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AP_Norris
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Everything posted by AP_Norris
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idea for more secret stash places for hide loot
AP_Norris replied to wild_man's topic in DayZ Mod Suggestions
Either way it's fun to read. -
Eh, maybe it would make sense for children to be more vocal.
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Yeah, but its better than nothing and it should ricochet almost anything at the right angle.
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Don't play third person servers and nobody will have their face in the grass. First person won't let them see things while prone in grass.
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I like the option to be there for living off the land like that.But I feel as a substitute it wouldn't be nearly as effective, morphine is probably very highly concentrated. I would like spear and shields, probably riot type shields of clear plastic, but also large metal ones with peepin holes. Spear = bear Grylls style knife on a stick ;)
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How hard would it be for walker zombies?!!
AP_Norris replied to BlackDalia's topic in DayZ Mod Suggestions
It might be challenging with headshots only, and large detection radius so you can be easily cornered. But it might be easier than you think when you know the map as you would hardly ever be caught out, and when you are you can just walk around them. It would be much more long term survival though, you would only die when out of ammo of out of food. -
Size differences might be hard so early in the game with the new skeletons.But I'd definately like zombies wearing bullet proof vests and maybe ballistic helmets.
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Yes feces would be a safer option than leaving open wounds in your finger.You could even get yourself a good bit and shape it like a pen. Wrap it in TP and write on the rest of your TP.
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Maybe... If you think about it, when standing still your sort of defending a position when using something like a spear youse that range. Maybe it should be the same with a tool with a jab manouver. When moving side to side you would get powerful swings, backward a sort of overshoulder defensive hack and when moving forward almost a side off weapon knock them off balance/ tackle thing much like a buttstock smack with your gun.
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It would be nice to have a jab instead of just slash/ swing.
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Bases in DayZ: Construction vs Fortification
AP_Norris replied to LilBambi's topic in DayZ Mod Suggestions
That sounds awesome! Maybe we can chop stuff down with hatchets! Or just burn it down with gasoline! -
I like the idea of a .22LR bolt action Then a .223 bolt action aswell I want sawwed off double barrels :) But most of all, I want to wield anything as a melee weapon only some have better damage values than others. Small rounded or boxy type things, should be wielded in one hand like rock. Small blades & etc. like hunting knife and hatchets should be one handed. Large elongated items should be used as two handed melee weapons, slow but will cause lots of damage. The amount of damage caused should change with size of striking area times by lever size counting your arms (like IRL). Ohmagewd melee! It should be quick switching to your melee weapon so we just put our guns away when zombies are close to save ammo like they do on walking dead.
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Game needs a sniper heavier than 7.62
AP_Norris replied to thisisPyro's topic in DayZ Mod Suggestions
I said I would just prefer it to AS 50 spam rifle or DMR spam rifle really :/But ur right, I don't want this to be about just whatever guns they wanna toss in, I'd rather have some civilian and extra sensible military weapons that you would expect to find there. http://en.wikipedia.org/wiki/Military_of_the_Czech_Republic If we see anything else other from things in that I want some clear backstory from what you see. Eg. Destroyed US / UN convoy with zombie soldiers, maybe held up by something across road? Maybe a death trap sort of event, for example. try to drive past stopped cars and through zombies, realise there's a blockage ahead and there's barely any room to turn back leaving you dangerously exposed to zombies reaching in and scratching u. -
Is that why an Abrams tank can drive at 67Kmh? Not as slow as most people expect tanks to drive. But in armored car you only really need reinforcing in a few places really to keep the vital workings like engine and crew safe. Still it might be worth blocking some windows to make yourself a harder shot and keep yourself safe from zombies. But, something sensible for zombie defence might be bars around the vehicle just attached to the body. It won't make your car stop suddenly and strawberry jam you on windscreen, but it will keep Zeds from smashing windows and eating your brains while you could also put Kevlar in the doors etc etc to stop bullets. Maybe a steel plate over the engine block so your engine can't be easily shot out by medium calibers. Some spikes on front of car so you can carry loot around on front of car when a slow bandit tries his luck.
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Bases in DayZ: Construction vs Fortification
AP_Norris replied to LilBambi's topic in DayZ Mod Suggestions
But the hobbits! Go to NZ giv us muneys! We needs mor muneys. Yeah, I would like creative barricades, but what you are sort of describing sounds hard on the server. Putting two things that fit in your inventory together sounds small, you would have to stick 50 of them down to make anything. If it was possible to have that and it run fine I'd like it a lot. -
If you put a new seat on an old car aswell as cut the front shell of a newer car with its crumple zones and just wielded it onto the front of an older car you might achieve a safer but slow tank which you can buff even further.However with the already bad engine and extra weight it would be one dem old slow tanks.
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Bases in DayZ: Construction vs Fortification
AP_Norris replied to LilBambi's topic in DayZ Mod Suggestions
Lean to's would be nice, I think small insignificant structures like them should fall down and disappear after a server reset though.I'm thinking any constructable fortifications should be reasonably large so there isn't a lot of small things to get the same result. To construct things drop all the materials on the ground, select what you want to build with the scroll wheel from the pile and start a long animation followed by wasteland style placing it. -
Bases in DayZ: Construction vs Fortification
AP_Norris replied to LilBambi's topic in DayZ Mod Suggestions
I would want to construct extra fortifications.But, the expense of them should make them a poor choice compared to picking and defending a spot. -
Please focus on what's important: the zombies!
AP_Norris replied to LilBambi's topic in DayZ Mod Suggestions
Alpha. -
I thought this was to suggest left 4 dead zombie types like tanks and stuff. I was thinking on the matter nothing more than actual people only infected, like semi buff guy that attacks simular or infected SWAT member with the armour.
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Bases in DayZ: Construction vs Fortification
AP_Norris replied to LilBambi's topic in DayZ Mod Suggestions
One place I would want to fortify an old gold mine. The ones that are just cramped unstable tunnels, no wait... That would be terrible D: -
Give us full control - Darwin's Dream
AP_Norris replied to joe_mcentire's topic in DayZ Mod Suggestions
Can I keep my beans in my flask and keep them inside a bible? -
We Need Rarer Supplies. More Random Spawning positions.
AP_Norris replied to King of kong's topic in DayZ Mod Suggestions
Did you not say big group of bandits at the start of the post?They probably saw the bandits stuff as a better reward anyway. -
Game needs a sniper heavier than 7.62
AP_Norris replied to thisisPyro's topic in DayZ Mod Suggestions
M200 is .408 I think.Not a full fifty, but it does the job. -
K.I didn't say it wouldn't, I said its damage would be seriously depleted. Maybe slowing them down enough for your ribs/ sternum to stop a potential kill shot?