thygrrr
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Stop modeling DayZ after 28Days Later
thygrrr replied to Rough89's topic in DayZ Mod General Discussion
I have never been sick in the game, ever. Zombies are only dangerous because they are so glitchy (and that worthless piece of shit ArmA 2 engine, too, with all its brokenness and limitations [lol, throwing?! lol, ladders?! lol, swimming & gear?! lol, ammo drop on item pickup?!])... ok, I'm ramblin. ...meaning you can't reliably fight the Zombies. So when a zombie warps by you at lightspeed only to materialize in your blind spot, dealing damage from 15 meters away glitching through stances so fast you can't even aim for its CHEST, let alone HEAD, while his friends are clawing at you from underneath the concrete floor, it's pretty impossible to stop them, and you need to readjust to stand a chance. Even so, I can get rid of zombies, and I can live. And the game stays somewhat immersive. You need to man up. And Bohemia needs to fix their shit in ArmA 3. -
It is CONSIDERABLY harder to fit into buildings now, has the bounding volume of the player been changed?
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:heart: Bikes. :heart:
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Weapons Bin Configuration Error
thygrrr replied to choineiret's topic in Mod Servers & Private Hives
Yes I get that a lot. The error message. It can be ignored. In this game, you spawn without equipment (only a bandage and a flashlight AFAIK) -
Извините, это шутка! :-)
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Just click on it, a marker should appear. However, it's considered an exploit if you do it while in global or side chat (not sure about group), because there is even more magick involved and it appears on everybody's map.
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Broken bones, especially through engine bugs, stupid missteps, or when a zombie hits you good, can be quite crippling. My suggestion: Add splints, and here's how they could work. Splints should work like a Player action (much like Blood Transfusions), meaning you need someone ELSE to splint you. Splinting uses up 1 unit of Wood. Added difficulty: Player is in pain (the painkiller-requiring kind) after the splinting process. Tadaa... mitigated the bone breaking problem and introduced a new teamplay mechanic, plus a good sink for painkillers. :-) In addition to splinting, you can still use the morphine on yourself if you have any, of course. At a later stage, it might be an idea to make morphine work temporarily only (i.e. sooner or later you will have to find someone to properly splint your leg).
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Yeah, don't constantly update the zombie "target", make it go (mostly) deaf when it's headed somewhere, just not blind.
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Suggestion for the Zombie Aural Investigation Issue: Add an additional Zombie behavior state: "slow approach". Make the zombie move towards you slowly if it doesn't have LOS (so it doesn't need an updated investigation position everytime you say "Polo", but instead keeps you as its target but is in said "slow approach" state as opposed to the "all out sprint" state). In the slow approach state, let it regularly check for visual contact same as while loitering. Whatever crosses its path there will become the new target, now with "all out sprint" mode.
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This is a real bugbear for me. This and crawling down steps killing you makes things feel pretty unfair sometimes. Yes, the standing up can be very lethal. I remember being able to crawl into a barn; now I can't - for most bawns at least. I also have significant problems walking into standard residential houses (the ones with the yellow/green wallpaper and the dark wooden entrance). It's as if the whole thing has become extremely narrow. I get stuck in the doorway 4 out of 5 times.
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This server is running an incorrect version of server side appliction.
thygrrr replied to SiennaWroten's topic in DayZ Mod Troubleshooting
200+ people trying to play on outdated or misconfiguted servers or with outdated mod versions. 0.1% of all players, seems plausible. Nothing to see here. PM me if you want me to look at your install using www.teamviewer.com. ... I am pretty sure this is not a DayZ issue. -
Frequently hotfixes making the game unplayable.
thygrrr replied to FFrank's topic in DayZ Mod General Discussion
FFrank, please, for the love of god, STFU. Fixes, patches, new versions are exactlx what the mod needs. -
Also, on average, 4 bandits.
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1.7.1.5 Zombie are differents [FEEDBACK]
thygrrr replied to kevenc's topic in DayZ Mod General Discussion