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Everything posted by Gdaddy22
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guys focus on the topic pls
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realism =/= lack of gameplay fun gameplay fun =/= lack of realism we can have a realistic game that has a fun gameplay
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That doesn't mean anything, if big towns get you killed, then how are you going to loot them ? It should be very hard, but still possible. Getting all zombies running towards you in the city and shooting them with m4 until the whole city is clean or even eliminating a huge horde of zombies with a fireaxe doesn't sound realistic nor smart Also looting big cities = good loot, it's something for people that know how to survive in a big city, not for apocalyptic noobs - you put leffort and you try hard - you get good loot. (by "good loot" i didn't mean AS50 but food, medicine, tools etc. (I still hope the devs will make all supplies harder to find and people will have to hunt, fish, gather etc))
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Yes
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Global objectives that would give a purpose in surviving
Gdaddy22 replied to VonHabdekeiten's topic in Suggestions
No npcs but I like the idea of global objectives, I've been playing the mod on a private hive server where they added random global objectives and I felt like this is what the game needs -
But it is call of duty with some extra survival things added no matter if with sniper rifles or without
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What's bad in Dayz atm is that this game's difficulty level is far below easy. Other people are a big threat but it's not enough for the game, and often people play on low pop servers where they don't meet any players. It's like - you are playing on a 1/40 server - you win the game, you can't die, go ahead and do everything you want. There should always be a threat in the game even when there is no other people on the server
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There is no point in adding hunting to the game when we have this crazy food spawning rate, no one will waste their time trying to hunt an animal while they can just run to a house and fill their bp with tons of food till it's full
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Will fix KoS or won't it doesnt matter, it's still a must have. Ammo should be very EXTREMLY rare, otherwise the whole idea of a hardcore survival will be a lie
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This server is filled with bandits that roam coast from elektro to berezino killing freshspawns, but i don't mind since I'm hardly ever at the coast
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Direction of development: rocket & co. please read!
Gdaddy22 replied to pantsd0wn's topic in Suggestions
From my understanding the devs want to first add things to the game, and then fix bugs. Why ? Because if you first fix bugs, then you have to add new things to the game. But when you add new things to the game, you get new bugs. -
I can't change it from ETA to stable in steam options, also my DayZ looks like this in my library
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Nvm, I solved the problem, somehow my DayZ process was still running even tho I closed the game
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I like the idea of skills except for weapons skills such as aiming or recoil, it's bad
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Server Hosting Without Paying Or Singleplayer/Lan
Gdaddy22 replied to rayman672's topic in Suggestions
So your idea is to make the game easier ? -
Why reducing the numbers of zombie or increasing it depending on the server's population if we can just keep the number of zombies the same - VERY HIGH so no matter how many players are there there will always be shitloads of zombies
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What we have right now is predictable loot system. Items spawn HERE, HERE, and HERE, when we enter a bulding we know that items will spawn in THIS point right there. Loot should spawn in random places all the time. We should even find some loot just on the ground/streets etc (mainly trash loot but some useful items too). It would make looting more interesting because people would have to actually search for items all around the city, instead of knowing where all the items spawn and just go there.
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You say it's not about getting better and better gear yet this is what DayZ is about right now. "Surviving" is just going to a random house and picking up pipsi and beans and avoiding other players, people don't care about their lives, they care about their gear.
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I like this idea
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I only want skills that everyone can learn like medical skills, crafting skills, repairing skills etc. but no classes and no weapon skills
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To stop Kill On Sight, we should make life more valueble
Gdaddy22 replied to super_shadow's topic in Suggestions
The title of this thread is good but the rest is meh We do need to add more value to player's life. We alsho should reduce the KoS mentality because it's very unrealistic. (inb4 BUT DURING A REAL ZOMBI APOKALYPSE I WOULD SHOOT EVERYONE HURRR). But we have to reduce it so people don't stop KoS because they're afraid of some punishment like jail, sanity or other stupid things. Player shouldn't kill other player on sight because they don't want to becasue it will be risky and bad for him (noise that attracts people and zombies, lose of rare bullets (considering that devs will make bullets more rare)). I don't see how bounty system will work, you can just change your name and avoid the bounty. But since we speak about bounties, I wouldn't like any rewards for killing a player with a bounty on his head like beans, ammo etc, just something like a bounty hunter reputation or a title, rank etc, some kind of a ranking -
Most of them are in the game/will be in the game No to the truly friendly servers And coins for vending machines ? Yeah, because If i see a vending machine with food and water in it I would be like "Oh damn, too bad I don't have a coin" instead of breaking inside
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It's THIS thread again Ok, so once again It takes about 3 weeks to 6 months for a regular plant to grow. DayZ is a real-time game with 24hours night/day cycle etc. If you want to keep it this way you would have to sit there for months waiting for your plant to grow, unless we create fake plants that grow in 4-5 hours