ActionManZlt
DayZ Supporter-
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Everything posted by ActionManZlt
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Jesus. I'm so sorry, Andy.
ActionManZlt replied to mark3236 (DayZ)'s topic in DayZ Mod General Discussion
What was the OP hoping to achieve by posting proof of his exploit use here?? -
I've been "fragging" virtual people since the 56kbps days, and am as desensitised as the next 80's kid... and maybe it's just me, but... DayZ is the first shooter where I've hesitated a long time before getting even my first "frag", feeling the guilt and knowledge of what I'm about to do grow heavier and heavier in my gut, dragging me down and making it hard to even speak the confirmation over team-speak, that I'm going along with my friend's idea... acknowledging that we stalk this other player to that barn he's heading towards, then set up overwatch on the doors. The run to the stone fence feels like it's taking minutes though my watch shows 30 seconds -- I'm fidgeting with the 'O' key as I think about how many kilometres we've come, and the rarity of the man's DMR and ALICE pack. I think about the friends that he's probably about to reunite with; perhaps he's carrying Morphine to an injured companion? ...my guilt-driven day-dreaming is cut short as the figure of the man emerges from the doorway and is running right towards me. I drop to my knee in a well-practiced reflex -- as automatic as any COD bellyflop -- and although his face is made of static texels, I swear I saw recognition in his eye that he understands that as he sprints towards me with his rare long rifle swaying, this is his last second in Chernarus. There is nothing he can do now. It seems to me he's standing still, but he is in mid stride at full pace. Next thing I know, I'm 3 AK rounds less, and my friend is laughing at our fortune as he quickly approaches the loot. For a while I circle the barn and watch the tree-lines, my friend thinking for our safety, but in truth the loot no longer enticed me. I eventually joined the other vulture, and handed him my Kalashnikov so that I may reluctantly take the blood-stained designated marksman rifle, just to keep up appearances. My friend is keen to try the scope, but I sling it and decide on my Colt .45 for now. The rest of our journey that night was silent, except for the self-rationalizing ego kicking into high-gear: he was coming at you with a gun for Christ's sake, you could've died, serves him damn right! He had no friends with him, he was just a lone wolf out here!! Bastard was heading south anyway, and that DMR was probably for murders in Cherno, I've done a good thing here!!! Yet all that fiery hubris still couldn't fill the hole in my stomach, left by the crossing of a tipping point with the choices I made in that situation. I had found another survivor in this apocalypse, yet before even letting him speak, I had ended his story.
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IM an idiot where do i DL patch?
ActionManZlt replied to Seangeezy3's topic in DayZ Mod General Discussion
Where did you download DayZ from originally? Are you using the six-updater or doing a manual install? The A2 beta-patches are at: http://www.arma2.com/beta-patch.php (get the green one). -
The spawn logic is apparently triggered when you first enter an area -- lots of people have reported loot not spawning on different patches, and I've always seen the suggestion to leave town completely and then come back again to try and set off the trigger again.
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Sorry, updated OP with the real warning message, was going from my memory of it. I don't see this every time that I play, only on some servers... but maybe that's just chance (e.g. if servers print the warning every 6 hours)?
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Not saying that it is balanced, because I've not put enough time into the new patch yet......but EVERY SINGLE PATCH SO FAR, THERE'S BEEN POSTS JUST LIKE THIS MADE, and it always turns out that the poster simply hadn't yet learned to adjust to the new rules... Perhaps you need to start paying a lot more attention to the direction that Z's are facing, instead of just your stance and distance from them? Perhaps with your intelligent planning focussed slightly differently, you'll learn how to sneak by the new rules? [edit]Ok, played a bit of the new patch, and this is just a QQ "i dun wanna lern too play" thread. Yes they can see you from far away now, even if lying down you've got a small chance of being spotted -- but only inside a zombies FOV. Be smart and watch what direction they're going in, and you can still sneak. Also, if you get spotted at long range, you can easily relocate and re-stealth by the time they get to the position where they spotted you, and they just end up standing there looking lost. It's much easier to lose Zombies now.
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Server hopping needs to stop or patch it.
ActionManZlt replied to baffula's topic in DayZ Mod General Discussion
Yes it did, however, on this forum, "ghosting" is commonly used to mean: disconnecting, joining a different server, repositioning behind your attacker, reconnecting to the original server.It's an extension of the server-hopping and DC exploits, which allows you to basically teleport during combat. Just like how back in CS, "bunny hopping" was an exploit where if you jumped and turned at the right rate, you could receive a mid-air acceleration boost during your curved jump, and by continually doing this you could achieve enough momentum to leap dozens of metres from one building to the next.... yet now in other games, people use "bunny hopping" to just mean, "jumping around like an idiot to try and dodge bullets". Phrases change meaning over time and in different contexts. So - in this community, "ghosting" is the right term. -
Club Berezino - Best Club in All of Chenaurus!
ActionManZlt replied to Swoosh Bear's topic in DayZ Mod General Discussion
Want screenshots of your rave party :cool: p.s. I see the obnoxiously large signatures have already appeared, that didn't take long... -
Horrible FPS with my monster rig, Help me out?
ActionManZlt replied to sparta436's topic in DayZ Mod Troubleshooting
You can still test if the server is a problem by loading up a singleplayer scenario, or loading up Chernarus in the mission editor.If your FPS is fine there, but sucks in multi-player, then the server is running badly (which for some reason forces all clients to run badly as well). -
all my inventory glitched...gone
ActionManZlt replied to herbalgames@gmail.com's topic in DayZ Mod General Discussion
You know how games companies usually do this? They hire a QA department who are paid to test the game -- this costs anywhere from $1000 to $10000 per week of testing.You know what a freeware mod crew with no intent of making money does? They get volunteer alpha testers to test the game... Oh wait, that's you. Submit a bug report plz. -
Zed is the pronunciation of the letter Z in most dialects of English' date=' and calling Zombies "Zeds" predates Day Z by a long shot..[/quote']Most dialects of English?It's the French form of of the letter Z.
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DayZ Creator Ponders a Free-to-Play Standalone Version
ActionManZlt replied to pr0cess's topic in DayZ Mod General Discussion
Because it results in more players (and for a multiplayer game where it's value is based on having an active community' date=' this results in the value of your game increasing[/i']), saves on dealing with fucktards who demand customer service (unless they want to specifically pay for it), removes piracy as an issue at all, and actually results in the developer making more profit (selling hats) than they would with a traditionally-published boxed product.Ever since steam started taking off, the industry has been trying out a lot of different business models, and dev's have realised just how much publishers have been ripping them off with the "put boxes on shelves" model. I see you've been playing EA's "free to play" games, also known as "pay to win" games. Try some from reputable companies like Valve instead.Any game where you can pay to have an advantage over players is just saying "fuck you" to it's fans. They may as well be selling cheat codes or hacks... Decent free-to-play games only offer token items with no real effect -- e.g. in TF2, new maps are given out for free, but you can choose to pay for them if you like, players who choose to pay get a little medal when playing on that map to show off their proud support of the game. -
As of 1.7.1.5, I'd possibly rate morphine as the most important item in the game -- if you don't have any, then you're constantly at the risk of losing an hour of game-time, or plain dying. Sometimes you can go ages without having a broken bone, but other times you seem to get one every time you let a zombie get close. This means you basically need to have at least 1 morphine on you for emergencies at all times, or have a friend nearby with 1 (a friend with a bicycle has saved me countless times!!). For survival right now, morphine is very nearly as important as bandages are. I actually kind of like this mechanic, as it means that you are really forced to journey into the capital cities to do hospital raids sometimes, or into the military areas looking for high-end medical items... But at the same time, I'd like another option other than raiding these high-risk areas, such as slowly adding more items to the crafting system. I'd like to suggest that a splint could be crafted somehow. * Maybe you need a friend to craft and apply the splint, like with blood-bags? Maybe be allowed to do it yourself? * Maybe you make it from a pile of wood, or make it from a location (like harvesting wood from forests)? * Maybe you need a new tool, such as first-aid pack, before you can perform this action? Not the most realistic, but neither is using morphine to heal bones ;) This would allow you to survive a broken bone even if 10km from a hospital. It could still be quite inconveniencing if desired, like having to crawl all the way to a forest, etc... Or it could be as easy to use as morphine, but make it inconveniencing to craft. It could be used to promote team-play too, if it required a 2nd person to apply it, like the blood-bags.
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Splints as an alternative to morphine
ActionManZlt replied to ActionManZlt's topic in DayZ Mod Suggestions
...apparently not -
The reason why it's "shoot on sight"
ActionManZlt replied to SillySil's topic in DayZ Mod General Discussion
I've been "fragging" virtual people since the 56kbps days' date=' and am as desensitised as the next 80's kid... and maybe it's just me, but...[b']DayZ is the first shooter where I've hesitated a long time before getting even my first "frag", feeling the guilt and knowledge of what I'm about to do grow heavier and heavier in my gut, dragging me down and making it hard to even speak the confirmation over team-speak, that I'm going along with my friend's idea... acknowledging that we stalk this other player to that barn he's heading towards, then set up overwatch on the doors. The run to the stone fence feels like it's taking minutes though my watch shows 30 seconds -- I'm fidgeting with the 'O' key as I think about how many kilometres we've come, and the rarity of the man's DMR and ALICE pack. I think about the friends that he's probably about to reunite with; perhaps he's carrying Morphine to an injured companion? ...my guilt-driven day-dreaming is cut short as the figure of the man emerges from the doorway and is running right towards me. I drop to my knee in a well-practiced reflex -- as automatic as any COD bellyflop -- and although his face is made of static texels, I swear I saw recognition in his eye that he understands that as he sprints towards me with his rare long rifle swaying, this is his last second in Chernarus. There is nothing he can do now. It seems to me he's standing still, but he is in mid stride at full pace. Next thing I know, I'm 3 AK rounds less, and my friend is laughing at our fortune as he quickly approaches the loot. For a while I circle the barn and watch the tree-lines, my friend thinking for our safety, but in truth the loot no longer enticed me. I eventually joined the other vulture, and handed him my Kalashnikov so that I may reluctantly take the blood-stained designated marksman rifle, just to keep up appearances. My friend is keen to try the scope, but I sling it and decide on my Colt .45 for now. The rest of our journey that night was silent, except for the self-rationalizing ego kicking into high-gear: he was coming at you with a gun for Christ's sake, you could've died, serves him damn right! He had no friends with him, he was just a lone wolf out here!! Bastard was heading south anyway, and that DMR was probably for murders in Cherno, I've done a good thing here!!! Yet all that fiery hubris still couldn't fill the hole in my stomach, left by the crossing of a tipping point with the choices I made in that situation. I had found another survivor in this apocalypse, yet before even letting him speak, I had ended his story. -
Mine cost 10c -- that size coin wedges above my 'W' key perfectly ;)
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1) Innocent people were commonly put in bandit skin, because defending shooting back at someone who tries to kill you counts as a murder, unless your attacker has already killed enough people themselves. 2) Bad guys weren't always in the bandit skin - you had to kill a few guys first to be put in it, so the first few people that you betray still don't get a chance to see you're a bad guy. 3) The current replacement for the bandit skin is: if you aim your cursor over a player, your heart beats faster if they're a bandit. 4) Stay the hell away from areas that other players want to visit. This is the apocalypse; even ignoring zombies, a hermit in the woods is of course going to survive much longer than a law-abiding-citizen hanging out in an urban area. 5) Murders are actually rare according to the current stats on the site -- Survival Attempts: 10,916,692. Murders: 1,642,020. That's about 15% of people dying to a bandit, and the rest dying of their own actions. Seeing how loudly people complain about PvP, these stats are pretty encouraging.
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+1 to random locations for high-end gear. Spec-ops teams and snipers are way too common, needs a bit of a nerf for the rest of the player-base. Plus the mitigation of server-hopping as an exploit to get the best gear is great. Even if there was just a really low random chance of military gear spawning in regular towns, it would actually make them more of a "rare" item-type, rather than just a "go here to get" item-type. OK' date=' now I see you never played Arma. [/quote']Actually, I have. Being shot at 200 metres+ by an enemy I can't see with an AK74 really rustles my jimmies. Heheh, pretty sure every all 3 games in the series have had a stupidly hard convoy ambush scenario, which seems impossible but is awesome to pull off. Good times. You'd probably need to already have your hands on the gear that you planning on stealing from the convoy though, so it'd be a catch-22 scenario in DayZ ;)
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Where'd you log? I once logged out in a deer-hut, and when i logged in, i got flung up in the air and died...
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ESP hackers NEED to go rocket.
ActionManZlt replied to kicktd's topic in DayZ Mod General Discussion
Completely depends on the structure of the game' date=' and what is available for the client in a multiplayer game. Its not as "easy" at this. [/quote']Ok, but in Arma2, there do exist client-side cheats that let you identify vehicle locations when you first load in to a server. That's the situation for this particular game - the OP could've spelled this out up front to avoid the prolonged discussion of the hacking status quo. -
Kicked from server, and password added
ActionManZlt replied to tagg's topic in Mod Servers & Private Hives
If he's breaking the server-hosting rules and gets blacklisted for it, then you're still going to lose your tent ;( -
Hopefully the morality system is re-introduced in a future patch. Having some murderous bandits in the world is a good thing, but if it could be bandits VS rangers, with civilians just being caught in the crossfire, it would give meaningful end-game PVP, while also making it somewhat safer for players who don't want to join in the PVP.
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how does laser sight on L85A2 AWS works (L) button?
ActionManZlt replied to oleg86@msn.com's topic in DayZ Mod General Discussion