Antjenks
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Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
This is one of the issues that's been addressed. If you make survival harder, you make gear harder to obtain and keep hold of. Which pushes the relative value of gear up and makes people more likely to kill in order to steal or protect gear. -
Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
You're misunderstanding the point here. It's not to avoid being killed, it's to encourage people to play with each other, instead of blasting someone in the face the second the spot them. -
Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
Try to avoid forcing players to do something. So "Safe-zones" and not allowing players to shoot people are something to avoid. Telling someone they can't do something "Because we said so" isn't good. Saying "You can only carry that much because that's what's fit in your backpack" is reasonable. However maybe the idea of tools to make jobs more efficient with limited toolspace may be an idea. A medic carrying the appropriate tools could be faster at giving treatment than someone without those tools, making them valuable if you need patching up, The right toolbox would allow faster vehicle repair and refueling. If there's any kind of base building/Fortification you could have tools appropriate to those and for crafting. Everyone would be capable without them, but those with them would be better/faster, more efficient. Of course someone could feasibly carry alternate kits in their backpack, but then they're sacrificing inventory space for the flexibility. Space that could have been used for supplies, building materials or ammunition/weapons. -
Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
I was agreeing with you actually xD -
Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
This is why I'm advocating finding a solution that isn't "Make zombies harder, make it harder to survive" As I understand, Origins has clan strongholds and an NPC city with great loot. Both which require a group to succeed? While I'm not saying these must be added they do illustrate ways to improve co-operation without just ramping the difficulty of the game or punishing people for not being co-operative. -
Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
I want to see what people think, I hadn't intended for this to be a suggestion thread but if any good ideas pop up here, maybe they can be refined and posted in the suggestions forum later on. The tricky thing about encouraging co-operative play, is you want to encourage and not force it. Make it so you -have- to work together and people will resent it. I don't have any good suggestions myself right now, but I want to see people on the right track. Though if anyone disagrees with my reasoning they should feel free to post and explain why =) -
Most of the suggestions for reducing KoS
Antjenks replied to Antjenks's topic in DayZ Mod General Discussion
Sorry I wasn't clear, yes I'm saying people are approaching it wrong. The key issue is the value of someones gear vs the value of their life. -
Most of the suggestions for reducing KoS wont work because they focus on wither punishing death, punishing killing or just making the game harder. The long and short of it is this, Gear is more valuable than life currently. His gear is worth more than his life, I'll kill him for it. My gear is worth more than his life, I'll kill him to protect it. Until someones life is worth more, things will stay the same. Making the game harder wont change the relative value of life and gear, adding things that encourage co-operation (Not punish being solo, there's a difference) will help tip the balance. I don't want KoS gone altogether, I don't want bandits gone. They add something to the game you just can't get elsewhere. But seeing reasons to co-operate and more players co-operating is something I do want to see.
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The only map in the world "DayZ Minecraft" Scale 1:1
Antjenks replied to HunteR26RuS's topic in DayZ Mod General Discussion
This looks freaking sweet, can't wait for you to finish ^.^ -
+1 for Wez and FTC for another excellent trade =)
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Need Medical Assistance in the Mod? Find a medic here!
Antjenks replied to Dr Wasteland MD's topic in DayZ Mod General Discussion
Received very quick and friendly help from Jazz today ^.^ -
[FTC] Trade and Supply - [T] Standalone Shop Open! 100% satisfaction!
Antjenks replied to DaveAzoicer (DayZ)'s topic in Trading
Good to hear, give me a shout when you're sorted ^.^ -
Why does everyone complain about night time?
Antjenks replied to MasterShak3's topic in DayZ Mod General Discussion
I enjoy both Day and Night time in Day Z. What frustrates me is when I join a server that's night according to Dayz Commander and it's full daylight. -
[FTC] Trade and Supply - [T] Standalone Shop Open! 100% satisfaction!
Antjenks replied to DaveAzoicer (DayZ)'s topic in Trading
Damn, seems you guys are getting targeted a lot D: I don't have much, but let me know if I can help you at all. -
And with my 15th post I can finally give Wez his +1 for an excellent trade a while back.