I can't believe they are still fucking with the infected aggro range. Why do we keep going back and forth on this? The only people who bitch about it being easy are the assholes with silenced weapons that don't remember what its like to spawn with a fucking flashlight in banditsville. My experience with the game so far is that if I can last long enough to get a decent weapon, I last for days. When I die, I typically have 3-10 deaths trying to find basic gear or a server that isn't just picked totally clean and trapped all up. With more difficult zombies, fucking "bear traps" (begin rant =1 seriously who the fuck asked for this? how retarded would it be to try to trap an animal with this instead of just putting a bullet into it? why mention that in the patch notes. Lets call a spade a spade here its so that people with gear and shit can put them at the top of ladders and entrances. Just one more way for us to fuck each other over, like we are short of those.) I would like to see the team focus on things that ruin the fun, like shit disappearing from my bag, bugs that cause me to die, or lose all my gear that I spent HOURS for. I love the fear of bandits and zombies I get that, the fear of the game fucking up my shit is the only thing that takes away from my desire to play. I do appreciate the effort to curb vehicle hording. I've played for months now and can still count on one hand the number of vehicles I've actually seen where they spawn. I love the game and I know its in development, so please, fucking spare me the "alpha" comments. I just want it to be even better than it is.