think a lot of people (especially those who come from competitive FPS's) would agree with me.
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The sounds being discussed here are NOT the ambient sounds of birds chirping, twigs snapping, or wire fences rattling. We are talking about random non-local sounds of soda cans, Zombies, combing ammo, reloads, etc. Im sure its a net code issue and yeah you're probably hearing actual sounds but you shouldn't be. Its a bug. It needs to be fixed.
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Yes, actually, it is an incredibly serious problem. In a game based on tension, suspense, horror, split second decisions, perception, and situation awareness, SOUND sets as much of the stage as GRAPHICS. Imagine playing any AAA title without the sound and imagine how different that game would be. Imagine competitive counter-strike/league of legends/starcraft matches where the players had ALL sound muted... It would be unthinkable. How would you feel about DayZ if you got constant visual artifacts? Random audio artifacts are no different, and it severely impacts the playability of the game. Sound/hearing is incredibly important and it is one of the major nagging issues that I hope gets sorted out.. Above vehicles, above persistent storage, above another town, more weapons, or more crafting recipes.. This "bug/glitch" has been present since the initial release of Standalone.. that's over 6 months. No graphic bug has been present that long.
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Awesome man! Glad to hear you enjoyed the videos.. Some of the later ones are much better than the first few as I improved on my editing a lot. Check out some of the later ones, or even some of the DayZ mod ones if you're interested. I've been playing with Kossuth and Hoff Suppressant for over a year now, and we're a pretty solid crew in DayZ Vanilla. Right now the PVP is the main focus of most people in DayZ SA because there's no vehicles and the zeds aren't nearly as scary as they were in the mod.. Plus in the mod, there's a lot of other things to worry about like infection and such.. Those types of medical conditions/debuffs really force cooperation. Not saying the mod is "better", because I'm sure all of that stuff is coming to DayZ SA in the near future; but it definitely foreshadows what SA will become eventually.