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AP_Norris

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Everything posted by AP_Norris

  1. AP_Norris

    One life per day idea.

    Lol.
  2. AP_Norris

    Survival groups for the standalone

    Name tags would be nice.
  3. Lol that's sweet, I wanna play dayZ on it.
  4. AP_Norris

    Maps info, saved to the item.

    My friend wants to use Skype all the time.OMG we all have steam!
  5. AP_Norris

    Here me out on this one, FOOD Chain in DayZ

    I find it hard to believe that multiple headshots from a 9mm would do nothing to a boar.It might be one of the smallest calibers but hey wear a ballistic vest on your face and tell me how in it you are after I shoot you there.
  6. AP_Norris

    Here me out on this one, FOOD Chain in DayZ

    I don't think the caliber or weapon matters too much if you hit them in the head.But they should be very aggressive and actually run off.
  7. AP_Norris

    SA Easter eggs?

    I know what I'll be doing when the SA comes out.
  8. AP_Norris

    Base Building - Do's and Don'ts (DayZ Standalone)

    We tried that before our vase got looted. But my friend left the offroad right beside this tent that was pretty much impossible to see.
  9. I think, zombies should destroy clothing really quick and thus that is stored in it. Things that might remain undestroyed/ eaten should be the tougher shoes, protective helmets and backpack due to zombies general disinterest in it. Complete body destruction should take about 15 mins like you said with one zombie, 7.5 with two, 5 with three Zeds, and so on... This is a great idea btw If you are killed by a player he can drag your body around and bury it with an entrenching tool on grass. Player corpses/ piles of bloodied bone chunks alike should stay around atleast an hour IMO or just untill a server reset.
  10. AP_Norris

    One life per day idea.

    This might seem like an overreaction, but it is completely true.
  11. AP_Norris

    One life per day idea.

    I think it definately can, people came into this game wanting to play it like the walking dead and work together with people they find munching on beans at the super market.With a new start a purposeful change of treatment on bandits from the developers I think a lot of the people who were sorta forced into the ways of the bandit might jump at the chance to play the game differently.
  12. AP_Norris

    One life per day idea.

    It's the dedicated bandits that you will never fix, but they should still have that option for gameplay purposes.It should be more plausable to run with strangers however without the high risk of betrayal. Then you'll have a few bandits keeping the game mixed up and a large majority of people that are happy to trade and fight together when a threat appears.
  13. AP_Norris

    "Valuing Player Lives" Faulty Logic

    Yep, I still think there should be bandits.Primarily people that actually choose to play like that. Not people forced to because everybody just KOS even when you try and be friendly.
  14. AP_Norris

    Whole new level of hunting

    This.And it's a good idea, but why give the rabbit the whole carrot?
  15. AP_Norris

    A zombie idea

    That would be the only problem, the amount of them needed to make them a threat would be in the thousands per town.They should also track you further beyond when you were last visible by scent so its more like a massive horde behind you that you can run from but not hide from. Stop for ten minutes to loot the hospital, ta da your completely surrounded.
  16. AP_Norris

    Survival groups for the standalone

    I like the idea of groups but not no friendly fire. Name tags might make more sense. But they should not get a special radio channel or anything. I Wanna say if you are letting another in your group it should be a sign of great trust. They should sorta roll together and get a to login around each others tents and stuff.
  17. AP_Norris

    Clothes,camos

    There is a pull for less military type stuff and more civilian clothing.Including bags. Later game SA things like cargo pants will be great camo. I'm not sure about ghillie suits and stuff tho.
  18. AP_Norris

    One life per day idea.

    I don't think you understand, I would still work with a person if I saw them even though I've been betrayed by every trick in the book.You might say I'm silly but I still feel the urge to work with others, talk with them on side chat and try to play game how I want. But I can't you say sandbox game but what you mean is PVP like wasteland.
  19. AP_Norris

    Rolling up your sleeves

    I had another idea, if your clothes get wet for the next hour or so you should find it harder to stay warm as your soaking. Say you wanna run through the coastal swamps... roll your pants up to your knees to keep em dry and remove one of the risks of hypothermia. They can also make some impromptu SWAG shorts.
  20. AP_Norris

    Car tarpaulin

    People complain when you bump old threads, others when you make a duplicate (there's no winning)
  21. AP_Norris

    A zombie idea

    It might be a good mod for the SA, but nah not in the original game please.
  22. AP_Norris

    Fishing plz do

    I like pirates if they can refine sea combat and boarding enemy vessels. Most pirates still operate off the shore however. I think a one rod sort of fishing mechanic would be unrewarding. I like the idea of trawler lines off the back of the fighting boat.
  23. AP_Norris

    One life per day idea.

    Spoken like a true bandit that only ever tried working with another player once before he was back stabbed.A lot of us try and enjoy working with players when we can just for the experience. But the amount of people that KOS or betray is cray. It doesn't destroy a game if PVP is less of a tactic than the only tactic it, makes it different and dare I say it... Better. In a sandbox game we should be able to play how we wanted I want to work together with other players including strangers.
  24. AP_Norris

    Rolling up your sleeves

    Will it give me an unarmed fighting bonus like Popeye?
  25. AP_Norris

    "Valuing Player Lives" Faulty Logic

    That's because, there's no point in working with players you meet and the end game stuff can be reached too quickly.
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