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Everything posted by Jvalor
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Oh nein you didn't... Seriously though, I don't see a campaign working for this game. And besides, that would be WAY down the line. I can't even think that far ahead...
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Zombies are too hard (defending my opinion)
Jvalor replied to JosephHabib's topic in General Discussion
Seriously guys, it's not hard at all to fight zombies in this game. Strafe left or right while facing the zombie and don't stop moving/punching. You won't get hit. Don't strafe left and then right, just pick left or right and continue to move in that direction. If you start trying to dodge and weave back and forth like a boxer and you will get hit. Left or right..that simple. If you do that the ONLY way you will ever die while fighting a zombie is if another player pops around the corner while you are fighting the zombie and kills you while you are occupied. Try it out, go run through Cherno or any city and try and get like 3 zombies on you at one time and use the strafe technique and see how easy it is to kill 3 zombies at a time, without getting hit. -
Yeah, I definitely did enjoy State of Decay for quite awhile. It has the whole open-world exploration thing too and has a story, albeit lacking a bit. But yeah, great game, wasn't talking bad about the game just pointing out to that guy that there are other games where he can stash his loot. DayZ just isn't that game.
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Yeah, that is the worst. Like when I am trying to go all axe-murderer on a couple zombies and before I can kill them both I see another player run around the corner. Just can't swap weapons fast enough... Or, the always favorite - get into a gunfight and try to reload your magazine and for some God awful reason you drop your weapon and take the magazine into your hands.
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There is a zombie survival game on PC and Xbox called State of Decay. It's got the perma-death thing going for it too, but you can stash all your precious loot at these handy dandy storage containers. Sounds like your cup of tea. DayZ seems too rough for ya'.
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Is it just me or have more people came across pieces of paper lying around or on bodies that actually have been written on by other players? And I don't mean the "funny har-har" notes that say shit like, "I farted...", but actually like RP shit. Just today I was passing by Dubrovka(sp?) and decided to search the area just for shits and giggles, even though I didn't really need anything. I found a dead body in the road. I searched his pack just to see what he had on him, but it looked like he had been killed pretty recently and whoever killed him took pretty much everything except his clothes and his backpack. He did however, have a piece of paper on him so I read the note just thinking it was blank, but no. This guy was obviously RPing or something because he wrote like a whole journal entry on it. Now I am not into the whole RP scene, but I will be damned if I didn't start reading this note and was actually getting into it. But it was so long that most of it was cut out and I guess there is no way to scroll down to read more when looking at a note? So I couldn't read the rest, but I could tell there was more to it. Anyway, I posted this in the Suggestions board because I am sure it has been discussed before, but I think it would be pretty cool to be able to have your own personal journal or find a notebook or something and you could choose to write in it or not. I mean, I would never sit there and type out something like that, but it was pretty cool to find that in-game. So has anyone else came across a legit note written by an RP player?
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I really don't know how you are struggling unless you are stopping at some point. As long as you strafe in circles around them and don't stop moving, it's very hard for them to hit you because when they go to attack, they attack where you just were so if you are constantly strafing in circles around them, they will miss pretty much every time. The only way they hit you is if you are not moving or if you are in front of them. As far as outrunning them...I don't know, I usually just kill them but I find running zig-zag works pretty decent. Sometimes they will stop sprinting and start shambling and you can create some distance.
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No, that would be an Arc Cannon. Try again.
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THAT WAS YOU!? Just joking. Good job. I now appoint you Sheriff of Dolina. You best go get you a pristine cowboy hat now.
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This is what you do. Once you aggro a zombie, pull out your melee weapon, wait for it to get within range and then strafe left or right around it in circles without stopping and aim a little over their head and hack away. I guarantee if you do this exactly how I explained you will not get hit by a zombie again unless you get stuck on an object or have a lag spike. Try it out. I ran through Cherno for awhile and killed about 15 zombies and didn't get hit once or fire one round. And I even took on 3 at a time a couple times.
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I'd shake your hand, but...I have yet to find any toilet paper in Chernarus...
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All I have to say is, I read the first page of this thread and facepalmed a few times. Some people really have no clue what a bolt action rifle is...
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That's really on the top of your "DayZ Wishlist"? Haha.
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I'm pretty sure it's because most of the spawn points are on the eastern portion of the map at the moment. Not 100% sure, but most of my spawns have been on or near the east coast. That's why when I want to gear up without dealing with the bandits in Berezino or Svetlojarsk, I just make the trip to Balota, Cherno or NWAF. I've only came across like 4 people total in those areas in the last 3 days playing. And that is on servers with minimum 20 people on at any given time. Western Chernarus is quite nice this time of year...
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That happened to me twice last night. It was right after I ate some canned spaghetti. I just relog. But yeah, it is annoying.
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That's my kind of group right there.
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If drinking tea or coffee will make zombies stop running through walls then I am all for it...
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I am fairly positive that the bipods, once deployed increase your accuracy if you are in the prone. If you are crouched or standing, it does nothing. If I am wrong then someone can kneecap me in-game.
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There is nothing wrong with PvP in this game. There just needs to be more features added that will encourage teamwork. As it stands right now there is probably 50 bandits to every 1 hero/survivor. Not very balanced, is it? That is where player's frustration comes from. There NEEDS to be bandits. Just like there NEEDS to be heroes/survivors. But as the game stands right now, you can benefit more from being a bandit than you can a hero. I'm not trying to say there is more skill involved in being a hero...wait. Yes, I am. It definitely is more risky playing the hero role as it is the bandit role. And you can call me a liar all you want. The facts speak for themselves. Think about it, who has a better chance at staying alive and not getting gunned down? A bandit who - kills everyone they see immediately regardless if they pose an actual threat or not (usually before the other guy can even defend himself or run) or a hero who - attempts to make contact with other survivors, armed or not and puts themselves in more vulnerable positions. Bandit lovers can spin it any way they want, but I personally will always respect a "hero" player that can strive in that kind of playstyle more than a trigger happy bandit. With that said, there are shitty heroes and some legit badass bandits. It all depends on the player.
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If this was a game where there were hordes of zombies coming at you, like 50+, then IEDs would be useful. But they would only be used to kill players in this game.
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I'd love to take some of these KOSer sissy-boys to the gallows...
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Can't believe I never thought about the camelbak idea. Why does this game not have camelbaks? Hell, I was issued two canteens and a camelbak, and other than boot camp, I never touched my canteens for the 5 years I was in because my camelbak was so much more practical. Mind=blown.
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If you run out of a cabin in your underwear, with a shotgun and yell, "Git out of here, git!" or "We got anoth'r one, Cleetus!" you get a x100 damage increase buff on your next shot that lasts for 15 minutes.
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Nice idea and concept. Well thought out. I would rather just have one single type of zombie/infected, like the ones we have now, but more of them. Some people already have a hard time fighting one zombie as it is right now, but imagine if they added more zombies in-game and improved the hit detection. But that is just my opinion. Fact is, if they want to balance the whole bandit/hero/survivor thing they have going and to lower the KOS rates and improve player interaction, they need to make zombies more of a threat. If a bandit is in a major city and "spray and prays" with his M4 like most bandits do, he should attract a horde of zombies on his location. That way, the pansey either gets ran out of the city by zombies, wastes more of his ammo killing the zombies, or gets trapped on a roof/in a building and everyone can tell where he is because there are like 10 zombies standing around a certain building waiting for him to come down. What I am basically getting at is that zombies need to be more of a threat. Not just to bambis, but everyone. And before any of you wise-asses hop in here and try to feed me your whole "the engine can't handle all the zombies or the engine don't support that, noob" spill, save yourself the time. Nothing wrong with being ambitious and dreaming. So go "impress" someone else with your unlimited knowledge.
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I've only had two player encounters while carrying a shotgun so far. The first one I was in a corner pub, top floor and was running down the hallway with the windows to my right and I stopped and saw a guy crouch-walking against a fence across the street. I pulled out my shotgun and took aim and fired one shot. He dropped unconcious and I watched him bleed out and die. The second I had just found a shotgun and then a handsaw in the next house so I sawed off the shotgun and turned it into a sawed-off. Then I ran up into the building that has stairs as soon as you enter. I was upstairs looting and heard someone coming up the stairs so I turned around and he was already staring at me. He also has a shotgun, not sawed-off. He was already aiming in on me as I was pulling out my sawed-off and he shot me twice and then he took off running when he saw I had a shotgun as well. He was running down the stairs and I shot him twice in the back. Not point blank, but he was at the bottom of the steps and I was nearly on the halfway point of the steps. After that engagement, I ran back inside the room up top to reload, but apparently when he shot me my ammo was ruined so I couldn't reload. So I closed the door and pulled out my axe. I heard him reloading as well. We were both bleeding, but no fractures. He came back up the steps and I charged around the corner just in time to hit him once with my axe and he dropped. I heard his shotgun fire right as I hit him, but I didn't get hit. Sooo...yeah, it was kind of bad.