RedFaction
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17 NeutralAbout RedFaction
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Helicopter Hunter
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DayZRP.com - the largest DayZ role playing community! [online since 2012, 19000+ whitelisted members, over 1.8 million posts on our forums]
RedFaction replied to ElRolle's topic in Servers
Donated money to the server, played alot. Never had any negative opinions of me. Logged into the server one day with Cheat engine up (For Shogun 2 SP) that I had forgot about. Right away BE ban, try to explain the situation but the ban is upheld due to the fact that they just have a zero tolerance policy. Kinda wish I could have got the money back, or some other kind of a chance but none of that was ever heard. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I was the one who put it all together as well as doing most of the leg work, and for that I was given a blurb at the end. I allowed my project to get taken out of my hands and distorted, so now Ill be bringing it back in a new light with a much stronger foundation and mission plan. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Coalition died a few months after its creation due to the drop in Dayz players, I plan to bring it back for Dayz Standalone but this time around I won't allow it to be shanghaied by some people who decided to take the credit for my idea. -
Designer, shut your hole... Kirill you haven't been banned, your game is just having some issues verifying the BI signatures in your Arma Files, best thing to do, is launch up Arma 2 then Operation Arrowhead, Verify both games, and launch them both up separate again before running Dayz.
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Canadian here looking for a squad
RedFaction replied to BigDiesel's topic in DayZ Mod General Discussion
Im a Candian myself, Im a Sgt. At CQF a very nice little squad :D -
A Threat To Banditry Itself, And A Solution.
RedFaction replied to Caesar (DayZ)'s topic in DayZ Mod General Discussion
You make it sounds like Chern, isn't a woody wonderland...where tree's and hills block line of sight, and snipers are easily out maneuvered... Ive never actually seen a sniper take down an entire squad...maybe 1-2 guys before he is rooted out or Alt+F4's. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I can't see why not :V -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
If you say so...but a Sociopath like myself can put together some preddy amazing lego towers... the trick is to glue the bricks together, makes it alot sturdier. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
I can't imagine our patrols being predictable, there will be no schedule with them, sure maybe the general area's, but thats like saying survivors are predictable because they go to the same general areas. Im sure loot will very, depending on who you try to ambush. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
You make it sound like we arn't expecting anything like that... and won't have guns or something? -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
When i Say Blacklist, im referring to a list of known bandits. People on those lists are acceptable to treat as hostile. We won't ban anyone off our servers unless the proper reason is given. (Hacking/Scripting) -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Yea, we will be active on certain servers, this will be determined hopefully after the first meeting. We will make sure the public knows. -
Dayz Survivors.... Surviving Together Recruiting
RedFaction replied to rapid86's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/73671-the-coalition-changing-the-culture-of-dayz/ Might want to take a look at that. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
We are still looking to bring on any survivor groups that are interested in joining. -
The Coalition - Changing the Culture of DayZ
RedFaction replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
1. We plan to secure as much as Chernaraus as we can, having patrols, aswell as responding to Bandit activity. 2. Yes if it required, medic's may have bodyguards. 3. Fixed bases will be set up, along with active patrols. 4. Too keep the peace we will do a number of things, A black list of known bandit groups and bandits. Reports from players on our servers by keeping certain Teamspeaks public in which you can give out any information. We will keep using the Ask questions first policy when responding, only firing if fired apon, or if they are known bandits. 5. Recruitment of Coalition members is going through their respective groups, So i would say no at this time, unless the Coalition starts to recruit a standing force from players or member groups. At CQF we already have ranks in place for our patrol leaders, NCO's/Officers etc, and they will be stepping up to help.