what I propose to stop the mindless pvp is to make players depend on each other to be able to survive long. Think of a class system, were when you spawn you can choose a class. for example you could choose from medic, engineer, hunter, soldier, etc. a medic would be the only one to administer morphine and blood transfusions and epipens, but he cant give blood transfusions to himself so your group would need more than 1 medic. an engineer is the only one who can fix cars, helicopters and can place/remove wire fence. a hunter is the only one who can gut and cook animals. a soldier is the only one able to pilot a helicopter and use the entrenching tool. each class would have their own starting equipment as well. a medic would start with a backpack filled with 2 epipens, 2 morphine, one bloodpack and one painkiller and extra bandages. he would have a makarov like normal players do now. an engineer would start with a toolbox, and a czech pack with some scrap metal and such. he would have a revolver with 3 clips as a starting weapon. a hunter would start with a hunting knife and some matches and binoculars. he would have a winchester with 1 clip as a starting weapon. a soldier would start with an entrenching tool and a czech pack with a military flashlight inside. he would have an m1911 with 2 clips as a starting weapon. though it would require alot of balancing i think it would make team play much more needed