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Your DayZ Team
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Everything posted by LaurenDanger
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Scary Person (oriental (?) Skin)
LaurenDanger replied to RaoD_Guitar's topic in New Player Discussion
Logical explanation: we know hackers have put all sorts of things into the game. I've seen video of the Apache Longbow,Blackhawks, so why not hack in an NPC civilian from some of the other ArmA missions? Or could the hacker somehow log in with modified settings just to mess around with people? It's quite believable considering we have vid of hackers causing everyone to fall from the sky to their deaths. It seems easier to pilot an NPC than to kill everyone, but what do I know, I'm no programmer. -
Blocking doors with barbed wire.
LaurenDanger replied to bristol's topic in DayZ Mod General Discussion
I have been running from zombies at a fresh spawn and been blocked by the dreaded wire, so I share the pain. I tried to throw my painkillers at the undead nasties but they prefer human flesh to drugs, apparently. It would be nice if barbed wire would force you to stand and step over it slowly, still allowing for passage. If being chased, you might get hit by a zombie as you go over it, and if someone is using it for defence, it means you have to stand and give away your position. This way is still serves a defensive purpose, hinders zombies, but server hoppers and griefers can't block loot which they're not around to collect anyway. If they are, they'll shoot us anyway, but if not, we get to live and find some gear. -
I've given this a lot of thought and I think the only way to do this would be to classify it as a "History" system. Who were you before the world descended into madness? No soldiers,mops, fire fighters, paramedics, doctors or nurses, they've all been caught up in the infection, are now zombies or dead. So we skip that. Truck drivers, mechanics, butchers, cooks, carpenters, teachers, whatever we can think of, and the history only gives a slight advantage in one thing. Like the mechanic who fixes the fuel tank or engine gets the condition up higher than a normal person, or the butcher can carve more meat out of a cow. We live in a time when we see a lot on TV and the Internet and we can guess at how to do things, so being able to change a tire or tune up an engine or cut some steaks from an animal. Some people will know how to do it better, and get better results. Simple, maybe a reason to keep someone alive and on your team, but not anything that will hinder you from being yourself and playing any aspect of the game.
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DayZ Maintenance ~ Should be functional again
LaurenDanger replied to Vipeax's topic in Mod Announcements & Info
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New players: why you can't give up! Tips included.
LaurenDanger posted a topic in New Player Discussion
I got back from two weeks holiday and I felt like a newbie again. All the old tricks and tactics seemed to have changed for how I played, and I had two quick, five minute sessions where zombies had me bleeding and running and of course, I died. I was frustrated, I was wondering why I was still playing the mod, I was thinking about a new game for my PC or just sitting on the couch with my iPad playing Angry Birds or some such thing. But I kept trying. On my third run, I slowed down even more, I used a few new tactics, I adapted, and I am still alive! Was it easy? No. Did I want to run and find a gun and turn zombies into flower fertiliser? Of course! But I didn't, and with some planning, it got better. Here's some advice. Double tap the shift. It changes the run to a walk. Slowing down means less noise, and more time to watch out for zombies and players. Another thing I tried was being up hill from buildings. Looking around from a high point means spotting zombies and planning a route to walk to the building. And if things go wrong, the hill is a good fall back point. Zig zag and strafe up the hill to get the zombies moving slower and you can lose them in the trees once you double shift to turn the walk back into a run. Finally, my best piece of advice is watch YouTube videos! This will help you learn about which buildings you can enter, how zombies react to you, and just give you general tips. DayZ mod is all you need to search for, and the newer the video, the better the learning for the current version. And some of them are just fun to watch! Special mentions for Sidestrafe and Scoutfreak1 though there are many good ones. So even people with experience get frustrated with the mod, but we know the rewards of persistence, and and I hope that a few tips will keep you in the fight to survive. It is worth it! -
New players: why you can't give up! Tips included.
LaurenDanger replied to LaurenDanger's topic in New Player Discussion
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New players: why you can't give up! Tips included.
LaurenDanger replied to LaurenDanger's topic in New Player Discussion
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If the loot is limited, then the total zombies should be locked as well. If you clear an area of zombies, it's clear for good. People might be willing to tea, up to make areas safe, and once that's done, then they can fortify against other players, or turn on one another. That would make it a great social experiment. Fifty players. A thousand zombies. Chaos commence!
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New players: why you can't give up! Tips included.
LaurenDanger replied to LaurenDanger's topic in New Player Discussion
Persevere! That's the new battle cry. I should load up gear, run along the coast and shout that on direct comms as I give out beans and cans of coke to the newbies. Then I shall die as a sniper kills us all, and hope someone comes along and does the same for me. :) -
Hey friends, I've adapted to 1.7.1.5.something and I am having fun. I certainly feel like an intermediate player again, and I've managed to stay alive for a few play sessions. Yes, mentions that means some griefer will snipe me for kicks now, I'm sure, but whatever. As I get ready for trying to find a vehicle, teaming up with people, laying out wire and so on, should I just try to play the same server as much as possible? When I started playing I stuck to the Seattle servers when there were five of them, and as a side note, Otis is still my DayZ hero because of the helicopter rescue. now there are, what, 200 listed as Seattle servers? How do I choose one, and should I?
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Should I try to stick to one server?
LaurenDanger replied to LaurenDanger's topic in DayZ Mod General Discussion
Now to pick one and hope for the best! And if all goes well, one day people can hunt me for my car if I find one. -
Male or Female? I get asked this everytime.
LaurenDanger replied to cjj (DayZ)'s topic in New Player Discussion
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Starting with no wep is Awesome. Just need to be balanced...
LaurenDanger replied to PinkTaco24's topic in DayZ Mod General Discussion
The only thing I'd like added to the starting gear is an empty water bottle. It's quite normal for people to carry water bottles these days. Otherwise, this is a great mod that requires persistence, yes, and for most gamers, well, they've been given an easy time of things and din't get that. There are no pop-up tutorials, and why should there be? Play some single player ArmA2, even the tutorials there, learn the controls, and then just be willing to take a few lives to put together how things work in the mod. Yes I make it seem easy, and this mod is not. But why should it be easy to learn or play? Do we want those "please hold my hand" players in the game with us? -
Hello friends, Just arrived home from two weeks of holiday with nothing but the forums and YouTube to give me a zombie fix. I don't miss players killing me on the coast after spawn, but I do want to jump in and try out the newest features, provided I can get everything up to date. Does anyone have some solid, quick advice on the beta patch I need and if we're on to 1.7.2 yet or what? And do I even have a character in the game after two weeks away? And will zombies be feasting on my tasty, chewy entrails later tonight? Thanks everyone and hopefully A won't see you out there unless you want to save a bullet and not shoot me. ;)
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Who you are in real life, impacts on how you play DayZ.
LaurenDanger replied to [email protected]'s topic in DayZ Mod General Discussion
Occupation: Writer and children's safety instructor Does this impact how I play the Mod? Yes! I try to help everyone and save everyone. Despite the number of deaths this has earned me, I keep playing this way. I play the game as myself. I'm just this crazy girl who thinks she can make a difference. -
How to increase friendlies while maintaining PvP
LaurenDanger replied to LiptonTea's topic in DayZ Mod General Discussion
A skill is a nice bargaining chip. "I'm a mechanical engineer, let me join you, I can help fix that helicopter." could be more valuable than a possible tin of beans. We see this in movies and I am sure it could work in an anti-game. Take, um, U-571 as an example. They let the German electrician live in hopes he can help. Yes we know that it turns out poorly as he keeps causing problems until Jake Weber's character crushes his face with a wrench, but forget the movie and think about the reality. I MIT know a few basics about butchering an animal (yay cooking shows) and using a gun and other such things, but repair a helicopter? No. Maybe we avoid skill level and just have a base profession that makes one aspect of the game easier for that character, and then we have an advantage. After all, before becoming a survivor, you had to be something. Mechanic? Doctor? Truck driver? Yes it complicates the start of every new character but it gives you that one reason you can use to somehow spare yourself. Wow this is long. Shutting up now. -
Alright, clear on the AKM now, thanks folks. And yes, a Skorpion would be great instead of the PDW. In total agreement with keeping weapons simple and functional per existing ArmA guns and reducing the super sniper items. Let me have a chance to scrounge and hunt some zombies with a shovel and AK or some such thing. :)
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I know there are AKMs and AK74s but are there AK47s? I'd like to see those as a surplus item that you wouldn't get at airfields and military bases, but that might turn up in cities. How about more surplus like the old G3s from H&K? An SKS? A small caliber revolver? Things from the 60s and 70s, maybe the early 80s would give that post apocalyptic feel to the weapons but still make them interesting for fighting zombies and fending off players. And we do need a high capacity .22 pistol and rifle. Plink plink plink!
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POLL:What kind of person do you think YOU would become in a zombie apocalypse?
LaurenDanger replied to richard_b's topic in DayZ Mod General Discussion
Number four, mostly. But if I could find reliable people who wanted to put society back together, I'd opt for something different: Zombie hunting and village building. I have a save the world complex, so I'd be out trying to fix things. Kill zombies, fight off bandits, help survivors settle in fortified farming camps, or whatever it takes to put things back together a little bit. But to be clear, I'd do my part for that with whatever means necessary. So we toss in a few qualities from further down the list. :) -
The Second DayZ Survey|Final results| Over 700 participants
LaurenDanger replied to eel's topic in DayZ Mod General Discussion
Survey taken! I liked it. Simple, to the point, and the English is fine. It's not how I would phrase the questions if it were part of a business document but I am supposed to be a professional writer so I am probably the only one wh would say "Hey change the word order" which is not something you hae to do. I have only fired at two players in about forty lifetimes in DayZ, and both times they shot first. I have killed the attacking player once, but bled to death as I was already below 3000 blood. I've been killed by players about twenty times, and usually I don't even know who it was that fired at me. There, that should keep the thread up here for a few more seconds :) -
Sword. Code in a sword melee weapon at a castle, and let the chaos fester as the battle to be King Hacknslash begins! A police baton and a pitchfork would be interesting as well. There are options for the future, I'm sure, when the Alpha becomes a Beta and these things can be added. For now, patience, and let's hope the bugs are exterminated as the hot fixes fly forth, and make the hatchet a belt weapon.
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Do you kill if someone beg you to spare them?
LaurenDanger replied to BaitedHook's topic in DayZ Mod General Discussion
I think it says a lot more about you purely from the fact you're capable of accepting that kind of fallacy. Which part is the fallacy? You'll have to be more specific. Is it a fallacy that punishment deters bad behaviour? Is it a fallacy that how someone plays a video game reveals the nature of the person? More input, please :) -
If I have very little blood left should I just suicide?
LaurenDanger replied to HedonismBot's topic in DayZ Mod General Discussion
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Do you kill if someone beg you to spare them?
LaurenDanger replied to BaitedHook's topic in DayZ Mod General Discussion
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Do you kill if someone beg you to spare them?
LaurenDanger replied to BaitedHook's topic in DayZ Mod General Discussion
Up until my Holiday and 1.7, I have never fired first, and no one needs to beg me for life, I prefer to leave other players to exist. The problem comes down to this: there's no reward for letting someone live, and there's no way to add that to this mod. If it were real, people would have to stick together. The cop who can shoot handguns needs the mechanic to repair the car and the medic to tend the wounds and pilot to fly the chopper and the locksmith to get into the building without making too much noise, and so on. In the game, if you have the supplies, you are all of these things and don't need anyone else. (I know there are no locks to open, but hey there's a tool belt idea - lock picks " Thus, you kill without thought of the future. If 90 per cent of the population had been wiped out, nine per cent came back as zombies and you were part of the one per cent of survivors, you would be slower to kill a survivor for a pack of ibuprofen. In the game, you can delight in sadism, superiority, and there's no longer a bandit skin or any detrimental impact to anti-human behaviour. What point is the to being the last survivor, camped on the hill with notches on the rifle stock to tally all of the people you sniped? In the game, it's for the fun of pwning noobs or however you want to phrase it. If it were real, you'd probably put a bullet in your head to escape the misery of your situation. That's the real trick with trying to make this a realistic survival mod. We all now it's not real and few of us will react as we would if it were real.