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AP_Norris
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Everything posted by AP_Norris
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Yes, they could have rotten food, empty tin cans (<10% left), damaged/ worse clothing, bloody kitchen knifes, disposable razor. random notes (numbers, shopping lists, math cheat sheet) Newspapers holding events from just before the full destruction of society.
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Hope we get a sidecar for a two wheeler.
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*I want dat gun* Community Weapons Poll. (4/5/14 - SMGs poll next)
AP_Norris replied to Chaingunfighter's topic in Suggestions
I would wanna see C96 Red 9 and Tokarev... Mostly. -
I wanna see a little bit extra info when I press P, like when a player is dead a skull and bones beside them or when they're logging off. Maybe a name there that killed you, so we don't get popups but if we want/ need to know we can get it. Maybe when you look at someone and press P it will highlight their name in the player list. I would also like permanent names in DayZ eventually, so people can develop a name for themselves e.g good guy AP_Norris, bad guy shoot you in back Bambikiller007.
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*I want dat gun* Community Weapons Poll. (4/5/14 - SMGs poll next)
AP_Norris replied to Chaingunfighter's topic in Suggestions
Yeah I get you. I just don't want a silly massive revolver that you will break your arm shooting. People wanna big gun, then they can have the sawed off with slugs. -
*I want dat gun* Community Weapons Poll. (4/5/14 - SMGs poll next)
AP_Norris replied to Chaingunfighter's topic in Suggestions
If they were gonna add another western revolver, I'd say a S&W .44 I don't mind if we see lots of different types of bullets, just because it would mean that finding correct ammo would become a problem. Which I think it should be. -
*I want dat gun* Community Weapons Poll. (4/5/14 - SMGs poll next)
AP_Norris replied to Chaingunfighter's topic in Suggestions
Someone knows how to get on my good side. -
Red 9 too, very nice.
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What machine loaded the gun?
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Rather old dev presentation, but yeah.
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Hm, I personally don't wanna see two guns on the screen. But instead one in each hand while you can aim with the one you are using, and at the same time reload the second. It should be T to change arms and pressing R would have you do an extended reload with one hand and a gun sticking out of your pocket. That is how I would use dual wielded pistols anyway, maybe not lower the other one, but hold it under the one one your using Tactical light/ knife style. Shooting with one hand needs more recoil, and also more sway.
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I think headgear needs to be more realistically protective, and have their own hotboxes.A bayonet hitting a ballistic helmet for example, along with many weapons should just bounce right off, same for hardhats and such. A hit to the exposed face however, same with punching and all that should be a kill/ knockout, depending upon weapon.
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The only era where it was actually effective to shoot with two pistols. An extra six bullets at no cost to the already shitty accuracy.
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No fitness fatigue, could relate to healthiness more than anything.Unhealthy people must rest often, or they will throw up their guts, but not without warning. Also, weight should affect speed full sprint might be a healthy mans with nothing's jogging pace. This would essentially affect your ability to escape and fight zombies also, running in a group might be guard the guy with the pack while the others fight off the zombies, without instantly loosing their breath and running out of juice.
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I think by the time you get a car running you should have more to worry about than mags, like petrol, and spare parts.
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I think, sometimes spawn with magazines, magazines with bullets and guns however should be random load and very rare.
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Wouldn't mind that, It should be bulky and pretty obvious. You'd have to be flying to not stop in time, and if you wanna get someone that's zipping by you should have to set up a good trigger. If anything I think it should be used to help an ambush, car stops to asses IED then you and your squad open fire and enjoy your new car. I don't think anything would annoy me more than going for a sunday drive and being blown up by an invisible mine some douche just found and left on the road for zero reason.
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Now you can drive off. And they can has sad. Or they can shoot you And be dead from gunner. Scrap metal, chicken wire over windows, shooting from cars. Floodlights, cow catchers, rams, I don't think anything should be ruled out, if we ain't seeing cars with LMG's then I don't wanna see players with LMG's at all.
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Now we're going to need to be able to add a jacket to it aswell, add it to the end of a farming hoe, with a helmet/ hat.Poke it around a wall/ over a fence. Or jam it into the ground, good for providing fake sentries at a base.
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Slenderman in DayZ: add a scare-the-sh**-out-of-you experience to the game
AP_Norris replied to gcb38's topic in DayZ Mod Suggestions
Rocket mentioned LSD and such, I wouldn't mind random figures watching you from a distance while you're high.Trucks flying down the road towards you before they disappear. Zombies start talking? Wierd shit like that. The sound of helicopters and car horns. Maybe if you are reputitively given hallucinagens they can get more intense and you start getting a scary clown mime that will sometimes spawn behind you in a room, for just a couple seconds? Wanna scare the shit out of a newspawn that's tagging along, then slip some LSD in his food/ drink. -
I want A-Team van.
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My pristine cargo pants have been pristine for a good 5+ hours of this new update, and a while from before :)