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hoik

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Everything posted by hoik

  1. hoik

    Vehicle in the game?

    or... no its not :( .
  2. hoik

    Stable - 0.49 Discussion

    Does hardcore (1st person) now = start with nothing? Or is this a bug?
  3. hoik

    DayZ Directory Override

    Firstly define "low FPS", its likely what you call low most people here would look on with envy :P . If you are getting above 30FPS in towns (especially the new ones up north) I would personally kill a small mammal for that :) . Optimization hasn't really had a look in yet, expect your performance to improve as we move towards 1.0.
  4. hoik

    The mouse needs to be fixed

    Yes this is an issue, but don't be surprised if it isn't a priority on the devs "to do" list. Posts like this can't hurt letting them know there is an issue, but its probably more helpful to make a bug report (or upvote an existing one) - just don't hold your breath for a quick fix :) .
  5. I only very rarely have zombies actually pop through walls - not sure if this is a server load thing (I've mostly been playing my local exp. 1st person serever, so most the time I have low ping and 10-15 players) or latency issue, but for me the zeds have progressed nicely since their inception. Could be a matter of perspective as well :) .
  6. hoik

    What a nightmare

    Double taping "alt" toggles free look, seems this is likely what happened here.
  7. Found my first helicopter crash, the smoke was functioning nicely. I found this red dot sight there (is that new?), but not much else... Also, it seems to be more accurate to aim from the hip than the sights with the sawed-off mosin.
  8. hoik

    Lets post some screen shots (Standalone)

    ^ wow, nice! I'm just feeling a little pleased with my setup ATM - I call it the sneaky sawed-off approach (check my hotbar, I got a sawed-off shotgun in the vest too - Its already saved my bacon once ;) ).
  9. Sorry, am I missing some obvious correlation between nigh time and people "hacking" (serious question :) )? Because as far as I can see this is a complaint about some questionable behavior and hacking in general, which just happened to happen during the night?
  10. hoik

    Visible Wounds & Scars

    Beards and shaving cuts :)
  11. @ Judopunch: hmm not sure how that would work - seems a bit over complicated just to stop people returning to their body... for me its not a major issue if a player wants to spawn-run back to their body/stash, if that's how they want to play DayZ its fine, has no impact on how I play the game. You can't stop people from using knowledge they have gathered about the world from one "life" to the next... OP makes some good points about barricades - I think that many of us come at this from a gaming perspective (magical chests), which I agree doesn't make much sense in DayZ :) . If you think about the most basic barricading on a house: locks, ply-board on windows, barbed wire - this stuff only slows a person down. IMO it is from this perspective that barricading should be considered, not complete impenetrability! From this perspective (barricading as a delaying mechanic) you can approach barricading in this way: - All barricading objects have a durability - Durability degrades over time - Durability can be degraded at different rates by different weapons/tools - barricades can be maintained, requiring constant care and resources This ^ is all pretty straight forward, but where it can be used more interestingly is in regards to server hopping into the building (or as the OP put it, "being ransacked from the inside out"). - allow people to server hop into a "barricade" zone (god knows if this type of zoning can be done, but for now lets assume) - give them a timed spawn penalty based on the combined durability of the barricaded area. This is to simulate the time it would take to break into the building. - make it so that it always takes less time (if you have the right tools) to break into the area in game than server hopping For me this is completely logical and legitimate way to integrate (which is the important bit) players ability to server hop into buildings into the game, without using "magic chests" or letting players exploit/meta game the mechanic. What do you think? Also: - it would be neat to see some physics based "soft" barricading, like pushing furniture in front of a door/window - Take on Mars has some very nice physics based object manipulation/ basebuilding, would like to see this come across to DayZ. https://www.youtube.com/watch?feature=player_detailpage&v=SPtIRy9fXRM#t=48
  12. hoik

    Hey. What weapon do you choose.

    I do want to try out the sporter, but for now it is the Sawed-off shotgun. It doesn't take up much room in your inventory (and can fit in a rider jacket) so you can keep a relatively low key appearance by only having a melee weapon on your back. This game is after all based a lot on appearance and assumption. For example, I've seen videos of fully kitted out guys at the coast killing other fully kitted out guys on the coast because these others "are obvious bandits out to kill noobs" when all they saw was this guy enter a house and loot it... its all assumption, which is actually just a mask to justify peoples actions. This is just one example, people make up excuses for their actions all the time in DayZ (Though many simply don't give a fu*& :) )... so lately I am trying to remain as unassuming as possible... while trying to maintain a lethal edge. Which means no weapons on your back.. It has kind of worked so far. I was still at the coast and had finally got warm and fed when this other fresh looking character appeared. I waved at him he waved at me, then he ran up to me and started talking in broken english: i asked if he wanted food - then 'pop' a cattle prod appeared in his hand and he commenced whaling on me :( . So I saw his cattle prod and raised him my sawed-off - that mother f*&^% got trumped :) . Soooooo satisfying...
  13. Played for a solid 2-3 hours, no crashes! I ate whatever i found, all sorts of cans and it was fine for me. Obviously there are bugs (I see the majority of the ones I experienced, mainly doors not blocking zombies, needing to "close" doors before you can open them, a lot of server resets, have already been well covered) but overall I think this is the most enjoyable update to date - i found the zombies, if not challenging, then at the least engaging and responsive - they even gave me a couple jump scares :P . Oh, and if you happen to be all alone in the scrub and think you can hear something running around but can't see anything, check in the grass... the bunnies make noise when they hop about (as do the other animals)! I thought I was being stalked... the one bug I found, which may be a long standing one I don't know, is that canceling action when applying a splint doesn't stop the animation, but does stop the splint being attached. Finally, it is great the way the door sounds have such a impact on the game - I was in a barracks when I heard the doors down the corridor, which I had thankfully closed behind me, being opened one by one and getting closer... i freaked! Pulled out my sawed-off shotgun and pointed it at the door, I had seconds to decide what to do. So I called out and then cautiously showed myself, and then we made some small talk and finished looting the place together :).
  14. ^ (x2) Let me guess: "update fail" ?
  15. @ D0pesen - Don't know, the experimental servers I've been on have been pretty empty, probably because people have waiting for the new non-crashy.exe to be uploaded...
  16. Yeah, I get about 30mins play before I crash - it was pouring down when I was playing, so I don't know if the rain = crash theory... holds much water...
  17. hoik

    Lets post some screen shots (Standalone)

    That is correct ^ lol. Finally made it down the south west, it's lovely down there... My sawed-off Mosin - gone now :(. I made it camo so I could hide it in my backpack and no one would be the wiser...
  18. I waited as long as I could, but finally gave in and updated. Seems my experimental character got wiped regardless of hypothermia bugs :( . RIP Dan Cooper... :P but It's to be expected (and yeah crashes... is it the AM yet :) ? )
  19. An whole hour... I don't know how you can jump to a conclusion like "failure" based on such a small session... I know things are broken ATM, but it is called experimental for a reason and unfortunately your personal entertainment isn't guaranteed ( I mean who can guarantee that ...). If you want to discover what new things have been added with the patch, without having to spend hours in game, maybe you should check out the reddit link one page back... but somehow I don't think you will be bothered...
  20. No there isn't, they don't release patch notes for exp. - you might find an unofficial one somewhere. ............... So I have everything i need to make a fire - but this wont help me survive the hypothermia bug?
  21. hoik

    Let Us Holster A Banana

    YEEESSS - this has crossed my mind several times (and funnily enough I'm sure I've seen this suggested before :P ), or duel wield them...
  22. I am a bit of a DayZ tourist - I photograph everything! I sincerely hope they add in game cameras (instant ones and film, I don't think there would be much point in digital) I would love to leave photographs between the pages of books! Also, I really want to start a library - write up flyers requesting players to bring books to you for a reward (Things like complete gas cookers :) ). You would tier the rewards by the quality of the book of course! Personally I don't mind wondering the bush, if I get tired I simply take a break and do something else...
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