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AP_Norris
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Everything posted by AP_Norris
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
AP_Norris replied to alexeistukov's topic in Suggestions
I hope we get the Makarov, Nagant, TT33 and C96 before any silly 1911 as much as I do kind of like the guns looks. It just annoys me how its the only gun people know from the list, and therefore gets votes. -
Being within a certain radius of a player placed item (that will increase when multiple items in close proximity) you will be displaced from it so many hundred metres.If you want to get inside a base, you will basically have to know it inside out anyway. Things that can be placed on houses should decay over time, and be destructible. Other items should not be aloud to block off an inch of doorway.
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Ah, what's a good alpha emitting one then?And pretty sure Hiroshima used uranium, with Nagasaki being first plutonium.
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There could be damaged nuclear weapons left there from a failed last ditch attempted to contain the virus.When the bases were finally overrun, there were nobody left alive to complete the operation. Only specialised smaller nuclear warheads brought from Russia/ US to be transported into key areas to be detonated are left. They are older nukes and use more primitive radioactive materials, like plutonium 238 with a relatively short half life, spitting out alpha particles which can be breathed in, but do not penetrate skin, meaning a gas mask is an effective blocker. Remaining zombies in the area should all have gas masks on. The containers containing the decaying plutonium 238 should be placed downwind so the alpha particles can be carried across the hot loot spots. Alpha particles are very internally damaging and I would like some harshly realistic effects for decent exposure.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
AP_Norris replied to alexeistukov's topic in Suggestions
Erg! Damn 1911 getting so much love by 'Mericans. -
24 hrs is still ages to survive, hoe much growth we talking about?
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Riot Zombies!!! Oh yes! Please Rocket! Please and thankyou. Tear gas, beanbag shells, riot shields.
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Phyics are coming soon are they not? Fallout NV had them.
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Bullets need to be lethal. Unless even if every single SKS shot hit you in the foot you probably shouldn't be alive.
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In character selection you can choose some stubble in odd shapes of some beards, once you have a razor you could quickly select trim beard to get rid of anything that wasn't originally stubble.At any time with the razor/ scissors you can choose to change your beard style and then trim to achieve the desired look. Your beard would continue to grow at all times, with 2hr game time equating to a day? Or have it grow with real life days passing by, but that would give you new spawns that haven't logged on in a month Gandalf beards.
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Was it you that got Chris to tweet about beards? If so congratulations.
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These punches are shown like jabs, I would like them to do some more powerful animations and have jabs be more a punch from a blocking position.P.S have you ever punched someone in the head as a full grown man? I ain't, but I would imagine a punch to the temple could knock somebody out easily enough. Especially if it was a big ol haymaker. If Mike Tyson boxed bare knuckles though, as much as his fists may hurt he would probably kill most people with a single punch.
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They're perfect, #1 he has to be within less than a metre of you #2 it is never a definite knockout. Irl, you will never see trained gunmen letting anybody get within a few metres that isn't on the ground with their arms behind their back. There is no reason to make fists less effective. If anything they should be adding blur and black corners to the victims screen after a punch to the head. Also a running punch.
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Base Building - What would you like to see?
AP_Norris replied to thedogfoodyayho's topic in Suggestions
Any base should start with a permanent fire place for cooking game, any complex base parts should also require you to use a workbench in my opinion. Fallout 3 style. Large tents should be in the game also, for fast shelter. -
The Map is smaller when compared to Day Z Mod's Chernarus
AP_Norris replied to AG-D.Wright's topic in General Discussion
Also assuming misty hill would be at sea level which the "hill" in the name does not suggest. -
The Map is smaller when compared to Day Z Mod's Chernarus
AP_Norris replied to AG-D.Wright's topic in General Discussion
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I feel things like scopes, sodas, canteens, and anything solid but not bullet proof should go right from its current state to ruined when hit, but there should be a random % chance for all the items to take damage, bigger ones have more chance. Fabric styled items should always take a little bit of damage.
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I really wanna see some fore grips, but wooden as part of the stock for AK and maybe SKS. No Plastic crap please.
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They can't du that.They pretty clearly have no intention of making this game make any sense at all when I think about it. Generic ammo, .357 in post soviet nation. 5.56 Nato all over the show. More crappy 5.56 Nato AR's, maybe? I would vote against it, I would like an unsimplified weapon system where noobs wouldn't remember round names and be attempting to fit every sort of bullet in their gun.
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We should get tanktops, skirts, and summer dresses. All of which should be for both genders, however badly fitting it would be on a mans hips and shoulders. It should be customisable from the menu for woman only, so that any man wearing it is atleast insane enough to have taken it off a dead body.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
AP_Norris replied to alexeistukov's topic in Suggestions
C96 -
Once we have a fatigue system I would be behind this.If you want to carry guns on straps around and have them clanking, making noise, wasting your energy and so on that's fine. If you want to have the correct equipment to survive you can do so while still being able to outrun zombies and not have to sit down every 15 minuites.
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Maybe they're not the most important things.But you should know the easiest things will be added first, like a simple colour retexture for a gun. Duffle bags serve more purpose than visually appealing items and thus would take more work to get done. This is an alpha, and you must remember nobody gets payed to make themselves miserable. Something like a cowboy hat is a good release for these hardworking devs. They're making a great game, just lay off it bud.
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It should be in a waist slot if you ask me. Must sacrifice funny packs and possibly another holster. I think they should also have a leg slot though, for the leg holster.