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AP_Norris
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Everything posted by AP_Norris
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Lol.
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Name tags would be nice.
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The only map in the world "DayZ Minecraft" Scale 1:1
AP_Norris replied to HunteR26RuS's topic in DayZ Mod General Discussion
Lol that's sweet, I wanna play dayZ on it. -
My friend wants to use Skype all the time.OMG we all have steam!
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Here me out on this one, FOOD Chain in DayZ
AP_Norris replied to LancerG2's topic in DayZ Mod Suggestions
I find it hard to believe that multiple headshots from a 9mm would do nothing to a boar.It might be one of the smallest calibers but hey wear a ballistic vest on your face and tell me how in it you are after I shoot you there. -
Here me out on this one, FOOD Chain in DayZ
AP_Norris replied to LancerG2's topic in DayZ Mod Suggestions
I don't think the caliber or weapon matters too much if you hit them in the head.But they should be very aggressive and actually run off. -
I know what I'll be doing when the SA comes out.
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Base Building - Do's and Don'ts (DayZ Standalone)
AP_Norris replied to carbine781 (DayZ)'s topic in DayZ Mod Suggestions
We tried that before our vase got looted. But my friend left the offroad right beside this tent that was pretty much impossible to see. -
DayZ Mod Suggestion: Zombies eating players make bodies disappear
AP_Norris replied to TIC's topic in DayZ Mod Suggestions
I think, zombies should destroy clothing really quick and thus that is stored in it. Things that might remain undestroyed/ eaten should be the tougher shoes, protective helmets and backpack due to zombies general disinterest in it. Complete body destruction should take about 15 mins like you said with one zombie, 7.5 with two, 5 with three Zeds, and so on... This is a great idea btw If you are killed by a player he can drag your body around and bury it with an entrenching tool on grass. Player corpses/ piles of bloodied bone chunks alike should stay around atleast an hour IMO or just untill a server reset. -
This might seem like an overreaction, but it is completely true.
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I think it definately can, people came into this game wanting to play it like the walking dead and work together with people they find munching on beans at the super market.With a new start a purposeful change of treatment on bandits from the developers I think a lot of the people who were sorta forced into the ways of the bandit might jump at the chance to play the game differently.
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It's the dedicated bandits that you will never fix, but they should still have that option for gameplay purposes.It should be more plausable to run with strangers however without the high risk of betrayal. Then you'll have a few bandits keeping the game mixed up and a large majority of people that are happy to trade and fight together when a threat appears.
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"Valuing Player Lives" Faulty Logic
AP_Norris replied to dutch_miller's topic in DayZ Mod Suggestions
Yep, I still think there should be bandits.Primarily people that actually choose to play like that. Not people forced to because everybody just KOS even when you try and be friendly. -
This.And it's a good idea, but why give the rabbit the whole carrot?
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That would be the only problem, the amount of them needed to make them a threat would be in the thousands per town.They should also track you further beyond when you were last visible by scent so its more like a massive horde behind you that you can run from but not hide from. Stop for ten minutes to loot the hospital, ta da your completely surrounded.
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I like the idea of groups but not no friendly fire. Name tags might make more sense. But they should not get a special radio channel or anything. I Wanna say if you are letting another in your group it should be a sign of great trust. They should sorta roll together and get a to login around each others tents and stuff.
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There is a pull for less military type stuff and more civilian clothing.Including bags. Later game SA things like cargo pants will be great camo. I'm not sure about ghillie suits and stuff tho.
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I don't think you understand, I would still work with a person if I saw them even though I've been betrayed by every trick in the book.You might say I'm silly but I still feel the urge to work with others, talk with them on side chat and try to play game how I want. But I can't you say sandbox game but what you mean is PVP like wasteland.
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I had another idea, if your clothes get wet for the next hour or so you should find it harder to stay warm as your soaking. Say you wanna run through the coastal swamps... roll your pants up to your knees to keep em dry and remove one of the risks of hypothermia. They can also make some impromptu SWAG shorts.
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People complain when you bump old threads, others when you make a duplicate (there's no winning)
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It might be a good mod for the SA, but nah not in the original game please.
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I like pirates if they can refine sea combat and boarding enemy vessels. Most pirates still operate off the shore however. I think a one rod sort of fishing mechanic would be unrewarding. I like the idea of trawler lines off the back of the fighting boat.
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Spoken like a true bandit that only ever tried working with another player once before he was back stabbed.A lot of us try and enjoy working with players when we can just for the experience. But the amount of people that KOS or betray is cray. It doesn't destroy a game if PVP is less of a tactic than the only tactic it, makes it different and dare I say it... Better. In a sandbox game we should be able to play how we wanted I want to work together with other players including strangers.
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Will it give me an unarmed fighting bonus like Popeye?
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"Valuing Player Lives" Faulty Logic
AP_Norris replied to dutch_miller's topic in DayZ Mod Suggestions
That's because, there's no point in working with players you meet and the end game stuff can be reached too quickly.