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AP_Norris
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Everything posted by AP_Norris
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Should you only have one character per server?
AP_Norris replied to Roshi (DayZ)'s topic in General Discussion
If you're only aloud one character and the server you usually play on is full what happens? -
It is okay, If anything guns need to be more accurate. Anybody IRL can sit there and if they aim their gun properly they will hit their target. Full auto might be different but, It isn't often I fire any gun on dayZ full auto without the intention of being accurate.
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What about... If you eat somebody, you pretty much inherit what level of disease and infection they had at that time.
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Nooo! One of the funnest parts of dayZ is getting lost. It doesn't happen to me anymore, be happy with what you have.
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Harries Technique Applied to Torches and Combat Knives
AP_Norris replied to Space Milk's topic in Suggestions
I just saw a thing on Reddit that had found a combat knife in the files. -
You should see Mexico city's big sewer.They just used a giant tunnelling machine. And about four metres from the bottom there is a steel grate walkway making a strong indication that where the guy was walking was to be filled with four metres deep of shit for miles and miles!
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But you could walk faster without making noise in bare feat or some lighter shoes.
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I definitely want some sort of underground structure. Caves, a real use for torches? ;) pitch darkness water splashes as zombies approach. Maybe as a loot attraction there is a dead caving group down there with some tempting survival gear?
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I would be worried that players have their characters together and when one is killed they're going to use information that they shouldn't realistically have to get a second chance and the upper hand.
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That's why a red 9 version would be great.Uses 9mm
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I would definitely like to see the stock (holster) and maybe even a scope mount. But it could use 9mm x19 or 7.63x25mm. The 9mm would have to be the red 9 with a visual red 9 on dat famous broom handle.
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They're meant to be doing something big for optimisation that was just held back from release.
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I feel bad killing this guy/Is my kill justified?
AP_Norris replied to crazyandlazy's topic in General Discussion
If he wanted to shoot you he would've taken his gun out. -
Clearer representation of character states.
AP_Norris replied to Rufert's topic in DayZ Mod Suggestions
Yeah, you can run with it open.Or just press alt. Maybe showing stance in inventory. Or do a thing like Arma 3 where a image would be beside the zeroing and ammo count etc I t could also show whether you have a gun on you or not. -
Let me handcuff you, it won't take long to struggle out
AP_Norris replied to Hetstaine's topic in Gallery
Icwatudidthere -
I found two in cars at Novy Sobor. Novy Sobor in my opinion is a great place to try and find them as you seem to see a lot of residential spawns with low player interest.
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[SA] Clips, speedloaders, and realistic backpack damage.
AP_Norris replied to Jeffhole's topic in DayZ Mod Suggestions
I would like to see clips for the Mosin. Single space and always get them back after loading. It could mean that you can then load the gun with the scrollwheel or maybe even R someday. If you don't have a clip it should be round by round slowly loaded into the gun. This would also work for things like the C96 :) -
Should we kill him before he turns?
AP_Norris replied to Slim Skizzzle's topic in DayZ Mod Suggestions
Orange Jaffas? -
It would be pretty basic as to the degree of detail the devs wish to go to if you would ask me.I wouldn't be expecting to drag and drop parts to reconstruct the trigger assembly. However wouldn't you like to improve your knowledge just a little bit? It would be something you learn as you go like using saline/ extracting blood. Because nothing is ever quite as simple as it seems.
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Similar to the ones in this.http://forums.dayzgame.com/index.php?/topic/158917-saweapon-poll/#entry1594133
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All things which some players are using like features at the moment.Hopefully they're promptly fixed and we can get onto loot balancing by the time this new wave of weapons float by.
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Gunfights will find you when fully feared.But players may not, so set out to help a few people. If you are a good player at heart you can reward those that are genuine and friendly and punish those that attempt to kill you. If you think that's dumb and you're just waiting to be killed then wake up, you were looking for fights anyway.
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I would like this sort of level off difficulty :) Aslong as it doesn't become a laborious task needing to be done every ten or so shots fired. It could spawn in residential meaning military campers are going to have less reliable guns than the normal in and out player. Maybe breaking removing the upper from the lower receiver of an M4 shrinks the length of the gun allowing you to fit it in a backpack with a bit more width.
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It is how far the bullet is zeroed at. In other words with 100m zeroing, the bullet will hit its mark perfectly at 100m At 200m zeroing the bullet will hit its mark perfectly at 200m. It is only really useful with scopes though, as Iron sights seem to provide no zoom good luck hitting much over 100m with iron sights.
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I Combat Logged :( Burn Me At The Stake, With Taters
AP_Norris replied to King of kong's topic in General Discussion
It has never been my course of action, but often after dying. Hearing those friggin bandits loot away hours of my work when I would have been more than just friendly in the same situation. Sometimes I wished I would've combat logged.