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Intactus

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Everything posted by Intactus

  1. Intactus

    Flame throwers

    Now how about we combine Rags+Alcohol tincture for some Molotov's. Or a lighter and a spraycan for an improvised melee weapon a´la Blood. Sticks+cord+Machete/knife to make a spear you can stab/throw using the existing crossbow mechanics. Empty tincan+stones/nails+lots of rifle rounds for small IED. I see no reason not to. =)
  2. Intactus

    Flame throwers

    That game was just amazing back in the day. Holy shit. I'm sorry for all them kids having to grow up with shit like Battlefields and cods being their FPS rather than Doom, Blood, Hexen and the like. =D
  3. Intactus

    The spirit of day z is dieing

    The "Spirit of Dayz" is far from death. I've put around 200h into Standalone atm. During that time i've encountered, a rough guess: 30 people. Out of those 30 people i have KOS'd two or three. Out of those 30 two have KOS'd me. So out of those 30 people, i've hand a convo with 25 people. Few of those have naturally ended in someone's death because of hostility, retards or otherwise shit going south but majority have been decent people. Many of them i've teamed up with. Some of them are now in my Steam friends. If you get KOS'd, your're doing something wrong. If you get executed, backstabbed, betrayed or some shit, you're doing something wrong. I have no idea what these people are doing wrong but you kinda need to adapt to the people you are dealing with. It's like, people going to a shithole biker bar straight up from Bieber gig and then crying when they get fucked up just for the giggles. TL;DR If you get KOS'd, work on your Dayz skills. If you get killed for fun, work on your people skills.
  4. Holy shit that was awesome! Keep it up! :thumbsup: :beans:
  5. Intactus

    Dayz SA Fan Art Thread

    Oh, Never even realized there was a thread like this... Here's one i made long time ago. Was supposed to be a loadscreen but then the server quit before they changed it. =D A bit different palette here. 1920x1080. Do as you please:
  6. Intactus

    Day Z Wallpapers

    Oh, Never even realized there was a thread like this... Here's one i made long time ago. Was supposed to be a loadscreen but then the server quit before they changed it. =D A bit different palette here. 1920x1080. Do as you please:
  7. Hello there. I don't know if there are any SweetFX users out there but at least someone had mentioned in another thread earlier... I also thought Dayz could use some fine tuning for a subtle atmosphere boost and did myself a preset for testing purposes mostly. You spend long times playing dayz so i thought better to keep it subtle, and the fps already being what it is, it leaves a little headroom for anything fancy... At least on MY rig that is. =) Fps impact should be quite minimal for any decent GPU: My HD7870oc got minus 1-3fps on the main screen, minus 5ish during normal gameplay. Went for a bit more film-like toning, cooling the shadows and warming up the highlights while trying to get a somewhat grittier look and bringing out those nice textures with subtle hdr-tweaks.. It also emphasizes the games AO effect a bit so you get more bang for those FPS sacrificed for it. :) Came out pretty decent for my tastes. It's probably gonna evolve somewhat down the road and i'd happily post any upgrades if people are interested. Before / after: https://www.dropbox.com/sh/5wsqlirhogztl9f/ozDIqMLf9m#/ (Right click - View original for better quality) Disclaimer: Use it at your own Discretion. I have no clue about what the VAC really thinks of this, other than the fact that somewhere i have read Steam representative stating that VAC bans known hacks/hacktools, not something like this... If anyone has better knowledge about this, do share. You can download the preset file from: https://dl.dropboxus...Intactus_v1.txt Happy hunting!
  8. Intactus

    Would this be possible for DayZ ?

    BeamNG is awesome. We might get this type of physics in Dayz, let's say... 2020? (Why on earth doesn't anyone use this method to model player damage? Soldier of fortune, anyone? That would be so sick.) :D
  9. Intactus

    Soooo about Hardcore

    I prefer 1st person servers because: - Suppression. If you pin your enemy in cover with gunfire, you and your buddies can move unseen for tactical advantage. It's ESSENTIAL. Can't do this in regular. - Flanking. You flank by moving in cover/unseen while enemy is pinned. In regular, the floating camera nullifies this 90% of time as enemy still sees around. Speed is essential so no time for that 1km lap around the forest. - Corners/doorways in QCB. Those are the most effective spots for engagement since irl you WILL expose your body --> die when you see around. Regular nullifies this along with any need for methodical, tactical movement in urban areas. - Sneaking in for that stealth kill. In regular, even with enemy looking forward, they see you raise that axe behind them. It's bullshit. I love playing ninja. All those things above are essential for me to enjoy my firefights and small unit tactics. If i'm unable to win fights using valid real world methods, then it's just not worth it for me. I'm a one man band for the most time and using my head, i find myself regularly surviving impossible odds that would just not be the case in regular. I do agree that different people like different things so no need to argue anything here. I'd like the possibility to wiew my char doing shit and surviving, but not at cost of enjoyable combat/survival.
  10. It's nice to see people take their time to voice their opinions in a bit more thorough manner than two word "Fuck this". Even so, i think majority of posts like this take really shallow approach to what makes DayZ, DayZ. Like stating that the map is too big because they just played two hours without seeing anyone etc. Think things a bit further if you really want to evaluate things constructively. Not trying to hijack anything here but take a look at my personal brainfart here and check third headline "How to sell another 1.8million copies" Now would you say that even those things in place you'd still want to change half of the game? Are you sure that DayZ is the game you want to play? To put things in perspective development wise, let's look at (obviously not too well organized) development of Stalker, a singleplayer game that started from a scratch to produce something new alltogether: - Announced November 2001 and had its release date, originally in 2003. - In late December 2003, a pre-alpha build of the game was leaked. This build, marked as version 1096, inadvertently acted as a fully functional tech demo of S.T.A.L.K.E.R.'s engine, despite its lack of npc enemies and fauna. (DayZ Pre-alpha, anyone?) - In February 2005, THQ expressed a desire to see the game released toward the end of its 2006 fiscal year (March 31, 2006) but maintained that no release date had been set. - February 2006, THQ revised this possible release window, saying the game would not be in stores until the first quarter of 2007. - In 2006, the game came 9th in Wired's Vaporware '06 award :D - On March 2, 2007, it was announced that the game went gold. And what did we get? Well, some could argue, but to me; The very best, multifaceted, compelling, atmospheric, singleplayer action game since Doom. It still has very active playerbase in 2014 and new mods incorporating hundreds of new features are still released. Not too shabby eh? To date, no other game hasn't even come close to the experience i had when i first started my journey across the zone. I followed the development since 2003 when the demo leaked and witnessed the same sort of frustration, tantrums and outbreaks every time there was a gap in comms of another delay. Them kids will always kick and scream and curse like it's the end of the world but they'll live. :) Cheers.
  11. There was thread that got locked but i can second this. It's the same as crawling near roots in the Mod i believe. I have tried this on three separate occasions to make sure i wasn't sniped and got myself killed once, broke my legs twice. I tested it in the jail building upper floor amongst the beds. Sometimes picking up things under the beds or in between them gets you mauled all the way to hell. --> Posting to bug tracker...
  12. Intactus

    I tried to be a nice guy...

    It's OK. You gave him a fair chance and plenty of time and opportunity to communicate, confront you and judge his course of action. Ignorance gets you killed. Would have done the same.
  13. Intactus

    Thermal sights. Yes or no?

    It COULD be ok, no weapon mounts thou. Make it binocular type, big and heavy. Four slots or something. Make it really rare. Then make it have a really rare military spawned battery that gives few minutes of working time. I bet 90% of population in poor eastern countries have never even seen a thermal device in their life.
  14. Intactus

    I got played!

    There. Good attitude. Every encounter is a lesson. :) I find dying by a player to be the most fun and constructive thing Standalone provides atm. Beware of the dark side thou, it want's you to turn into a bitter KOS weaksauce. :beans:
  15. Intactus

    Sigh

    Take this setting to a bar, in real life: You stand there minding your business when a dude comes up, squeezing his fists, looking to pick a fight. He sees you and you put your hands up, saying i surrender. What do you think will happen? Presenting yourself as a victim makes you a victim. It's people there, on the other end of the line.
  16. Nah, already did it last weekend. Still hung over.
  17. Intactus

    Open Letter to the Developers

    It's nice to see people that have still maintained some sort of touch with reality. So many games recently have been just rammed through development too hastily cutting all corners while shareholders snap their whips for a fast refund. From there we get two bad thing: Entitled kids who go nuts staring at screen, holding breath waiting for the release and ofcourse, shitty games. To put things in perspective, let's look at (obviously not too well organized) development of Stalker, a singleplayer game that started from a scratch to produce something new alltogether: - Announced November 2001 and had its release date, originally in 2003. - In late December 2003, a pre-alpha build of the game was leaked. This build, marked as version 1096, inadvertently acted as a fully functional tech demo of S.T.A.L.K.E.R.'s engine, despite its lack of npc enemies and fauna. (DayZ Pre-alpha, anyone?) - In February 2005, THQ expressed a desire to see the game released toward the end of its 2006 fiscal year (March 31, 2006) but maintained that no release date had been set. - February 2006, THQ revised this possible release window, saying the game would not be in stores until the first quarter of 2007. - In 2006, the game came 9th in Wired's Vaporware '06 award :D - On March 2, 2007, it was announced that the game went gold. And what did we get? Well, some could argue, but to me; The very best, multifaceted, compelling, atmospheric, singleplayer action game since Doom. It still has very active playerbase in 2014 and new mods incorporating hundreds of new features are still released. Not too shabby eh? To date, no other game hasn't even come close to the experience i had when i first started my journey across the zone. I followed the development since 2003 when the demo leaked and witnessed the same sort of frustration, tantrums and outbreaks every time there was a gap in comms of another delay. Them kids will always kick and scream and curse like it's the end of the world but they'll live.
  18. This is a huge post/article/food for thought i wrote after seeing yesterdays H1Z1 livestream. It's not about that thou, it's about DayZ and what makes it the DayZ we love and hate so much and how to improve from there. As much as it is about DayZ, it's also about games in general, or the mechanics that they are built upon and how they come in play in a game like DayZ. This is obviously not meant for the TLDR people with four second attention span, but to those of you who do contemplate on things and wish to understand some of the games you play. I've split this post using the spoiler tags to protect your brain from the wall of text and for better readability for those who couldn't care less for some of the topics. Have you ever thought what is 'IT' in those games that you remember, that you play over and over again, that becomes icons for their categories? Now let's take a look at what is 'IT' that makes Dayz, DayZ. Now, how to sell another 1.8 million copies of DayZ? Now how's that? Do you Agree or disagree? Personally i'd skullfuck that game to death. They already have all the tools to do everything depicted above. It's all there. If they get it right, im positive that we have one of the all-time icons of videogaming history in the making here. What would you do differently? Do you see the whole DayZ in some entirely different way? Could DayZ be DayZ on some completely different engine? What do YOU expect from the finished product? What is the unique feature that made YOU play the shit out of YOUR favorite game? (Oh, and thank you for your time reading it all if you did.)
  19. Something along the lines Daemonkid right there... A modern working firearm in good condition should be something like offroad vehcles or nvgs were in the mod. A rare, useful luxury item you spent a lot of hard work to obtain.
  20. I would've done what he did. I would've asked for you to not take your gun out if i had the time but if i hadn't, i still wouldn't shot you first. The risk is why i play. 9 times out of 10 i will catch up and initiate some interaction with a person i see or meet. That's how i set up my challenge for surviving people: Meeting them face to face or otherwise exposing myself as friendly before shots fired. Everyone i have killed have had the chance to walk away peacefully. And most times, making sure that if i have to die, they have to die is enough to reach a mutual understanding. Well played. Beans to you.
  21. Intactus

    dread and despair a game changing suggestion.

    I'm a huge fan of the Metro books and i've waded through those games as well as Stalker series. The atmosphere in both is really something. What we need in dayz is Atmosphere! Contrast, volumetric lighting, fog. Good soundscape, shaders and effects. Imagine electro being like the topside of moscow in metro. That's what we need. Even if you would drop current dayz zombies and players in that scenein Metro: Last light , it would kick so much ass!
  22. Agreed, C.O.Wolf. It's a blatant gamey ripoff no matter how you look at it. Will it be success? Who knows. It's no realistic hardcore survival game as i see it but it does have a lot of things in more solid footing than DayZ has atm. with lot less development time spent. Technically, i can't but wonder how the people at Bohemia are justifying their cumbersome, outdated mechanics in a game they are developing in this year right here when there's clear competition going past left and right. =)
  23. Surely zombies and player interaction were some part of the sales figures but i don't think it's that what carries DayZ. :rolleyes: To add: Even I play it for the player interactions more than just for the kill. 9 times out of 10 i will catch up and initiate some interaction with a person i see or meet. That's how i set up my challenge for surviving people: Meeting them face to face or otherwise exposing myself as friendly before shots fired.
  24. Thanks for the input, and sure, The current uncertain character mechanics need a ton of polish, but i think they still should stick to their roots with this one, not replace then with generic FPS mechanics as they did with current exp. As for the weapon complexity: You might be right, maybe i'm too hung up on weapons and people certainly have more knowledge of themselves than any guns. Can't argue here. Nevertheless i feel that the main gameplay mechanism for causing player injury, should pretty much match the mechanism of recovering from that injury. Surely everyone can shoot a gun if it works but there should be a similar depth to them than there is to our character is all i'm saying. (Also i get the feel that most players are way more hung up on how their mosin is kitted than how their char is doing.) :D Not to be a dick but that's kinda ignorant thing to say... What i got out from that stream is: - H1Z1's got some serious Graphical mechanics working nicely that are sorely missed in dayz completely. H1Z1 right now can/could be ten times better looking than Dayz. - They got some pretty rigid vehicle/charachter physics, ragdolling, terrain and environtment collisions going on even affecting vehicles center of gravity and acceleration and so forth. That one bush/fence does not hinder the fact that otherwise the car was behaving in consistent, predictable and realistic way thanks to decent physics. - Regarding the map: It's reasonable to assume that what they have as a "testing ground" is some barebones, early snapshot of the map in development with all functioning shit just slapped into it for internal playtesting. That's safe way to test shit in a functioning world that mapmakers etc. are not modifying constantly and complicating the task of figuring out other issues... The thing that you Should be looking is the potential. The mechanics of how they generate those nice/bad graphics, physics and mechanics. Overall i'd say that they have a good solid base right there, but the overall design was something between Rust and Farcry (Or Warz?... Never tried that one).
  25. Here, go watch them cartoons and stop throwing toys around. >:(
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