You could say the same about alert-levels: being able to know how much attention you're gathering using a gauge is unrealistic and makes the game sterile and boring. Let's not forget all health indicators, descriptions of items (why not just learn to recognize them all?), the side chat, and your spawn location being revealed to you. I think that the vast majority of players will agree with making the distinction more obvious. Nothing is stupider than getting infected after your first zombie attack because an indistinguishable viral zed hit you. It just ruins the experience and prompts half of the afflicted (with or without good kits) to commit suicide. When I spawned yesterday, the FIRST TIME a single zed hit me, I got infected. No bleeding, just infection. There was no point continuing the life. Furthermore, if a zed is viral, then there should be some visual association between their sickness and skin and animations. After all, this infection is serious enough to kill a human in little over an hour. For example, viral zeds could: -have blisters, boils, and puffiness -cough, vomit, or spit out blood at times -be covered in vomit, spit, mucus etc. -move a bit slower or intermittently collapse to the ground It's nonsense to have to treat every zombie in the game like it can infect you in one hit. Maybe this would be tolerable if the infection weren't so severe, or if antibiotics were more common. But now the mechanic basically forces people to bypass it by respawning. Any mechanic that is dickhead enough to do this on a large scale pretty much ruins the gaming experience.