

AP_Norris
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Everything posted by AP_Norris
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I would really like to see any vehicle guns spawning with no ammo, forcing you to go out and find some to put in the vehicle. But, I would really like shooting with the players guns from vehicles.
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Enable Steam Workshop ( Players develop alongside developers )
AP_Norris replied to looplijuh's topic in Suggestions
Allowing community members to make gun models and textures would be awesome. Maybe clothing aswell. -
Wooden AR-15/M4 Stock & Handguard (M4 Attachment Suggestion)
AP_Norris replied to Janitor101's topic in Suggestions
Keep your plastic American dog crap.True soviets only use wood and metal. -
I want pictures! Pictures of spiderman.
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Eh, DMR yuk.I was referring to how the zoom is currently changed by FOV.
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Wooden AR-15/M4 Stock & Handguard (M4 Attachment Suggestion)
AP_Norris replied to Janitor101's topic in Suggestions
Wood is sexy, tacticool fegs got it all wrong. Adding this = turning game in the right direction. Wouldn't mind greater detail of attachments. Mosin and SKS getting weaver transition rails attachment so they can accept LRS, RDS and ACOG. LRS actually going on the M4 like it should. (Not that I encourage use of crappy M4 sights over very nice PU scope, but I would like the scopes to be realistic and not just gameplay fitting.) -
Pics or it didn't happen.Also, I think a .357 is a good choice. I'm not too worried as to what lever action is added as long as it makes a little bit of sense and gets a few customisation options. I'd like to express that I don't think this gun should be common and would rather see some bolt actions like the CZ 550 added first.
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No rainbow mosins! Camo is bad enough.
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Waddabout NZ? we got them fancy red stars.
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I think rest should be something you do after a good run, where you stop moving and get your breath. Resting occasionally would slow down the rate at which you dehydrate and become hungry. Having less equipment would let you run for longer and faster without needing to rest. Failure to rest may make you throw up/ pass out. The best way to rest should be to stop moving, keep warm, get some food/ water, sit down. Once you are back in good running shape you should be told I feel revitalised/ well rested. Warnings you need to rest should be, I'm feeling worn down, I'm out of breath, My lungs and heart are hurting, I am feeling dizzy, I need a sit down, I am feeling sick, I need to stop and rest now, I'm going to throw up, I think I should stop now, I'm feeling faint. Etc etc. Would be good to see this being a thing and people starting to carry less stuff around.
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No, they wouldn't work anyway.
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Sneaky spy tunnels.
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They should be able to take damage to arms, legs, groin and abdomen without dying instantly. Much like living people. However they need to bleed, they need to get crippled, and they needs to get knocked unconscious. Much like their player counterparts.
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'Alternate fire' for melee weapons plus a couple of new melee ideas.
AP_Norris replied to Roshi (DayZ)'s topic in Suggestions
More melee options would be awesome. Using blunt sides of weapons that are usually very lethal like the fireaxe, pitchfork, hoe, hatchet is a must for the type of player that prefers to take hostages. Using more lethal sides of a weapon, e.g edge of shovel. -
Yes, I don't think getting everything on you should be the problem, but rather getting around with speed when you have it all.You should be able to fit a handgun in each side of your pants. But, in a bag they would take more room. While not being visibly out the side of the pockets.
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*I want dat gun* Community Weapons Poll. (4/5/14 - SMGs poll next)
AP_Norris replied to Chaingunfighter's topic in Suggestions
Break wrist on a 28 gauge? That'd be embarrassing, especially considering we can fire both barrels of a sawed off. -
Yes, number of pills like matchboxes.You shouldn't take 2 pills, but rather one, take 2 painkillers if you have a stronger pain but must do the action twice. Should be able to OD on things like painkillers.
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I would like water go be the hardest aspect for survival since we can only go a few days without it, I think stopping at pumps needs to be very risky, ponds should all be very dirty with dead bodies around them often zombies will pick these spots because of animal and player traffic. Drinking from a stagnant natural source should have you running the risk of getting serious diseases. Eventually you would get a few systems going where you could boil enough water or form a base around a well. Water purification tablets should be rare as well, like antibiotics early in the mod, or painkillers now. Would also like to see a nutrition system (unhealthy players need to take a few vitamins), preservatives for the meat you hunt, you could survive off any food but you should become more hungry, fatigued and get the shits all the time.
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We do need some different effects for blunt and bladed, blunt should be able to cause slow bleeding, bladed heavy, blunt should have the advantage of lots of shock and knockout capability, whereas the same shot with bladed would usually kill. Would like to see swords, breaking kneecaps, cutting off limbs for a two second bleed out time/ unbandagable, cutting off heads. Blades = lethal. blunt = still effective, but better chance at capturing alive. Cutting weapons may be significantly slown down when attacking, blunt will bounce back however meaning you could get more hits in a target. Edit: also option to use different sides of melee weapons by pressing T, unbladed back of splitting axe for example.
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Nope. There's only room for one out of place gun here, and it's the C96 Inb4deleted.
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See name from up to 50m dependant on conditions. covered face = 0m recognition. Facing opposite direction/ zero view of face = 0m recognition. Low light, including shadows and nightime decreases range. Sun Glasses will decrease recognition range too. Being prone, crouched, and in foliage including short grass should all also lessen the range of the name showing. So in the perfect scenario, well lit field, no bushes/ shadows, no glasses/ anything obstructing the face you could see a persons name from 50m. No info will be displayed about the person, it will be up to you to remember the name. Shirt/ rags could instantly be used to cover your face after spawning. You could change your name once every quarter. Or once for a character on the dreamy 'survival' servers (7 day respawn time). Checking bodies should reward you with the name of your victim. This system would work great on private hives were there ain't a whole lot of randoms popping in and out, but rather a bit of a lasting community of players that you will meet more than once.
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I have never rushed a ballistic helmet, I've always either had a hat I liked or a motorbike helmet to protect from punches.
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In real life people would find wearing a full face helmet all day uncomfortable.In the game, people wouldn't enjoy loosing a slight amount of peripheral vision. It's nice and authentic.
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Why not it's only realism, I would also like to see a darker screen with less glare when wearing sun glasses. Should be similar stuff with burlap sacks and masks and other stuff. There was a great reddit thread with lots of great example images, damaged helmet visors also has the cracks too.
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This might be easier to do compared to things like chest holsters too, because you can have it extra thick without too much question. Would go nicely over some shirts, jackets and tops. I also wanna see a wear hood option for hoodies.