thygrrr
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Everything posted by thygrrr
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New prone is AWESOME! (current 1.7.1.1, = one eye bar in prone) Dont revert it please. Sneaking is actually a challenge now. Loving it.
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New server - DayZ LU12 *Team Reapers*
thygrrr replied to Aruvyel (DayZ)'s topic in Mod Servers & Private Hives
Extremely poor FPS, can't play there. -
DayZ Mod is hitting Television News!
thygrrr replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
"Contact your local news and make this international!" Wut? Also, Fox? Gooby, pls. -
Filmic Lighting - Server List And Discussion (Your Input Is Valuable)
thygrrr replied to howichrgelazer's topic in DayZ Mod General Discussion
Playing on a FILMIC server right now, it's quite bright but at least the night is playable. However, I dont know what time it is - server says GMT+1, which is 22:00, but it feels like a rainy afternoon. EDIT: That server was borked, playing an UTC+2 one now and it's pitch black. Completely unplayable without a light source. (not unrealistic, but still sucky). Gamma 1 brightness 0.9 -
I just committed suicide for a box of matches and a flashlight
thygrrr replied to Kashus's topic in DayZ Mod General Discussion
They were super rare. Then their spawnrate got switched with compasses for a week. That appears to have been fixed as of last night. They were always super rare, in 20-some lifetimes, I only found them twice (and once on a survivor) -
Is it worth the £25 for Arma II CO just for Dayz...
thygrrr replied to Stokes-Mellor's topic in DayZ Mod General Discussion
I don't recommend it. It's still the best zombie game mod out there. It's nowhere near polished. Nowhere near finished. Nowhere near stable even. It's still pretty awesome if you like pain. -
Actually, 3 hours day, 2 hours dusk/dawn, 1 hour night. That'd be awesome in terms of playability. But it might break the immersion because I actually love the way evenings now take very long and the lighting unfolds its own tale. It's just that the nights themselves are a bit too unplayably dark for most of us to enjoy. (as in, it's so dark, it's a guaranteed death sentence because you will fall or die to some punk with nvg) PS: This belongs in the suggestions forum.
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It's a rare spawn position (as in, the only inland spawn).
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please fix food and drink spawns
thygrrr replied to knucklesMad@1.7.1's topic in DayZ Mod General Discussion
I really hope these can be fixed with a database side (loot should definitely be db side) or server side fix. -
i had it once with 1.6.0 Steam version.
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You can already wire off areas.
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But the game already has beards. You need to manually change your face skin, but you can (in the profile options).
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Yes, zombies need a random spawn chance, meaning that not all buildings have zombies inside or outside, and not all of them are occupied.
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It's Impossible to See at Night! - Other threads will be locked/deleted!
thygrrr replied to daish's topic in DayZ Mod General Discussion
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I think everyone on the DayZ team is overloaded and stressed out from the bugs I've seen, and I would really love to glance over the code base and report or even fix bugs, but it seems the team is so hush-hush about everything, a volunteer coding veteran wouldn't know where to apply to begin with. (hint, I am one, I'd contribute for free, I don't want any rights or credit)
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As a new player, This mod is so difficult its un-playable.
thygrrr replied to HamHamm's topic in New Player Discussion
I died a dozen time before finding my first gun. That was in 1.6.0 -
How often are your camps raided?
thygrrr replied to corruptshadow's topic in DayZ Mod General Discussion
My camps are always raided. I only had one, though. -
Food and drinks impossible to find since 1.7.1.1
thygrrr replied to Jorden's topic in DayZ Mod General Discussion
I'm pretty sure rocket modified a loot table and added a semicolon or apostrophe in the wrong spot. -
The male female text should be changed. I still think there is a bug that makes it still be permanent though, rendering the dialog ineffective. Rocket, as awesome as you are, please go the extra mile, or rather yard, and test the features you change at least once before rolling them out. I know it sucks but every developer needs to realize that rudimentary testing is not optional if you want any degree of sustained productivity.
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Actually I'd prefer it to stay, but only give the heartbeat when your own humanity isn't terribly low, either; i.e. Not when facing another bandit.
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It's Impossible to See at Night! - Other threads will be locked/deleted!
thygrrr replied to daish's topic in DayZ Mod General Discussion
I think that video is proof that the new tone mapping does not work as intended on many systems, the sky is way too bright for the environment to be this dark. Not really playable IMHO, though the flashlight makes it at least theoretically possible to play (flares were instadeath before), and nighttime game play differs from daytime play, you can forget fighting with any weapon that doesn't have a flashlight. Obviously it is realistic to have dark nights, but not playable. Protip: raise video driver gamma, looks better than arma 2 gamma anyway -
If I cannot see in the Dark how come the zombies can?
thygrrr replied to punisher_1's topic in DayZ Mod General Discussion
I think it already is that way. -
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Sorry you volunteered to test this alpha version, please all upgrade to the version that's currently being tested 1.7.1+