I dont think that adding any features will bring KOS-situations down even a little. From my point of view, the best thing to do would be making usable loot probabilities so low that players only choise of survival is either run from town to town or try and make contact with others... Of course even then people will kill on sight in hopes that those bambies will have something that they need. Adding some goals, such as being a hero, or making a camp or such wont help neither in my opinion. Ive seen so much of clans that have people online around the clock so they have an advantage to get all the goodies of the server, and after that what do they have to do? PvP? I dont know, but after all we will be facing same dilemma: What to do after we have everything we need or wanted? I conclude that best thing still would be making the challenge of finding loot and surviving after looting. After hundreds of hours of empirical research I have discovered that most populated places are: big cities, military locations and airfields. Why people even should bother going in Kamenka or some other distant god forsaken place where you can find only some nasty everyday beans? So my humble AND very simple suggestion is, to make good loot, especially ammo, food and such goods so d*mn rare that we have to venture beyond those safe places like Stary sobor and North west airfield. Also making somekind of a goal like making leaderboards, would be essential to keep people motivated about making the shot or being just safe with your sweet sweet can of pasta in the bush youve been inhabiting for a hour or so... You may applause.