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Everything posted by Etherimp
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VAC and BattleEye ARE running and ARE tracking hackers.. There's already stuff being done about hackers, but as I mentioned in a previous post it's an on-going and never-ending battle/arms-race. VAC/BattleEye bans come around -> New "undetectable" hacks are released -> Hackers get new accounts -> VAC/BattleEye bans come around again (rinse/repeat) Where, as also mentioned above, Bohemia can permanently and instantly fix Infinite Ammo, wall glitching, and duping by simply finding the line(s) of code responsible and fixing them.
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The majority of people "hacking" right now are players using exploits and bugs to gain an advantage. And no we are not on the same playing field. Some of us refuse to glitch thru walls or get infinite ammo. Just because we CAN doesn't mean we should. Whether I am using an inf ammo clip or having one used against me both are ruining my enjoyment of the game as well as affecting others. To the point of hacking - its an arms race between detection and hackers coding new third party programs which must be purchased. This arms race will continue through alpha, beta, and into gold and beyond. Its a constant battle. Where as exploits/glitches can be remedied by the devs as soon as they figure it out and release a patch. As soon as that patch is released suddenly a bunch of shitheads are useless and forced to play the game legitly. So while I agree hacking is an issue which needs to be addressed, that will always be the case. Where as fixing a specific glitch or exploit is an much easier problem to solve and must be addressed before you can even start talking about banning hackers or fixing the code which makes it possible for them to hack in the first place. That code is usually engine specific and will be an ongoing process throughout the life of the game.
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The difference is that hackers can be banned by BattleEye/VAC, where as exploiters get away without any reprocussions. Duping/Inf mag hacking needs to be addressed, and fast. I've only seen a handful of people using downloaded hacks, but I see people with infinite ammo mags or duped gear almost every time I play lately.
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What's the current hacking status like in DayZ:SA?
Etherimp replied to RadikulRAM's topic in General Discussion
You've played only 90 hours of this game and you're one of the most vocal people on these forums... *shakes head*.. I've played ~600 hours, and over a year in the Mod, and I have plenty of video evidence of "hackers". 1. Getting shot from 800+ meters by a fully auto AKM w/ infinite ammo, through a wall, instant headshot, from NEAF ATC (before nerf) to the industrial building on top of Olsha hill 2. Getting single shot headshot through the jail (wasn't lag or desync.. And I wasn't shot from outside the jail.. My back was entirely covered by 4 other players) 3. Campers inside NWAF ATC glitching through the walls (glitch not hack..) 4. Several infinite ammo M4's (Not sure if this is a glitch or a hack) At this point, I am welcoming character wipes on stable just to clear all of the M4's from peoples inventories.. I'd really like to start seeing bans come down for infinite ammo guns, as well as the DayZ team patching up/fixing a lot of the bugs which are currently exploitable (such as going through walls). The saddest thing about these hackers is that DayZ isn't even a competitive game... There is literally NO benefit to hacking other than griefing other players. It's not like Counter-Strike where you could gain a huge advantage in league play and become a well known player due to your fake skills. -
H1Z1 looks like a joke... No interest in that junk at all.
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Yay or Nay on Victim/Killer info on screen/Players list?
Etherimp replied to Vex_Vehix's topic in General Discussion
Don't go away mad.. just go away. -
Yay or Nay on Victim/Killer info on screen/Players list?
Etherimp replied to Vex_Vehix's topic in General Discussion
Confirm your kill in the games eyes, not your own.. While you as a player may know that characters only ragdoll when killed, your CHARACTER doesn't know that until checking a pulse, which is when he/she would update their journal. -
Or you can turn your gamma/brightness down to the middle and play how it's intended to be played... It's still dark.. It just isn't monochrome. Flashlights have never really been that useful to begin with.
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Yay or Nay on Victim/Killer info on screen/Players list?
Etherimp replied to Vex_Vehix's topic in General Discussion
The only thing I'd like to see is a journal entry... and only updated after you have confirmed the kill by checking pulse. -
. We have enough campers as it is.. We don't need to breed more by making the gun-play overly complicated.
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More like... Stop moving -> Get breath to stop sway -> Calculate range -> Adjust zeroing if necessary -> aim at target according to calculated range (may be above or below center-mass -> Adjust lead on target based on targets movement if any -> hold breath -> fire -> hit or miss depending upon your skill at internally, instantly, and accurately predicting the aforementioned variables. So yes, weapon sway, recoil, and weapon dexterity are factors... but random dispersion is shit.
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Shooter mechanics should not be random. Does not reflect RL, and does not reflect good game-design or game-play.
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I agree 100%.. If you take the two sides of the argument to their extremes you see which one is logical/right. Here's the counter-argument: "DISPERSION IS CUZ WE'RE CIVILIANS NOT MILITARY TRAINED WE WILL NOT KNOW HOW TO HANDLE WEAPON CUZ WEAPONS HARD." If you crank the dispersion up to maximum (say, 1,000,000), shots fly out of the gun in a random direction and anything you hit is purely luck. If you crank the dispersion down to 0, shots fly straight out of the gun and you hit exactly what you were aiming at, which is purely skill. Less randomness = better game mechanics. Games should be skill based not luck based.
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Months? You over-estimate your audience. At this very moment, there's someone writing a post about it...somewhere..
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In a survival game with severely limited resources, WTF...
Etherimp replied to tootights (DayZ)'s topic in General Discussion
S + melee attack = upper cut (up swing or stabbing motion with piercing weapons) W + melee attack = overhand right (down slash/overhead swing with weapon) A + melee attack = Left hook (swing from left to right) D + melee attack = Right hook (swing from right to left) no modifier + melee attack = short jab (fast slash, or short poke) S W A D + Right mouse with melee weapon = block in given direction. Some weapons block better than others.. (fireaxe = good block.. Knife = bad block) Combine this with the ability to charge your attacks for more powerful swings, by holding mouse button and releasing. Provides for a versatile and skill based system that can by applied to all the melee weapons in the game for a variety of different kinds of attacks and pros/cons to carrying different weapons... For example, a Firemans axe would function like a pole-axe (that's essentially what it is).. Very heavy, slow, but devastating blows that can 1 shot people.. A knife however very fast attacks and deadly if it hits vital spots on a target. -
Another thing a lot of these guys fail to realize is that Cherno is just 1 map.... There could be other maps made, including an American based map, or a Japanese based map.. The weapons they add or don't add are really just up to the Dev team.
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Or we could just make the guns realistic and let the chips fall where they may. FPS games do not need balancing the same way MMO's and MOBA's and RTS's do. Terms like "DPS" in reference to a FPS make me cringe. Other players are not raid bosses... You don't need to maximize your damage per second. In Counter-Strike we would do scrimmages against other clans using only the Desert Eagle and the Knife... We did this because skilled FPS players can kill you instantly with a headshot no matter what weapon they use, or they kill you instantly by getting behind you/sneaking up on you. Guns should not be balanced.. they should be realistic.
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In-depth guide for GFX Settings, FOV, Mouse Sensitivity, and Controls.
Etherimp replied to Etherimp's topic in New Player Discussion
Bump -
omg.... This must be suggested to Dean. (re: flamethrower)
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I wasn't saying that those mechanics SHOULD function that way, only that that's how they DO function...
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The misconception is from people spamming the forums with "OMG THE DISPERSION IS REAL" without any consideration for the overall performance of the gun when you have attachments on it. I can score kills on people from 1m -> 300m with an M4 with relative ease.. >300 is difficult but can be done with a Bipod/ACOG, which as far as realism goes is pretty accurate. With Magpul attachments, the M4 actually has less dispersion than the Mosin.
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Dunno why the hell you would add a bunch of sucky guns that nobody is going to use... Look at the state of the Sporter.. when was the last time you used one? When was the last time you killed with one? When was the last time someone killed you with one? SKS and Mosin are used most often because the ammo is available, and doesn't require a mag, and while both guns are mediocre (at best), they are also extremely deadly in the right hands.
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The M4 is not "horribly inaccurate".. I can easily pick off players from 200+ meters with iron sights in 5 shots or less. Until they add a KOBRA sight for the AK variant weapons, the M4 is superior in versatility, ROF, and agility, but inferior in damage, range, and availability. Once Heli crashes start spawning again and they DO add a KOBRA sight for the AK's, the two weapons will be relatively equal. If you give me the option of a fully kitted M4 or a fully kitted AKM both with 300 rounds, I am taking the M4 every time.
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Btw, in case anyone is wondering, the CZ basically sucks. 1. It fires 7.62x39 in a 5 round magazine.. 1/2 of the SKS. 2. It is bolt action, so the ROF sucks. 3. Currently it does not have any attachments (Tested PSO, PU, and LRS.. none fit on it.) 4. It requires a magazine.. So basically, it's a slow firing SKS with only iron sights and half the mag. Probably the worst gun in the game right now (Aside from the broken shotgun.)
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In a survival game with severely limited resources, WTF...
Etherimp replied to tootights (DayZ)'s topic in General Discussion
Here's how I think Melee should work (minus the swords etc)