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hoik

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Everything posted by hoik

  1. Quick tip, the items are buged in some buildings - simply move them to the right of your inventory and they will "move" aka disappear... the item will have moved else where in the building (or outside) and then you can pick it up without a problem.
  2. hoik

    New renderer questions.

    Well for me the point is that the new dayZ engine is a WIP. While I think that looks and performance are important, I don't think they are a focus at this stage in development. Give them time and we will see what can be achived.
  3. hoik

    New renderer questions.

    here is some nice stuff from VBS3 (the platform that bohemia make for military use) most note worthy for me is running rivers, also the snow simulation looks very cool. I don't know how much of the tec. is shared between this and arma/dayz but I would love to see some of the features in these videos come across to Dayz.
  4. hoik

    New renderer questions.

    It enables things like directx11, it will allow better lighting and nicer looking UI but will not fundamentally change the look of the game (so no, it will not suddenly look like Far Cry 3...). I've heard (on the ether) that the renderer is similar to the one used in Take on Mars (another Bohemia title FYI) so if you want to have some idea of what the it is capable of you can check that out. All I know for sure is that it will let the engine utilize more of the features that modern hardware/software has to offer, so it is going to be an improvement regardless of the specifics.
  5. hoik

    [Video] Cannibal Mystery - a "touching story"

    Man, great video - one of the best I've seen in recent times. Great composition and story telling - loved it! A decent into madness :P.
  6. hoik

    Bring back old dayz!

    Everything is finite... *burp*
  7. What are the steaks called that you get from skinning people? Mystery meat?
  8. hoik

    Stable Branch - 0.50 Discussion

    Quite sure the placement of this shovel is new (never noticed it till now anyway :P) - I really like the "flavor" that this type of spawn gives the game, its a small touch but adds a lot to immersion! Hope to see more of this sort of thing be applied to other spawn locations (if it hasn't been done already).
  9. hoik

    Controller support confirmed?

    I had my xbox fight stick plugged in while playing dayz and the menus looked like this:
  10. hoik

    Improved Zombies and PVE in general

    I think there was talk of a "zombie life cycle". The idea being that infected in different stages of the disease would behave differently.
  11. Yes Dayz has made them a lot of money - Its popularity is something that, I believe, took BI by surprise and made them re-think their plans for DayZ, they were just going to make a polished version of the mod but are now being much more ambitions. My point is all that money we payed them in itself is the reason development is taking longer. They want to give you your moneys worth but this will take time!
  12. 0.50 stable was going to be release last week but a serious bug was found in testing (a crash to desktop I believe) so it was postponed. Sooo.. what they are going for and what circumstance dictates are two entirely different things. Also, Its not a race - I'm sure the developers care a lot more about the integrity of their game (and by extension, themselves) than beating others to some arbitrary "release".
  13. hoik

    Do we really need more towns?

    Yeah, west is the new north :P
  14. I guess they are working on controller support (if nobody else mentioned it so far). I had my xbox fight stick pluged in and the in game menu looked like this: Unplugged it and back to normal... let the elitist bile spill forth :P .
  15. hoik

    Underground Features

    I know in unreal editor you can simply "erase" terrain polygons (they are still there, but no longer have clipping, textures etc). Does this relate in anyway to how things are done in arma? Probably not...
  16. I heard, during the dev stream, that that system will be replaced with one where the trees will essentially be containers, with slots that can have apples in them (this is what I understood anyway).
  17. It looks better - though If I was making it for reals, I think I would cut holes in the sacking to let more of the bushy material through, making the sacking less visible and the overall camouflage more effective (and maybe secure it at the ends with some cable ties or some wire :) ).
  18. I googled ALCAN and its been linked to cancer of the forehead - children have foreheads, so therefore think of the children... brought to you by LuckyFoot - we're backed by killing something and putting it around your neck...(that's our slogan :P ).
  19. ^ he's only telling you that to sell more tin foil... (we all know how quickly tin foil hat's become ruined)... its rabbits feet you need! Rabbit feet, come and get your rabbit feet!
  20. Im quite interested in how this new loot economy is going to play out, especially because it is exactly the type of complex system I needed for a mod I had in mind. Basically i want to do this: - keep track of the average life span of players over, say, 24 hrs. - the next 24 hrs, if the average life span goes up i want to effect the loot in accordance with the "growing population" by making some loot rarer (essential things like food) while others more common (better weapons etc). And vise versa. - I would also like to link the average life expectancy with when a server is wiped/reset (too many dead survivors = extinction, live longer more time on the clock) This is just a basic run down of what I'd like to do - so what i really want to know is, is this the type of thing that modders will be able to do when they get to go crazy with DayZ?
  21. hoik

    Global events

    I think this simply isn't in line with what the devs envision for vanilla dayz. From what I've read and seen in interviews the focus is on letting players create their own unique "events" and interactions organically within the game, with very little scripted/npc driven interaction (I think Dean isn't even a fan of random car/heli spawns). However as this kind of thing is obviously something you want, I think that once modding is introduced there is a high chance you will come across something to your liking (or if you're really keen, you can make it yourself :) ) .
  22. hoik

    INTENSE 1V1 (Among a zombie horde!)

    Was the music supposed to distract from the fact that this was a video of two guys literally running in circles...
  23. hoik

    New graphic renderer ... Take on Mars?

    Sorry, but I don't think your comparison photos... compare. They are of completely different environments/subjects. Mars looks very nice as does the Arma3 landscape, the differences in detail or fidelity has nothing to do with the renderer... that is the art assets. Besides, you won't be getting Take on Mars or Arma3 renderer - you will be getting DayZ, with a new renderer which will give the team a bunch of new fancy tools to play with so they can make the already detailed world of DayZ look even better and hopefully run better as well.
  24. hoik

    Damn Grafik Bugs, never happend till .49

    wow, that is an old-school bug right there! I Haven't seen something like that since waaay back in the mod... I can't recall exactly what caused it - it might have been certain items?
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