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Jordash

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About Jordash

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    On the Coast
  1. Jordash

    A way to keep vehicles between servers

    Yes' date=' that sounds awesome! I'm not familiar with the spawning mechanics of vehicles, but it seems strange to artificially limit the number per server, do you know if there is a technical reason for this or if its just arbitrary? If you read my post you might be surprised that I mention items stored in vehicles might not be able to be packed up with them, so you could still loot after someone disconnects with their car. I don't really care either way, I use vehicles for transport not so much storing items, but it's good to see people have an opinion on the matter. I actually didn't know that cars stayed in the server after you disconnect, I read somewhere rocket talking about how to 'save cars' to a server, I only assumed they disappeared with you if you managed to save them, forgive my ignorance. Though I don't think this is optimal, to me it makes sense that if you logged out you get to keep the spoils of your game, not all of us have time for long gaming sessions. I guess it is a 'care bear' solution in that manner, but I would argue it makes the game more accessible rather than simple. (Before people get upset by the word accessible, I mean usable by those who do not play the game for large stretches of time, not dumbing down) I really didn't expect people to defend the existing vehicle system so vehemently :P
  2. Jordash

    A way to keep vehicles between servers

    I don't usually use the same server day after day, sometimes a server just won't let me in, or is particularly laggy one day or I want to join a friend already playing, I figured there were people out there who also don't stick to the same servers but would like to keep vehicles they find. It's not supposed to be realistic, I know that's the cardinal sin for a Day Z suggestion, but as I said, it's not a permanent solution, it's a means to an ends, to stop a bug eating your car, which might I add, is not realistic. Also players would only ever do this right before disconnecting, again something that you don't do in real life. Sure they can pack it up at other times, but with the reduced walking speed, the inability to shoot or some other deterrence, there would be no point, so no one would do it. There are countless pointless things which you can do in the game, but they don't break the realism because they don't affect the game play.
  3. The current system only saves a vehicle to the server you find it on, and as I understand it's a bit unstable. There is probably a way to get vehicles working between servers which will be implemented in the future, but until then I have a suggestion which should be relatively easy to implement as a stand in until vehicles are fixed properly. Suggestion: Make vehicles able to be packed up, like the tent is currently, but make them only take up one inventory slot and force the player walk quite slowly while holding it. The intent would be to pick up you vehicle when you disconnect to keep it safe in your inventory, not for walking around with. I was thinking make the player completely stationary while holding it, but they would have to be able to move around a little bit, just in case they need to move to a larger area to set it down again. The only down sides I can see are not being able to keep the items you store in the vehicle (the tent can't do this when you pack it up, but I suppose it was on purpose and might not be difficult to change). Or someone could pack up your car and flee the server, putting a long delay before the packing happens could probably fix this though I know it's a bit hacky it's not meant as a permanent solution, until rocket gets vehicles bug free it would make finding and fixing them a lasting reward, nothing is worse spending hours fixing up only to lose it to a bug. EDIT: It may be 'unrealistic' but it wouldn't effect game play at all, only disconnecting, which is already an unrealistic practice.
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