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Everything posted by Intactus
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An insight - What is the 'IT' that made DayZ, DayZ and where do we go from here.
Intactus replied to Intactus's topic in General Discussion
As a sidenote: It might be that i view many things very differently than big part of our playerbase. I have worked on few mods for Stalker/Skyrim/Dragon Age and been part of few lesser commercial games so i believe to have some sort of understanding of how things are put together and how it all works. (Mind you i do zero coding, just tex/modelling/general graphic and gameplay design.) I also hold an army officer rank, and with it i've had my share of all that drilling and things they teach there. It affects largely how i play, feel and think about DayZ and it's sibling, Arma. I have zero interest in other military/fps games out there since what they provide is so far from the actual things that happen in reality. I view DayZ and it's interactions way more like a game of chess than a shooting/action game. :D (And i do enjoy a good game of chess...) -
Thanks for the info. =)
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What's the current hacking status like in DayZ:SA?
Intactus replied to RadikulRAM's topic in General Discussion
First of all it's really nice to see not only dayz, but even battleye staff here on forums. Thank you for your input. As for the clients not able to spawn things ingame, i'm quite sure there is a way. I met some "friendly germans", (as they introduced themselves) on stable branch earlier this week and here's a list of things they could pull off: - Teleport to my location behind me (two players), ready to move/fire instantly after. (Thou still playing back the reloading sound as in normal spawning) - Check my playername since they addressed me with it. - Check my inventory, since they well knew that i had no bullets in my gun when questioned. - Generate given quantities of wanted item, 40round CMAG's in this case. - Generate weapons with attachments they wanted (or was defined somehow) (m4, kitted out and Painted Mosin, kitted out) And in both cases, i dont think it was traditional "duplicating" since the hacker, in both occasions first gave away the item, and then proceeded to generate another copy. I had no Fraps etc. running since i just joined regular to further tweak my SweetFX preset and they dont work together on DayZ, also alt tabbing crashes the game while runing SweetFX so no dice in that regard. =/ Here's a bit more detailed explanation of events including all the details i can remember: I spawned fresh in Svetlo and headed for the airfield for some postcard screenshots. =) When reaching top of the hill i heard that reloading sound right behind me, as if a player was logging in. Two guys popped in from thin air while the reloading sound played. Both pointing guns at me, ready to fire. I put my hands up and tried my best not to end up killed since i was very intrigued as this was my first time seeing clear hacks in person. They immediately knew my playername as they addressed me with it before anything else was said. I asked them about the teleport but they insisted they followed me, but without even knowing where i was coming from. It was clear what i saw so i didn't pursue the subject further. They knew that i had no bullets for my gun as that was stated as the reason why i was no threat and they confronted me instead of just shooting me. They asked if i need anything since i was nice and just spawned. So i asked for can opener. They procured it. Then they asked what gun would i like. I pointed other dudes kitted m4 and he was like sure, here, and gave it. He stated he could "make ammo", crouched (in inventory i assume) and proceeded to do so. I asked for him to repeat and he said "make" again. There was something like 15 same kind full mags on the ground seconds later. Then he procured himself another exactly same m4 as he had given me and took some ammo. He had mosin as well now. Then i asked if i could get one aswell and he did the same with that. Gave his mosin to me, all kitted out and then procured an exact replica for himself aswell. At that point there was some shots fired in the airfield so they said they had to go. They ran in the first bush and disappeared again. I hope someone comes along with a video / better details of said hacks. =) edit: 3am grammar. =) Oh, and i still have those said items in my inventory since i don't play regular, in case it's of any use to anyone (staff etc.). Playername: "Intactus" in stable branch, Regular hive -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
Intactus replied to SmashT's topic in General Discussion
Not exactly sure why, but Pilgrim definitely deserves my beans with that post. -
Only thing worse than the people reducing this game to simple deathmatch void of skill or any concern of one's life, are the people like op who actively encourage this kind of behaviour. Electro Deathmatch? There's gonna be deathmatch somewhere for sure. Who gives a shit? I don't need anything from Electro and if i do, i'll know what's out there: A challenge. Let'em have their deathmatch. If it bother's you, imagine it as a post apocalyptic gangwar or some shit. You don't just go strolling to an active warzone do you? There will be bigger servers in due time. I actively play on an always full 110 player wasteland server and believe me, that's enough targets across Chernarus even when half the players are hell bent on dying at the Bluefor base all the time. Unarmed bambies rushing you with fists? People are like that when desperate. People jump from burning buildings when they are desperate. Imagine it like that. It's like you driving an ice cream truck across fucking Ethiopia. People killing you while you offer them gear? Well what the hell did you expect exactly? A blowjob? Don your suit and take the next paycheck in cash; Go offer to give twenties to people in African ghettos and see where that takes you? I bet you disappear faster than the car you parked right outside. I'm not a dick by any measure. I like to make friends and help people who NEED help and i've NEVER gotten killed that way. Not even once. Do not present yourself as an easy victim. Do not give them chance to make you a victim for god's sake. That's like dangling a bacon in front of dogs nose and whining when it snaps your fingers.
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If you could change one thing about SA right now....
Intactus replied to DMack's topic in General Discussion
Add Cyberdemon. -
All flanking in the wilderness should be as wide as possible. For the random encounter i tend to follow the textbook pattern: If you encounter an enemy and are noticed, face the enemy and engage it hard. Force them to dig in and consider their options. Then backtrack the way you came atleast few hundred meters and be quick about it. Break immediate contact and stay well out of line of sight while flanking. Speed is essential. For flanking, you'd better have a partner to keep contact to the enemy and bind them in place while you flank. Then move straight in to regain contact and engage. If it fails, then you bind and friend flanks. It forces the enemy off your friend, to rotate their setting and buys your friend more time to flank. Always move in and out in straight pattern and long enough distance so enemy cant see you leaving/flanking. =)
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I'll face my enemy in the woods over the urban environment any day of the week. I'm quite fond of the forests of Chernarus and altough the terrain could be a lot more detailed, it still has come a good way from Arma2/DayZ. \o/ So, a few things i try to keep in mind when traveling/engaging in the woods: Before the contact 1. Play on a hardcore server. Seriously. 3rd person view voids any suppressing alltogether with 80% of small squad tactics effective in the game so to me, it takes away about 80% of the fun. 2. Plan your route, wherever you go. Take your time with the map and consider the elevation, probable routes people travel etc. and take that 10 seconds to form a plan for your next mile or two. A short term "what IF" -scenario for the area you are in. I know i have my preferred and tested routes from place to place and i seldom travel outside those. (Unless for new routes ofc) 4. Use the terrain. When alone, travel next to ridge, along a ditch etc. Anything that gives cover from some direction is less terrain to keep an eye on. Always have a tree directly behind you since it's hardest direction to keep an eye on. 5. Slow down. You must be aware of your surroundings, so you must slow down. You only have one pair of eyes, unless you got friends. If so, assign loose roles for the pointman and rear, rest keeping eyes on flanks. It becomes automated after a few evenings with those frieds. 6. Stop often and scan the surroundings. It's the movement that gives you away 90% of the time. That other dude blitzing through those woods will not see you if you stand there still. He can literally pass right by you without noticing. He's got his attention spread too thin trying to keep an eye on everything while running full tilt. When in contact. 1. Take initiative. Whatever you do, make sure you do it before the enemy. Force the enemy to react to what YOU are doing, not vice versa. That makes YOU control the flow and pace of events, not the enemy. 2. Suppress and move. Use lot of fire. How many times did you die with all those 200 rounds while shooting your gun twice? This is why you have all that ammo so USE IT to live. Rain the enemy with gunfire while steadily moving from cover to cover. He does not see you. If he sees you, you can kill him, that's why we play on hardcore. 3. Gain favorable position using methods above. Then keep moving and putting fire on target. Don't give enemy any time to regroup/form tactics. That's why we have them planned beforehand. 4. Make use of what you have. If you can get to position where you can deny areas to the enemy, use it. It's one less option for them. If you can see a way out of contact, take it, then engage the enemy on YOUR terms in the place of YOUR choosing. Reload always when you have time. Don't let the enemy catch you firing your last bullet. 5. Stay cool. The rush from intense firefight in Dayz is tenfold better than any other game i've played but don't lose your head. Most likely the the other dude is as much as confused so take advantage. Have you noticed how paramedics do everything so calmly and thoughtfully even while treating a critically wounded patient? Try to stay that way even in a firefight. Calm and level headed. Eventually it'll come with experience if nothing else. Most of all: Find out what works for you. Experiment! You got plenty of time and toons before the release so become that ghost of green mountain, or woodlands ninja. Everything's a lesson! Take care and i hope to see less nice people dying unnecessary deaths out there! (And give your enemy a proper challenge instead.) B) TLDR; Nevermind, this post wasn't for you anyway. :P
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Here's another topic and my Realistic-ish SweetFX preset file for anyone interested. Use/modify to your hearts content. http://forums.dayzgame.com/index.php?/topic/161380-realistic-sweetfx-lighting-preset-for-standalone/
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Realistic (SweetFX) lighting preset for Standalone.
Intactus replied to Intactus's topic in General Discussion
Holy shit! 0_o" How on earth can ANYONE get a flame war going over some random SweetFx? :D If you don't like it, don't use it. Simple as that. Or even better: Make a better one and post it here for people to enjoy. :thumbsup: I'm happy that some of you are happy with it and yes, this preset is basically "just colour correction and darker corners" to put it simply. (A somewhat more detailed description in the original post) Nothing overboard in this one but it does add a nice touch. Thou SweetFX can be WAY more than just subtle contrast tweaks or "digitar vibrance" etc. It's powerful for an overlay, thou it's really hard to find very well made presets for some reason... :( For anyone Graphically inclined person: Dig in and try it out. It's nice. PS. I actually didn't even test the settings on a night server so it just might look like an utter shit for all i know but it sure as shit doesn't make the nights any brighter. =D -
The engine (Arma2) has pretty sophisticated way of handling sounds as it is, and it even takes terrain into account, for example mosin shot fired from the top of the hill carries a lot futher than mosin shot fired on the base of the hill etc. However as i see the sound being a MAJOR part of enjoyable gameplay i'd LOVE them to set the bar somewhere near the JSRS for Arma2. (Pretty much complete audio mechanics/sounds overahul for Arma2) check some youtube vids to be amazed. Imho it's the very best sound implementation in any video game i've ever seen to date. (Very different gun sounds from front/behind of the barrell, or in first person aiming down your weapon when you clearly hear the mechanical parts in your weapon beside the muzzle report, actually different sound samples being played from various distances/environments etc.) THAT should be something to go for. If you own a copy or arma2, check out the mod and see just how big of an impact it makes. It really makes the game sound like a news report from an actual warzone instead of a video game. Love it.
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What is this now? Sitting down and shooting people passing by? Yeah, it is easy. If you call it being a bandit then being a bandit is easy, simple as that. You can certainly do that if you find it entertaining. Approaching people? Helping people? It's not that easy and might get you killed... Unless you find a way control the situation yourself. You can certainly do that if you find it entertaining. Taking a trek to see ever so beautiful Bobeda dam and enjoy a can of beans watching sunset? Hell, why not. You can certainly do that if you find it entertaining. The point is: We do not need any "humanity" or other gimmicky measuring sticks for our gameplay or help us define the way we want to play. No sir. What we need is to find ways to enjoy ourselves in this one of a kind world rocket is building for us. I can make killing a player hard as fuck or a piece of cake just by how i decide to go about it. It is YOU who has the responsibility to set up those guidelines to yourself. you only play by YOUR standards. For me those standards are pretty high, for someone else thay're even higher and that's the beauty of it. From this game you get exactly what you invest into playing it. If you do tedious boring shit day in day out the games gonna be really tedious and boring then. Use your head!
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To me, players behaving like OP just come across as those kids bullied at school. I guess it's better that they can vent their frustration in the game instead of kicking puppies and shit but c'mon! Man up! Who on earth can feel good about killing an unarmed, unaware trusting dude even if it's just a game? I really don't get it. Where's your pride for god's sake? I say: If the dude had a gun, i would've stated giving him 15 seconds before i killed him so he's got chance to say a prayer, run for his life or put up a fight, whatever but give them a fighting chance and you'll feel even better for killing them afterwards. Challenge yourself! And it's no carebearing either. If it's ready fight, it's a target. If not, it's something else to me.
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Beans for you Mojo. DayZ for me is about playing against myself, challenging myself in whatever possible ways i come up with. Ofcourse it's about meeting the weirdest people and hunting shitheads as well but mostly about challenging myself. :D When i want to see those figures in the treeline far far away... I just move slowly. B)
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Many times during my two years of Dayz i've been wondering what exatly is the thing that gets me hooked so badly since i've NEVER liked shooting games in general. I've never in my life played one round of CS etc. The one and only shooter i waded through was the first STALKER when a good ballistics/damage mod came about. I ate that shit up but that's about it. What is it that ultimately makes this the BEST action game i've ever played? Number one: This Cumbersome character/mouse/everything handling in the game. (Go ahead, laugh away but it's true.) Couple days back i bumped into my former army instructor at a bar. We had a beer and a little chat. To my suprise he turned out to be a long time Arma player and playing DayZ aswell. It was scotch from that point on. Shit, he even told me some mechanized units are nowadays using VBS2 as a training tool with the same environments we drilled irl. The army nowadays... =D We discussed many aspects of the game until i said something along the lines that "The controls are still as shitty as ever thou" in which he replied with bewildered and utterly annoyed expression. You see, i'm sure there isn't a one action game dev who hasn't played Half-Life, battlefield of crysis. It is not by accident or incompetence that we have such a sluggish char behaviour. It's fully intended and the reason is to make combat dependent of, not one's skill in playing fast paced video games, but the players actual competence in desicion making, tactical choices and keeping his head straight in tense situations. Let me explain: The pace in which things happen ingame (Arma->DayZ->SA) are more or less averages of standard soldiers performing these fuctions, which allows our brain to process and react to these things at a pace close to real life. People with these skills irl are able to effectively bring them ingame, assess the situations at a pace they've been trained to and deploy action accordingly. No other GAME does that. That's the reason why a group of trained military personnel play arma game much more effectively than a group of Elite CS players. Have you ever seen armed police officers apprehending a dangerous subject? There's really no dashing around or any hollywood shit going on. They move calmly, talk nicely but still keep the situation firmly in control. (Like meeting an armed bambi ingame, really) like That's exactly why a Korean kid on Red Bull isn't the scariest possible adversary in this particular game and i like it. Take away your leet gamer glasses and look at it this way: This shit is so tense, scary, unpredictable, unforgiving and most of all so FUN because even in combat, you get to deal with other people's skills in areas well beyond point and click. Slow down, take a breath and THINK what you are doing! The game gives you opportunity so USE it and emerge victorius. Protip: If you are on the move, you turn MUCH faster ingame, even if just taking a single walking step it's a fraction compared to 180 degrees standing still. Number Two: Realistic weapon parameters/ballistics/dmg. (Does not apply atm but i'm sure they fix it up at some point) I have shot pretty much everything in our infantry arsenal from the flare gun to the heavy anti-tank launcher, suffered through their respective trainings along with all common soviet materiel, even conducted some trainings myself. The point is that when i play a game with guns, i expect them to somehow reflect their real life counterparts so i can make my choices based on my (more or less) limited knowledge. When i play a game where that tacticool submachine gun with red tribals on it somehow outpowers the .308 i have, the only viable solution is uninstalling. I surely hope they don't deviate far from realistic gunplay with the SA. Number Three: You. Yes, you. I've played DayZ mod since the beginning and it's the first ever online game i've played. Later i got into Arma/Wasteland etc. but for me it's always been about DayZ. The social aspect is amazing. I don't even think playing this game "against you" but "with you". Kendo is highly aggressive full contact combat/sport but i never think of practicing 'against' the people in the dojo, but 'with' them, even when we are fighting without giving in an inch. There would be no Kendo without those other people practicing, as there wouldn't be Dayz without those other people. I respect you. You are the reason i play this game. I may kill you, or deceive you, or drive your Bus in the ocean but i still respect you and i want it to show. Don't be assholes people. There is no other game like this, and whatever reason keeps YOU playing it, remember that this game would not exist without that other dude in your sights. By all means pull the trigger, do whatever you want, but try to keep the douchebaggery to a minimum is all i'm saying. Number four: It's ALPHUR! In the early days of the mod people had little knowledge and things were constantly changing as the game evolved. People were friendly and scared and amazed and murdering and fighting and surviving and it was awesome. At some point we got used to everything, things settled down and everybody had done everything so along came the servers with 500+ vehicles, loadouts etc. to combat the boredom. Right now we are living the same "early days" with the SA. Loads of new people pouring in all with different mindsets, playstyles and expectations. It feels fresh even thou i've done this all hundreds of times before in the mod. I bet two years from now many of you remember this alpha/beta period being the most amazing time there ever was. =) So there, most of these things are the things i see people raging about all over the forums when in fact there's a lot of good things coming out of them as well. Don't be so anal about everything people! The game will get finished and you will be bored to tears eventually so why not enjoy it while it's fresh! Edit: Grammar. Too long to read? - Nevermind, this post wasn't for you.
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Adjust your head for a better experience.
Intactus replied to Intactus's topic in General Discussion
:thumbsup: :D Agreed. What we need is a good compromise that grants us good control and gameplay without straying too far from the truth. Hell i'd LOVE a button to blindly spray half a mag over my shoulder or left/right in case of someone giving a chase etc. just to have some quick reactions to stir things up etc. :) I am not foaming about holding a rigorous military simulation standards here, just trying to shed some light to many people wondering why we have this very different control scheme to begin with. Understanding things makes them easier to accept. Yes, all those posts about this are solid proof about it. Guys like me that haven't picked that much from "twitchers" have easier time coping i believe. It's just that.. Well, they're very different types of games is all. To me it looks like Soccer players going to play basketball game and being like "Fuck this! It's all shit!" cause rules say they can't kick the ball in the hoop. Both games are played with a ball and have goals, just like arma and cod both have mouse, keyboard and guns, you just need to play each game very differently and who's to say which one is better. To each its own. -
Adjust your head for a better experience.
Intactus replied to Intactus's topic in General Discussion
I wholly agree with this. It feels fighting mostly because of the unresponsiveness. Once some animation has started, Standing up for example, there's no canceling it etc. I think it would do wonders to make it all more dynamic so you can actually start moving WHILE getting up from ground etc. Do two/more things at the same time and get rid of the awkward pauses so you get the feel and feedback of actually controlling your character. None of that shit that nail you to ground no matter what. (Switching a raised weapon to a melee weapon, anyone) That shit gets you killed and is detrimental to gameplay. Shedding your gear fast would be amazing idea. In a perfect world there would be a sytem where the weight and the gear slow you down. Rocking a pistol and hoodie you'd get to be faster and more agile than in full assault gear. Then when you see someone jacking your Skoda across that street you could simply shed all your shit that instant for that extra speed and make a dash for it, miss by 2 seconds and come back to witness a silhouette of some poor sod sprinting down the street with your pack in his hands. =D I mean, it really cannot be perfect for EVERYONE that's a given. I can move well in kit and god knows i held the company record on the obstacle course for three years but some kind of balance between realism and good gameplay will be essential to achieve. -
Adjust your head for a better experience.
Intactus replied to Intactus's topic in General Discussion
Hell i'd LOVE a button to blindly spray half a mag over my shoulder or left/right in case of someone giving a chase or creeping up just to have some spontaneous fast movements for certain situations. It would be awesome. -
Adjust your head for a better experience.
Intactus replied to Intactus's topic in General Discussion
Oh, damn... Thanks everyone. And hell yeah the controls sorely need a shit-ton of refinement and polish, along with many, many aspects of the game. I just wanted to underline the fact that when this game doesn't handle like the Unreal Tournament, it's not by accident. It was made that that way on purpose, and there's a valid reason for it. If we ever get to a point where running and bunnyhopping through electro is more efficient than spending 20 minutes crawling, it takes away a MASSIVE chunk of what makes this so awesome. -
Age: 29 Gender: Male Country: Finland Played mod: From the beginning
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Look, Sidwulf, i understand your argument, but the thing is... This game, or atleast the Mod/Arma is a milsim and hopefully it stays true to it's roots. That means it tries it's best to mimic real humans doing those thing you do ingame. No human in real life wields a 4kg assault rifle as nimbly as one wields a mouse, right? So we need to balance that out somehow. When you do wield a weapon, you do NOT jerk it wildly around etc. You handle the weapon in a precise controlled manner. Doing shit "real fast" only slows you down. The neg. acceleration tries to reward steady controlled handling and procure a penalty for hasty uncontrolled/unrealistic handling. Does this start to make sense to you? At all? The negative movement also rewards the player that keeps his cool and control in a tight spot and penalizes the the twitchy scared player. Now... Ofc there would be BETTER way to do this i'm sure. For example heavy momentum to weapon movement would be best imho. Player trying to move too quickly in a fast situation would aim well past of his target again and again or spray blindly, which would produce a MASSIVE recoil if the gun is on the move while shooting etc. Hopefully we get there at some point but for the time being, we are stuck with this way of handling things. Understanding shit makes them easier to accept, wouldn't you agree? Now.. Really? Check this out: Does that look like BF4 to you? Does it look like a fucking Jackie Chan movie? No - People ARE sluggish and slow. These guys aren't wearing but a light gear, no pack and sure as shit aren't doing this the first time around. Flat clear space. I bet no-one's even keeping count of the score on target... I agree that there's a lot work to be done with the movement at this point but you really should not compare it to your average FPS game since moving in those games is about acquiring a new target. In this game it's a tactical instrument you should learn how to use, as in most combat situations in real life. Just... Use your head. edit:grammar
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I know this is bit offtopic but damn, son, why do you have a picture of ME as your avatar? I have fans now? :lol: (It's ok thou. Rock on.)
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Played on a 1st Person server last night...
Intactus replied to libertine's topic in General Discussion
Good post. Pretty much sums up my thoughts as well... For seeing your player geared up: Why don't they give us option to inspect the player itself? That could work as a free camera (a bit like 3rd person view) in current environment with some zoom/pan/player controls or something like that... You could pose for the screenshot and view you player in it's current environment and when you move of fire, for example, it's back to the menu. edit: Or atleast give us the option to view our mighty survivor properly on the main screen if not during the actual game. (no 3rd person exploiting) -
Remains of a bus He runs in full camo gear Corpse on the roadside Five jars of beans Arranged in a star pattern Why do I do this? He never saw me Why don't your legs work, soldier? Keep walking further north