AP_Norris
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Everything posted by AP_Norris
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Improvements for the **IMPROVISED BOW** (Quiver, Arrow Stack Limit, Range)
AP_Norris replied to 0.64 Freerider's topic in Suggestions
When you go to retrieve arrows they could go right back into your quiver with a nice animation. You should be able to walk while drawing the bow, but it moving while taking the shot should be inaccurate. -
Sleep could also lower hunger & thirst modifier.
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From the few people that have already had their say I think you can guess that this is an unpopular type of vehicle. There would be nothing stopping a mod from adding it after the game is complete though.
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This might be an alright thing for a very strange mod. I don't think the base version of DayZ SA needs a dreaming feature though.
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I feel like this is true, but they should definitely add a gun as customisable and unique as the C96 ontop of other guns that would be a rare find over there. Like the longhorn and Rossi.
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One day I'll get to 50, it's very hard to use when starting out :'(
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Filling magazines with rounds should take time (animations)
AP_Norris replied to 0.64 Freerider's topic in Suggestions
Pretty sure it doesn't.Source, Red Orchestra 2. Not the best source but it is a pretty accurate game. -
Don't badmouth Rocket, he tries to be transparent for us so don't punish him for it. To the point at hand, I would like it if people could feel bad about killing others. I think more character personalisation like face and everything else could help. Also making the communication better, currently you can barely hear peoples voices from the desync. Some people will always kill and a few negative affects would never help them change, you can always try to break through their shell. I think making zombies harder and teamwork more essential to survival should change the KoS mentality a lot of players have. Hopefully this leaves anybody else a clan or a very very skilled individual. A clan of hostiles could probably support each other into killing people, kinda group mentality stuff. The rare skilled individual able to survive alone, never miss a shot might be either a hero or a murderer as they are now.
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I'm sure in time the textures for the other bandanas will be added. You gotta understand that they're making a lot of vehicle parts at the moment though :)
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I also think badly damaged to ruined should be MUCH slower, currently I'll be using a worn axe and after three trees it's blunt beyond the point of a resharpen!?? I don't think so.
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Filling magazines with rounds should take time (animations)
AP_Norris replied to 0.64 Freerider's topic in Suggestions
The LRS shouldn't go on the Mosin, and it wouldn't work with PU. I think the current hand load speed, maybe slightly slower is good. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
AP_Norris replied to alexeistukov's topic in Suggestions
Bolt action .22lr and maybe a break action .22lr -
They could add hand sprains or something that could significantly slow down everything from reloading to eating.Punching for the head or other solid things could have a good chance to cause an injury. You could reduce the chance of these injuries with gloves or by putting rags over your knuckles. Knuckle dusters would also be a great one, reducing injury chance to almost nothing. Also add shock damage to all weapons, and increase knifes bleeding dramatically. Oh and maybe make the current melee a jab option, by reducing the shock it causes greatly and adding a blocking feature you can do quickly. Then create slightly longer powerful straight punches, hooks and etc depending on your directional movement during the animation.
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This, when I started playing this mod I died because I logged out on top of a rock. Not a good example but it fits my point that this game was originally unforgiving.Currently the new players a guided along, all the gun knowledge they really need is that some guns have external magazines and some have internal magazines. I want to see the day where I can have a round stovepipe on me, or pick up some rounds that have been lying in the dirt and jam my gun. Have a bullet go through my magwell. I hope they change everything to become much harder.
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I remember seeing a thing that Gews may have actually shown me. A .22 hit somebody in the knee, and it ricocheted off his knee all around the inside of his body and into his head. A Ruger 10/22 is a gun and no guns killing potential is to be laughed at.
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Yes, but if their clothes are damp it should be very hard to light them, and if it's soaked it should be near impossible. But if you have petrol or alcohol >:(
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Wind would be awesome. At the moment I can almost just guess shots, this would make it far better.
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Different types of "Helicopter chrashsites"
AP_Norris replied to Arthur Dubrovka's topic in Suggestions
We have randomly paced police cars. I like the idea of camps, maybe houses can randomly appear boarded up and torn apart, it could have helpful survival items inside. Crashed supply trucks, fuel, food, medicine, ammo, random junk. Random horror scenes, gored up corpses, a roaming horde, phantom traps. -
This is a great idea, I don't see it going down well in the base game but it would make an awesome mod when they release the tools. Have some beans for that wall of text though.
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Dynamic Reloading of Rifles, Shotgun, Pistols etc..
AP_Norris replied to thefinn's topic in Suggestions
Hm, I would like R to be stuck to people that have clips, speedloaders and magazines. But, I think with every gun we should be able to have a load order and we should have the option of loading one more round, or reload fully. So I can have custom mixed load orders. -
Yes, often I come on and I need to quickly do something before I get in the zone. A ready button would be awesome. So when I am ready I can instantly pop in. Also I think DayZ timers needs to take note of you joining different hives, like 1st and 3rd, also it needs to notice when you're joining the same server and when you've been kicked. Logging out and then back in while in close proximity to someone may give you a disadvantage local noise like the loud loading gun sounds we used to have.
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Once the backpack becomes ruined it slowly starts loosing slots and dropping those items onto the ground.I definitely think they need to make certain clothing more rugged though. I personally think rags should be used with a sewing kit to craft a patch, which could add durability, small damage could be repaired with just a sewing kit though, also duct tape should be the ultimate repair everything item.
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The sanctuary homing beacon virus. Commands all zombies to form zedzilla at green mountain.
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I think the best thing they can do with food at the moment, is make it harder to get. Currently the only time you ever starve to death is when you're on a 100 player server and everybody's on the coast. I think starving to death should be a more common occurence, especailly early in a characters life, being nearby others, feeling the struggle of being forced to fight for food, resorting to trickery and maybe even cannibilism to stay alive. One day they'll leave the chaos of the cities well geared by way of either luck/ a lot of death. No matter how lucky thry may have been, they will have a unbelievable survival story. Once you're out of those big towns you can rely on fishing, hunting and boiling water.
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Ponds highest, rivers & streams a bit safer but still risky, pumps mostly safe... But boiling water 100% surety.