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Care

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About Care

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    On the Coast
  1. Care

    DayZ Mod 1.7.7.1 Hotfix

    Hey guys, first time posting etc etc. I'm just wondering if there were any plans regarding the antibiotic spawn rates, or perhaps the introduction of ammo (for lack of a better term) for them, so as to help more than one individual in a group recover from an infection? I've been playing a couple of hours a night for the past week, so far me and four others have been roaming the countryside in a group. One of us was infected by a zombie at one stage, and we thought nothing of it, and we started looking for some antibiotics to help him out. Quickly realising that the hospitals were (contrary to common sense) the worst place to be looking for antibiotics, we started to hit up larger concentrations of high value loot spawns... Keeping our mate alive with various animals we encountered along the way, we made our way to the north east airfield and begun to loot. Anyway, long story short, in our travels we have encountered the following: 6 x ghillie suit, 3 x camo clothing SVD, 11 magazines, Silenced M9, 6 magazines, 2x Mk48 mod 0, 4 magazines, Silenced M4, 12 magazines, 2x G17, 16 magazines, M9, 7 magazines, 4x Coyote patrol pack, Many grenades, 3 working or near-working vehicles + enough wheels to last us a week, rangefinders, a partridge in a pear tree, And two sets of antibiotics, These antibiotics were used to cure the two nearest to death of us, but we had now all fallen to infection, either as a result of travelling together or benig hit by zombies whilst trying to find more antibiotics. I'm loving the increased difficulty, but as it stands this has become less of a threat of death to us, and more of a curse to walk the lands of chernarus until we find a cure as though we'd unwittingly become the skeletal-by-moonlight antagonists of a certain pirate film.... 60% of our game time so far has been "Lets go find antibiotics"; 30% has consisted of "Low on blood, murder sheep". Our (what I find to be a somewhat incredible) loot haul has been an unintenional result of our searching for antibiotics... It's quickly become the centerpoint of the game for us so now it is less "slowly collect all the gear we need to live off the land, and only raid towns if we need supplies urgently" and more "Oh we just cured that one teammate of infection but now three more of us are infected". Is anyone else finding this, or are we alone in our experience?
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