AP_Norris
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Everything posted by AP_Norris
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Red Orchestra 2 does it pretty well, if you're mortally wounded, probably lungs/ major artery hit. You slow to a stop as your screen goes black, the sky starts getting very bright. All you are able to manage in your final seconds is to pull the trigger releasing poorly aimed torrents of fire before you crumple to the ground dead. Sometimes when you die quickly you maintain function of your eyes and see yourself ragdoll to the ground or roll back into the trench you just climbed from. Animations of death throws also play and they moan as their blood stains the snow. I would like a combination of these sorts of things, pupils dilating and letting in too much light from the sky, occasionally a view from first person as you flop on the floor, being able to manage a few things maybe slow crawl across the ground towards the gun that flew out of your hands as you were shot as you're bleeding out trying desperately to finish your attacker. Ofcourse it should all depend on where and how badly you are hit, through the head should be instant black screen, maybe you don't even get to hear the bullet unless it's sub sonic. Starving and dehydration death needs to be a much slower process, once you pass certain levels of poor condition you should begin to move slower, become injured much easier, trip, lose eye focus, and your head naturally tilts towards the ground. Meaning you want to really avoid this poor sort of state.
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Use your hands - better item interaction system.
AP_Norris replied to Evil Minion's topic in Suggestions
Reloading needs more attention in general, I should be able to chamber my weapon then load a full magazine. -
I think by keeping it as it is and then adding specail decals like bullet wounds, tears, and blood you can achieve something pretty cool. Thinks like bullets shouldn't damage clothing too fast, slicing melee weapons, zombie nails and finger bones should be the more major clothing damagers. Right now you get shot in the leg and your pants are ruined someone making a single bullet hole unstitchable. Ruined should be very hard to get to if you ask me, the point beyond repair in a game should be quite extreme, maybe eventually the pants can't be repaired past damaged instead of worn and then they can't be repaired past badly damaged meaning the next time they lose a quality level they're permanantly ruined. Decals on items could be used for a lot, ot could make every item very unique and tell a story about the wearer. The same could be done with bandages on the players body as well as scars and bruises too.
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Results of killing (insanity, morality)
AP_Norris replied to threedogification's topic in Suggestions
I think, the kuru from cannabilism is very good, it's an actual physical head problem though. If you ask me, insanity should be something everybody gets, in such a world you would have to desensitise yourself. Get used to smells, dead people and having to kill people to survive. Maybe when you start a new character and see a dead player, you might get a throw up status, if you get closer search through him you might actually throw up, killing people would have a heavy affect on you at first, but I think after a few kills you should loose that sort of remorse debuff. Quickly in a environment you would get used to killing, first few times though you may suffer for an amount of time from feeling sick and uncontrollable crying that you get with kuru. It should go on no more than about an hour of this remorse stage though. I feel the crying while some may hate it adds a good atmosphere, I heard uncontrollable crying once while looting a building and half shat myself in experimental. Eventually though after a few kills the player should become use to this pain and suffer nothing after a kill so it would turn into something useful if killing a lot is what you do anyway. -
I think the SKS is simply classed as a semi automatic carbine.
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I think if I had a pistol, something like a handle. Or maybe a stock would be very useful if I could get one. I think they would probably be so rare though that they should just make them craftable. Tactical rail, definitely. All pistols should probably have them, I guess imprivised stocks and rals could be the same.
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They need to have looting within a close proximity of your hands, so you might have to crouch to pick things up. Instead of just all around the player.
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.22 could act like a shotgun with not so much spread. Could also have different firing point for each .22 like I'm assuming double barrel shotgun and blaze do.
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I think if you can just use third person it takes out a good factor for vehicles which is visibility. High up with lots of glass would be good for driving but make you an easier target. However if you can just go third person, having a shattered windscreen means nothing, you could stick armour everywhere and still see fine by just switching to third person. I want to see third person removed from the game altogether, but I think everybody is hooked on a feeling, the feeling of third person, whether they use it as a combat aid or just to look at their character people have grown attached. Not having third person will definitely cause an uproar.
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I would like it if direct was a bit further, because 90% of the time you need shouting range anyway. But small distance, say less than 3-4 metres could be always picking up headset sounds, that way people can't magically communicate next to you through third party and it isn't a complete privacy breach, you actually have to be close, and you can always turn mic off.
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Blood meshes, need to be everywhere.
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I want to steal that camp netting from the NWAF northern camp. Maybe we can one day, spend a few minutes trying to take a military tent down when we have the right tools, and can manage to hold off a good few zombies quietly or a couple hundred not so quietly. Would mind big whitetop civilian tents either.
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The Communitys Official Vehicle/Vehicle Idea Thread Version 1.5 (Now with constantly changing polls!)
AP_Norris replied to d.walker43's topic in Suggestions
I would like to see civilian vehicles, and rare military vehicles. Military vehicles shouldn't commonly have guns, even then ammo should rarely ever spawn in them. The main thing I look forward to with vehicles though is customising them, I hope we can add armour to them in a similar way that Dean talked about barricading. Have zombie proof windows with chicken wire, put something in tires to make them run flats, wield different thicknesses of sheet metal onto doors like in the A-team. Cut a hole in the roof and mount a gun, like an AKM with a 75 round drum mag, wield guns to the front of the car with wires on the triggers so the driver can fire them when chasing a car, adding extra shock absorbers to the front of the car for crashes like metal trash cans, extra lights, wings sticking out the side to run people or zombies down, cutting parts of the roof and its frame out for improved passenger firing lines, a pointy bumper rake thing so you can tailgate someone and rip up their tires. The possibilities should be endless. -
In reality, a human can only sprint for about 30 seconds. I think the same should apply in game, base running could be sped up a bit, but weight of equipment should affect your speed and sprint time. Limits from inventory space would become a rare thing as people start ditching things they don't need, to save weight a player might choose a bayonet on his rifle over an axe, he might choose a Sporter .22 over an SKS. People would no longer be able to specialise in everything, without sacrificing speed, extra food, extra water etc. Lone wolfing would suddenly becoming the hardest play style, people would risk working together as it becomes a necessity to survive, one player might wear protective gear and a good melee weapon to deal with zombies, another would have a powerful gun to deal with hostile players, one might have a bag with food, bottles, fire making gear, a sidearm. You might get hostages to act as mules for you, follow you with gear to a location. A player should be able to jog for ages, sprint should be very limited as an in combat sort of use with a couple of minutes full recharge, hogging in warm gear could become a problem, but a player should pretty much be able to maintain a walk in almost any scenario without becoming hungry or thirsty faster, while carrying a lot of gear, without overheating. Travel should be difficult when you are stacked up with gear. The endgame character would have not a lot of gear, but either very good all round gear, or a very specialised kit in a squad. That's my dream, to me the less arcade-y DayZ becomes the more enjoyable it will be, people seem to forget DayZ never set out to be fun and easy. Currently the dev team are doing some weird balancing act to cater to the new people and to cater to the veterans, currently I'm a bit annoyed by this, they seem to be disinterested in making the game challenging at this point.
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I think, as one of the first few assault rifles I would like to see it in the game, my hope is that once we start picking up a few older guns we can start getting nice damaged textures and having guns degrade, needing to be cleaned and all that sort of stuff. Having guns that jam, guns that work everytime, guns that you have to take care of will add a nice element to the game. I imagine older military weapons being more easily accesable because they are in civilian and farm areas occasionally, meaning you don't have to go into the hopefully one day zombie festering military bases. But from more modern hunting weapons the main trade off for full auto is ammo rarity, condition and reliability.
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I would really like to see some Russian or German ww2 uniforms. Hopefully when storage containers work we can go in attics, open a box and have a good chance at finding something old like a German uniform and a C96. Things people might have picked up in the war, or kept.
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I want V for vandetta mask and fedora.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
AP_Norris replied to SmashT's topic in General Discussion
Fire extinguishers and farming hoes are good at the moment. -
Fedora to achieve Euphoria. Xbox 360's should also spawn so we can use them as bricks for killing zombies.
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That is awesome. I'll definitely look at buying that game if it's a good price. I don't wanna be that guy that just says it will never happen, but yea. Mud would be awesome, winching, 4WD, differential lock, gears. Everything! I want DayZ to be detailed and realistic. No level of detail could really go over the top for me.
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I think the gut feeling gives the best gameplay for sure. But i just wanted to say that serial killers can appear absolutely normal to everybody around them, and then there's the thing about death. Sure you might not be doing it but it could still have an effect. Train drivers very often have to witness people trying to beat them across the tracks and dying. There is literally nothing the conducter can do except begin slowing down and sound the horn. It is completely the car drivers fault he died, yet the train driver takes a massive hit to his mental health. Try telling someone involved in a war death isn't a terrible depressive thing to be greeted by everyday. The way I think about it is that in an apocalypse scenario you would have to be a bit crazy, you would have to quickly get used to people around you dying, not eating for days on end, being covered in the blood of zombies and doing terrible things to survive. Nobody should be able to stay alive in dayZ without being a bit messed up if we do get an emotion system. If we get such a thing it should be more about a gritty character development and not character restriction. Imagine you wake up on the beach, you see a man standing there you should help, he turns and sprints at you blood out his eyes and all over him, you have to kill him to survive. I'm not lying when I say I'd probably loose my guts at the sight of him or a zombie munching on a body.
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As the game gets harder people will work together, encounters will become more personal as ammunition becomes scarce.
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I think we need this, as well as the little hidden boxes for knifes in boots, hooks in boonie hats for stacks of items that are tiny like pens, could also be good if you wanna stick a pistol in the back of your jeans or a knife in your belt. Backbacks should work more like the mod where you had to stop and open them to fish out what you wanted. Item sizes really need to make more sense.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
AP_Norris replied to alexeistukov's topic in Suggestions
Gold AKM would be good to test out a sort of one weapon per server gun. A sort of trophy. -
New Ammo Type:7.62 tokarev and the tt33 ppsh41 and the c96
AP_Norris replied to agouti's topic in Suggestions
I think there should definitely be more ammo types, the game is meant to be challenging. Whatever can be taken from reality to make it more challenging is likely pretty welcomed by me. I've gone from COD to battlefield to Arma, DayZ and Red Orchestra in interest of realism. I liked the mod because it didn't try to make itself easy for me. I don't want them to go backwards to cater for new players.