This is an important point. This game is not a death match game. If people want to play this game that are are coming from console shooters they are going to have to adapt to the way this game was designed. Not the other way around. It only proves that there are more people that have played the game longer and know how to survive that extra few minutes. This is beside the point anyway. You can't use life expectancy of a growing game to show that devolving into permanent pvp isn't a problem. Nice side step though :) The extra 3 minutes shows that people are learning how to survive better' date=' yes. That's exactly my point. It's increasing. The bandit skin removal didn't really do anything to the life expectancy. If DayZ suddenly became a deathmatch, like some people are claiming, it would be decreasing rapidly regardless of minor increase in average player skill. [/quote'] Nah you've missed my point. It's got nothing to do with life expectancy, it's the type of game it has become since this change. You've also missed the point that life expectancy for beginners has increased as they know how to handle zombies better. Don't forget they have as much, if not more effect over life expectancy than bandits. There are almost 0 players now that are interested in team play, including myself, which is a huge disappointment to have to change play style like that. There needs to be a balance so people can have the best of what this was originally about, both teamplay and pvp. Sorry you are flat out wrong. I see lots of team play happening regardless. quit whining about it and find people to play with using team speak or find another server to play on that have more friendly people playing.