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Everything posted by hoik
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I didn't mean I was concerned with this impacting the release (though I understand why you assumed that's what i meant...) Just that it has been a long time since I have heard anything about night time in SA. So when I read something like "removing the rendering from being bound to simulation" it raises a lot of questions... just wanted to know if this peaked anyone else's interest, or if there is some info out there about this that I don't know about.
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Doesn't this (the highlighted) part of Deans reply make anyone else stop and think - wait a minute... I know night time is a contentious subject, but what exactly is the plan here...
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zombies should be able to disarm you
hoik replied to lowermanagement's topic in DayZ Mod Suggestions
Mr Dixon, I don't think the OP means the zombies will be disarming you Jakie Chan style, just that it is reasonable to think a zombie could knock your weapon free from your grasp if it got all up in your shit... I like the idea, but I think that if there was some way for Z's to disarm you, to make it interesting ( and a game mechanic rather than a dice roll) there could be some sort of grip mechanic that the player could directly influence (thorugh key input, somehow... :P ) as well as it being effected be things such as weather conditions and physical state (of the player). -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
hoik replied to SmashT's topic in Mod Announcements & Info
The point was (I think...) that Dean generally avoids making exaggerated claims just to build hype. ...anyway... yawn... this conversation is as stale and pointless as a eighty year old woman's womb... -
Tried to jump back into DayZ...
hoik replied to Target Practice (DayZ)'s topic in DayZ Mod General Discussion
IMO the answer could be some sort of 'global' or 'collective causality'. Try to make a system that has natural ('realistic') consequences for individual actions which effect the community as a whole - try not to make them good or bad, just logical. eg: High KOS = increased zombie population, but more loot spawned.Low KOS = decreased zombie population, but less loot spawned.Logical, gives consequence to our actions, relates players lives to something tangible in game. -
Will Dayz SA spend a year of development not fixing the two main issues from Dayz?
hoik replied to scaramoosh's topic in DayZ Mod General Discussion
I was a bit disappointed to find no campaign in Arma 3 - but it is coming, for no extra charge. I find the frame rates to be about the same as I get for Arma 2 (around 30 fps). Zombies - Rocket has said that the current zombies in the SA are not up to scratch and has proposed new, simpler, zombie AI/ pathing mechanics which isn't boot strapped from existing (soldier) AI. Implementing the network bubble will improve performance. As is, the client (I think) gets updated when anything happens anywhere in the map. As rocket has said, this may not be a problem now but with the addition of the new loot system, persistent item damage system, etc, as well as thousands of zombies and potentially 100+ players - the network bubble will be a must for performance. I understand you're frustration comes from a love of DayZ, you have to realize that the original concept has over time become twisted by modding into an array of different beasts. Dean is making the game he originally envisioned. Though I would like to see some modding possibilities for dayz in the future. -
Subtle/Small Additions to make DayZ SA/mod more Hardcore
hoik replied to DemonGroover's topic in DayZ Mod Suggestions
What about being able to adapt/modify clothing accourding to you're needs? Shoes too small? Cut off the toes! Its raining, you find some trash in trash bags - empty out the trash and cut holes for arms and head - you got a waterproof poncho, etc. -
First vs Third Person Discussion (Dslyecxi video)
hoik replied to DemonGroover's topic in DayZ Mod General Discussion
For those late to the conversation, this is what you have missed thus far: -
First vs Third Person Discussion (Dslyecxi video)
hoik replied to DemonGroover's topic in DayZ Mod General Discussion
This is some of the worst sentiment... if things don't make a profit then they aren't worth doing?? -
First vs Third Person Discussion (Dslyecxi video)
hoik replied to DemonGroover's topic in DayZ Mod General Discussion
Ok, here's a genuine suggestion. Its not so much about the actual mechanics of fixing TPV to be less prone to exploitation and more about implementation of two perspectives as two distinct choices within a single server. It works on two provisos: 1. TPV has been 'fixed' as much as possible while still remaining fluid and immersive. 2. The game implements a diverse range of stance options, such as in ArmA 3 - but tailored to DayZ. With those two features implemented, upon starting a new character, you get to choose between two perspective modes: - Third Person Prerogative - First Person Prerogative If you select Third Person Prerogative then: - you're perspective is restricted to TPV. You can not switch to FPV on the fly. - you will still go to first person when using scopes/iron sights and can stay in this view as long as you like. - but, all the advanced stance mechanics are disabled. Not even leaning left/right. - basic stances (standing, crouched, prone) are of course still possible If you select First Person Prerogative then: - The Player gets to utilize the full range of stance options. - You can also switch to a highly modified TPV on the fly, but it is has restrictions, e.g: The player will not be able to manually control the TPV camera (or at least have very limited control of it). Rather the camera will be more of a 'cinematic' mode - it could slowly rotate around the player. - I think this modified TPV could be switched on at any time, just as FPV can be used at any time by those in TPV. At the start of each new life you get the choice of perspectives again. I think this could add an interesting balance, and genuine choice, between the two perspectives. Making this choice a primary decision is actually very important IMO, you immediately bring to the players attention that there is a difference between playing in each perspectives (in terms of how you experience the world, though this does not have to specifically stated) and that it is significant enough for it to be one of the first things you must decide. Making players aware that there is a difference is half the struggle! So this spreads awareness, people who haven't even thought about the issue before now hopefully will, out of curiosity people will try FPV (if nothing else) and being 'locked in' to a perspective for one life can give players a serious taste of what it is like to play in a given perspective. -
First vs Third Person Discussion (Dslyecxi video)
hoik replied to DemonGroover's topic in DayZ Mod General Discussion
I agree with this. I think TPV will always be more susceptible to 'exploits' than FPV, and countering this by purely focusing on the players control/positioning of camera without also taking into account level design is IMO futile - the map will also need to take into account TPV and be designed to minimize potential exploits - this is why I see the attempt to 'fix' TPV will not be met with much success. There is no point in putting a lot of effort into 'fixing' TPV if you end up with a gimped hybrid, which in the end will still offer (I have no doubt) some dubious tactics. FPV is obviously the easiest solution to this problem, but only in the way that it completely removes TPV...so it doesn't really fix it, just discounts it all together. So I can see how this gets on the nerves of the pro TPV. But as TPV is going to stay, IMO, make it as fluid and immersive as possible while minimizing potential exploits - but keep it third person and don't gimp it to retardation. Secondly - put equal amounts of effort into improving the FPV experience, including a variety of stances such as in Arma 3. Twice the work, but fairs fair :P . I think fans of FPV will have to start sticking to their convictions and actively seek out, play and encourage others to play FPV only servers when the SA comes out. ------- Personally I don't see the need for separate hives - all gear that is obtained, no matter the kind of server be it TPV or FPV, will be done so on a level playing field... jumping between the two types of servers makes no difference in terms of taking an advantage from one server to another... -
First vs Third Person Discussion (Dslyecxi video)
hoik replied to DemonGroover's topic in DayZ Mod General Discussion
Agree. Well, this has been an interesting thread. I've concluded that choosing between FPV and TPV is not just about a preferred perspective, or even the tactical 'exploits' that TPV potentially offers, rather it is about what should be the fundamental experience of Day Z- so I can understand why people get worked up about it. IMO FPV offers a lot of subtly and tension that is lost is TPV - for me Day Z is a survival horror game first (PvP falls in this category too) and a first (third :P ) person shooter second - this means that any 'feature' that makes Day Z a better survival/ horror experience will win over other equally valid features, which don't bring as much to the table. That is, if it had to be one or the other and not both. Unfortunately, for this issue, I think it does come down to making a clear cut decision on one or the other. Making this decision is IMO equal to deciding on what the core experience you want to give your players - it is not a light decision, and I think that Dean realizes this. I admire Dean for trying to compromise, but I feel the same as Mojo, the time spent trying to 'fix' third person can just as easily be spent making FPV more engaging and visceral experience. -
I blame these :P (not that I really care about people calling mags, clips. Just that the word makes me distinctly remember the first time I found a pair of these "clips" and wondered what the hell they were for... I was young and naive :blush: ) http://www.wikiraide...x.php/Uzi_Clips
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I ran across this omni-diectional treadmill the other day while druling over the occulus rift, this definatly needs more attention on the dayz forums - its quite amazing where things are heading! heres someone playing TF2, while I don't think that this type of shooter is where this type of divice shines, I think TF2 has really good support for the Occulus rift which is probably why they are experimenting with it. (thought I'd put the vid from the first link in here too)
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Radios will likely need batteries, batteries will likely be a commodity you won't use lightly (hopefully). On another note: As far as I've seen or heard there has been no mention of the possibility of characters developing immunities\resistance to diseases. IMO this could add a lot towards creating realistic 'character development' that is intrinsicly connected to the player, unlike loot which is a commodity that anyone can take from you and utilise. I hope the idea is at least on Deans raidar.
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Community Food and Drink Textures!
hoik replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Hi all, I can't blame my lack of activity all on my new work, though I'd like to :P... everyday I stare at the couple models I got going and think I really should just make those LOD's and upload that shit... this weekend I swear! Hold me to it! -
Russian Community Consolidated Suggestions - A huge presentation for Rocket.
hoik replied to DZR_Mikhail's topic in Suggestions
Very good! You might like having a read of this, this and this. These might be useful in fleshing out ideas for game modes (promoting causality/consequence and over-arching themes of survival as a species) as well as making social interactions dynamicly influence the state of the game world, specificly loot drops. Anyway very impressed with your dedication and persistance (wish I had a little more :) ). -
E3 Expo - June 2013 - Interviews and Gameplay
hoik replied to SmashT's topic in Mod Announcements & Info
Yes the global loot table is very exciting - it makes me want to dust off these two ideas from all the way back in June-November last year, it seems they would be very doable (at least as game modes/server settings) in the SA! -
E3 Expo - June 2013 - Interviews and Gameplay
hoik replied to SmashT's topic in Mod Announcements & Info
I admit to feeling some what underwhelmed by the footage (I've had apprehensions about the new zombie animation since the mo-cap devblog) but all this angst and animostiy seems a bit preemptive. Personally I think that managing expectations is what Rocket and team may be trying to do. (And weeding out the ;) ) -
E3 Expo - June 2013 - Interviews and Gameplay
hoik replied to SmashT's topic in Mod Announcements & Info
I think Rocket may be Patrick and Matt is Sponge Bob, hell it works either way :P . http://www.youtube.com/watch?v=Kc94v5cjA8o&feature=player_detailpage -
You get prettier by the day steak :P.
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Community Food and Drink Textures!
hoik replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Lol, that was f***ing beautiful. I don't know which was my favourite bit - the frantic flailing on the ground or the righteous head shot when you were pickaxe handling (thats the right word right...) that poor bandit. Oh, but wait, maybe its when you attached the god damn pickaxe head to the pickaxe handle. Great stuff! Other utilties of a pickaxe - dual-wielding them you can scale rocky out crops and/or buildings :lol: . BTW I think my PM should be working now. -
Community Food and Drink Textures!
hoik replied to willey.erd@oundleschool.org.uk's topic in DayZ Mod Suggestions
Hi all, So I still haven't set up a test server for myself - though I have watched the tutes for DayZCC and it really does look quite easy. On a brighter note I have made two new thermos's - they're in game but I can't really test if have scripted them in properly. So what Im gonna do is make the lods for the theroms's and drink bottles then upload them with the books for anyone to play with. -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
hoik replied to mattlightfoot's topic in Mod Announcements & Info
I am wenches... -
DayZ Developer blog 26th April, Video from PAX and our latest "building"
hoik replied to mattlightfoot's topic in Mod Announcements & Info
Im changing my name to Big-Fat-Ugly-Bug-Face-Baby-Eating O'Brien and blasting 'cabin fever' over direct com's (I'll be a pirate, see?). Anyone coming within one kilometer of me will diserve to die :P .